Player Matchup

Mercury
Mercury
Chaderson
Mercury
Level 23
God Stats
7W - 1L
1,647 SR
Queue Stats
28W - 27L
1,411 Elo+
Solo
Yemoja
Yemoja
Littyyy
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,501 Elo+
Solo
Raijin
Raijin
SnowGoon64
Raijin
Level 19
God Stats
3W - 5L
1,414 SR
Queue Stats
156W - 127L
1,476 Elo+
Solo
Rama
Rama
iget450kez
Rama
Level 3
God Stats
5W - 0L
1,500 SR
Queue Stats
45W - 31L
1,420 Elo+
Solo
Achilles
Achilles
mentalmike55
Achilles
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
134W - 122L
1,432 Elo+
Solo
Team Averages
Level 15
1,512 SR
1,448 Elo+

VS

Team Averages
Level 40
1,471 SR
1,460 Elo+
Bellona
Bellona
KoSDreadnought
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,572 Elo+
Party 1
Ra
Ra
SonOfHan
Ra
Level 15
God Stats
5W - 5L
1,545 SR
Queue Stats
9W - 9L
1,538 Elo+
Party 1
Ymir
Ymir
UgotRice
Ymir
Level 129
God Stats
1W - 4L
1,522 SR
Queue Stats
60W - 60L
1,571 Elo+
Party 1
Ao Kuang
Ao Kuang
fgehshjdnbfnxn
Ao Kuang
Level 24
God Stats
4W - 5L
1,421 SR
Queue Stats
96W - 162L
1,241 Elo+
Solo
Jing Wei
Jing Wei
znzzLLama
Jing Wei
Level 27
God Stats
1W - 3L
1,369 SR
Queue Stats
25W - 34L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chaderson
Mercury
18
12 / 4 / 5
11,294
594
16,894
13,812
6,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Littyyy
Yemoja
15
3 / 1 / 14
10,515
553
5,888
7,113
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
SnowGoon64
Raijin
16
5 / 4 / 7
10,167
535
6,587
10,097
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
18 / 0 / 2
14,099
742
15,335
10,076
4,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
mentalmike55
Achilles
14
7 / 2 / 7
9,711
511
10,264
16,787
15,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 12 / 1
6,701
353
5,269
16,400
14,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 9 / 0
7,118
375
706
8,468
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
17
8 / 2 / 1
10,406
548
14,122
18,116
10,187
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
11
1 / 14 / 1
7,149
376
3,510
15,476
5,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
znzzLLama
Jing Wei
12
2 / 8 / 2
8,015
422
5,177
13,325
4,644
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
16
45
Kills
11
11
Deaths
45
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
Chaderson
Mercury
12
4
5
3.63
L
0
12
1
0.04
W
Yemoja
Littyyy
Yemoja
3
1
14
10
W
Raijin
SnowGoon64
Raijin
5
4
7
2.13
L
0
9
0
0
L
Ymir
8
2
1
4.25
L
Ao Kuang
1
14
1
0.11
W
18
0
2
19
W
Achilles
mentalmike55
Achilles
7
2
7
5.25
L
Jing Wei
znzzLLama
Jing Wei
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,968
Damage
28,784
57,885
Taken
71,785
35,711
Mitigated
36,674
20,107
Healing
10,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Chaderson
Mercury
16,894
10,069
0
4,494
13,812
6,250
1,546
3,426
10,386
0
86,494
L
5,269
1,567
0
919
16,400
14,564
0
2,855
12,968
8,327
20,250
W
Yemoja
Littyyy
Yemoja
5,888
1,919
1,742
2,083
7,113
6,264
1,342
3,132
3,891
16,007
0
W
Raijin
SnowGoon64
Raijin
6,587
711
0
1,782
10,097
3,772
958
4,137
5,960
64,911
0
L
706
0
99
550
8,468
1,403
0
262
8,206
29,949
0
L
Ymir
14,122
4,146
0
5,309
18,116
10,187
0
2,285
15,373
69,685
0
L
Ao Kuang
3,510
817
0
2,055
15,476
5,876
570
4,561
10,433
14,128
1,528
W
15,335
12,177
0
3,555
10,076
4,205
628
1,665
8,381
0
143,892
W
Achilles
mentalmike55
Achilles
10,264
3,868
0
6,451
16,787
15,220
752
7,353
9,434
0
33,908
L
Jing Wei
znzzLLama
Jing Wei
5,177
2,824
304
1,232
13,325
4,644
577
1,978
11,125
0
37,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,786
Gold Earned
39,389
567
Minions Killed
329
0
Camps Cleared
0
1,797,410
Distance Traveled
1,627,782
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,294
594
134
7
0
404,046
0
L
Bellona
6,701
353
39
2
0
302,121
1
W
Yemoja
10,515
553
22
1
0
357,348
1
W
Raijin
10,167
535
133
7
0
332,998
3
L
Ra
7,118
375
74
4
0
312,269
4
L
Ymir
10,406
548
119
6
0
341,227
3
L
Ao Kuang
7,149
376
35
2
0
327,585
0
W
Rama
14,099
742
215
11
0
371,682
5
W
Achilles
9,711
511
63
3
0
331,336
1
L
Jing Wei
8,015
422
62
3
0
344,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role