Player Matchup

Tiamat
Tiamat
CO2 Lion
Tiamat
Level 29
God Stats
1W - 4L
1,376 SR
Queue Stats
1W - 5L
1,280 Elo+
Party 2
Rama
Rama
DrGeniusEsq
Rama
Level 29
God Stats
0W - 5L
1,711 SR
Queue Stats
263W - 266L
1,490 Elo+
Party 3
Tsukuyomi
Tsukuyomi
FLokiGOC
Tsukuyomi
Level 66
God Stats
0W - 1L
1,598 SR
Queue Stats
7W - 12L
1,402 Elo+
Party 2
Sobek
Sobek
H2O Advisory
Sobek
Level 128
God Stats
0W - 4L
1,397 SR
Queue Stats
72W - 84L
1,480 Elo+
Party 2
Awilix
Awilix
SarantisElias
Awilix
Level 74
God Stats
0W - 2L
1,513 SR
Queue Stats
198W - 193L
1,465 Elo+
Party 3
Team Averages
Level 65
1,519 SR
1,423 Elo+

VS

Team Averages
Level 77
1,519 SR
1,470 Elo+
Odin
Odin
Nero7321
Odin
Level 118
God Stats
3W - 1L
1,676 SR
Queue Stats
100W - 99L
1,527 Elo+
Party 1
Fafnir
Fafnir
Saralagar
Fafnir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 63L
1,420 Elo+
Party 4
Ao Kuang
Ao Kuang
Young_Saint1
Ao Kuang
Level 121
God Stats
12W - 9L
1,550 SR
Queue Stats
39W - 42L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
jOoRdAn JoOr
Baron Samedi
Level 101
God Stats
5W - 1L
1,615 SR
Queue Stats
78W - 88L
1,449 Elo+
Party 4
Charybdis
Charybdis
marco221
Charybdis
Level 26
God Stats
1W - 1L
1,254 SR
Queue Stats
10W - 11L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CO2 Lion
Tiamat
19
4 / 8 / 3
12,670
975
17,332
17,264
12,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
1 / 8 / 6
11,919
917
14,366
17,424
7,574
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
FLokiGOC
Tsukuyomi
18
2 / 11 / 6
11,606
893
19,896
24,899
10,665
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
2 / 5 / 9
12,904
993
16,541
35,805
43,369
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 13 / 5
12,080
929
20,390
29,064
12,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
11 / 1 / 30
15,071
1,159
30,790
18,588
23,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
Saralagar
Fafnir
20
0 / 3 / 24
14,036
1,080
5,089
15,286
21,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
Young_Saint1
Ao Kuang
20
23 / 1 / 13
16,906
1,300
31,615
22,900
10,696
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
jOoRdAn JoOr
Baron Samedi
20
8 / 2 / 22
14,531
1,118
34,356
21,358
11,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
marco221
Charybdis
20
3 / 5 / 23
12,860
989
13,290
16,234
6,515
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
157
12
Kills
45
45
Deaths
12
29
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CO2 Lion
Tiamat
4
8
3
0.69
L
1
8
6
0.5
L
Tsukuyomi
FLokiGOC
Tsukuyomi
2
11
6
0.45
L
2
5
9
1.3
W
Odin
11
1
30
26
W
Fafnir
Saralagar
Fafnir
0
3
24
4
L
3
13
5
0.42
W
Ao Kuang
Young_Saint1
Ao Kuang
23
1
13
29.5
W
Baron Samedi
jOoRdAn JoOr
Baron Samedi
8
2
22
9.5
W
Charybdis
marco221
Charybdis
3
5
23
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,525
Damage
115,140
124,456
Taken
94,366
86,231
Mitigated
73,676
18,861
Healing
34,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CO2 Lion
Tiamat
17,332
510
375
3,022
17,264
12,350
0
11,710
5,554
43,424
0
L
14,366
7,871
0
758
17,424
7,574
0
11,372
6,052
0
49,925
L
Tsukuyomi
FLokiGOC
Tsukuyomi
19,896
3,751
605
1,063
24,899
10,665
0
16,625
8,274
0
49,219
L
16,541
1,304
280
12,049
35,805
43,369
0
20,874
14,931
31,061
0
W
Odin
30,790
4,355
0
1,512
18,588
23,448
0
8,236
10,352
17,372
37,177
W
Fafnir
Saralagar
Fafnir
5,089
2,314
0
2,248
15,286
21,763
0
5,862
9,424
16,704
0
L
20,390
8,144
0
709
29,064
12,273
0
18,893
10,171
0
41,201
W
Ao Kuang
Young_Saint1
Ao Kuang
31,615
12,893
0
8,313
22,900
10,696
0
8,719
14,181
45,325
0
W
Baron Samedi
jOoRdAn JoOr
Baron Samedi
34,356
3,999
7,617
12,867
21,358
11,254
0
7,218
14,140
69,668
0
W
Charybdis
marco221
Charybdis
13,290
5,652
0
1,447
16,234
6,515
0
3,838
12,396
0
24,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,179
Gold Earned
73,404
248
Minions Killed
237
7
Camps Cleared
4
1,246,310
Distance Traveled
1,196,718
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,670
975
50
4
0
253,200
2
L
Rama
11,919
917
80
6
2
226,450
0
L
Tsukuyomi
11,606
893
54
4
0
219,726
2
L
Sobek
12,904
993
34
3
2
260,217
0
W
Odin
15,071
1,159
53
4
1
286,257
1
W
Fafnir
14,036
1,080
24
2
0
212,902
0
L
Awilix
12,080
929
30
2
3
286,717
0
W
Ao Kuang
16,906
1,300
45
3
1
265,898
0
W
Baron Samedi
14,531
1,118
86
7
1
213,379
0
W
Charybdis
12,860
989
29
2
1
218,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role