Player Matchup

Thanatos
Thanatos
Paeradigm
Thanatos
Level 141
God Stats
4W - 4L
1,672 SR
Queue Stats
34W - 43L
1,557 Elo+
Party 1
Mulan
Mulan
VanishedFive
Mulan
Level 129
God Stats
2W - 2L
1,304 SR
Queue Stats
149W - 170L
1,506 Elo+
Solo
Scylla
Scylla
llllKARENlll
Scylla
Level 155
God Stats
53W - 34L
1,623 SR
Queue Stats
901W - 578L
1,600 Elo+
Party 1
Team Averages
Level 142
1,533 SR
1,554 Elo+

VS

Team Averages
Level 118
1,494 SR
1,508 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
GoLdxDR1FT
Cabrakan
Level 98
God Stats
2W - 4L
1,446 SR
Queue Stats
73W - 66L
1,609 Elo+
Solo
Olorun
Olorun
OTF_Niceguysavag
Olorun
Level 97
God Stats
78W - 96L
1,535 SR
Queue Stats
202W - 245L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Paeradigm
Thanatos
11
5 / 5 / 5
7,409
741
6,472
8,840
3,651
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
5 / 1 / 5
7,510
751
6,794
8,102
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
11
1 / 3 / 10
7,055
706
8,165
3,962
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 4 / 5
7,551
755
7,433
8,604
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
GoLdxDR1FT
Cabrakan
10
2 / 5 / 5
7,376
738
4,727
11,118
10,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 2 / 4
7,059
706
3,109
5,478
2,507
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
11
Kills
9
9
Deaths
11
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
5
1.63
L
Cabrakan
GoLdxDR1FT
Cabrakan
2
5
5
0.9
L
3
2
4
2.5
W
Thanatos
Paeradigm
Thanatos
5
5
5
1.5
W
5
1
5
7.5
W
Scylla
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,431
Damage
15,269
20,904
Taken
25,200
11,160
Mitigated
17,298
8,409
Healing
4,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,433
2,541
0
2,224
8,604
3,797
42
2,333
5,780
0
25,200
L
Cabrakan
GoLdxDR1FT
Cabrakan
4,727
762
0
1,180
11,118
10,994
0
2,950
7,391
10,856
0
L
3,109
1,003
459
1,002
5,478
2,507
0
2,316
2,912
14,180
1,005
W
Thanatos
Paeradigm
Thanatos
6,472
1,374
0
4,397
8,840
3,651
221
3,328
5,512
0
12,351
W
6,794
616
0
3,546
8,102
6,312
89
3,241
4,861
0
19,382
W
Scylla
8,165
631
0
466
3,962
1,197
240
1,533
2,429
27,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,974
Gold Earned
21,986
105
Minions Killed
97
4
Camps Cleared
3
527,793
Distance Traveled
498,571
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,551
755
53
5
0
155,792
1
L
Cabrakan
7,376
738
14
1
2
175,340
2
L
Olorun
7,059
706
30
3
1
167,439
4
W
Thanatos
7,409
741
23
2
2
168,275
2
W
Mulan
7,510
751
33
3
1
179,958
3
W
Scylla
7,055
706
49
5
1
179,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role