Player Matchup

Ymir
Ymir
 
Ymir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
ABossyBeee
Jing Wei
Level 129
God Stats
4W - 3L
1,700 SR
Queue Stats
113W - 117L
1,512 Elo+
Party 1
Nemesis
Nemesis
COQUI4EVA
Nemesis
Level 44
God Stats
0W - 1L
1,565 SR
Queue Stats
16W - 33L
1,379 Elo+
Solo
Hades
Hades
RizoSoulsilver
Hades
Level 147
God Stats
0W - 1L
1,317 SR
Queue Stats
13W - 18L
1,453 Elo+
Solo
Chaac
Chaac
XcedoFlair
Chaac
Level 141
God Stats
2W - 2L
1,727 SR
Queue Stats
309W - 251L
1,578 Elo+
Party 1
Team Averages
Level 110
1,562 SR
1,484 Elo+

VS

Team Averages
Level 128
1,527 SR
1,517 Elo+
Anubis
Anubis
 
Anubis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
FilthyGandhi
Sun Wukong
Level 121
God Stats
5W - 2L
1,606 SR
Queue Stats
263W - 248L
1,538 Elo+
Solo
Thoth
Thoth
LordBaird
Thoth
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,516 Elo+
Solo
Heimdallr
Heimdallr
PunishingWrath
Heimdallr
Level 129
God Stats
2W - 0L
1,528 SR
Queue Stats
55W - 60L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
2 / 6 / 9
8,572
659
7,828
17,820
20,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
ABossyBeee
Jing Wei
17
3 / 10 / 3
10,151
781
9,081
13,274
3,820
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
COQUI4EVA
Nemesis
16
3 / 9 / 6
9,579
737
5,739
16,008
4,984
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 6 / 3
9,586
737
14,112
15,843
9,076
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
17
2 / 7 / 10
10,286
791
14,495
18,814
20,291
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
11 / 5 / 13
11,637
895
19,343
11,027
6,225
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
 
Cerberus
16
1 / 4 / 19
10,339
795
11,173
19,740
22,048
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
FilthyGandhi
Sun Wukong
19
12 / 2 / 16
11,872
913
12,557
10,911
13,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
LordBaird
Thoth
17
4 / 5 / 21
10,769
828
8,364
7,453
2,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
PunishingWrath
Heimdallr
19
10 / 2 / 19
11,833
910
17,180
11,714
6,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
126
17
Kills
38
38
Deaths
18
31
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
6
9
1.08
W
Anubis
 
Anubis
11
5
13
3.5
W
Cerberus
 
Cerberus
1
4
19
2.63
L
Jing Wei
ABossyBeee
Jing Wei
3
10
3
0.45
L
Nemesis
COQUI4EVA
Nemesis
3
9
6
0.67
W
Sun Wukong
FilthyGandhi
Sun Wukong
12
2
16
10
W
Thoth
LordBaird
Thoth
4
5
21
2.9
W
Heimdallr
PunishingWrath
Heimdallr
10
2
19
9.75
L
7
6
3
1.42
L
Chaac
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,255
Damage
68,617
81,759
Taken
60,845
59,077
Mitigated
51,233
14,953
Healing
17,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,828
1,307
948
2,182
17,820
20,906
0
7,794
10,022
11,693
0
W
Anubis
 
Anubis
19,343
1,109
143
1,730
11,027
6,225
1,003
5,686
5,341
33,620
0
W
Cerberus
 
Cerberus
11,173
1,152
1,345
5,614
19,740
22,048
68
8,208
11,532
24,802
0
L
Jing Wei
ABossyBeee
Jing Wei
9,081
3,904
0
314
13,274
3,820
0
8,565
4,709
0
25,288
L
Nemesis
COQUI4EVA
Nemesis
5,739
2,909
102
1,017
16,008
4,984
0
9,797
6,211
0
15,292
W
Sun Wukong
FilthyGandhi
Sun Wukong
12,557
2,855
2,631
3,433
10,911
13,572
557
3,991
6,920
0
24,602
W
Thoth
LordBaird
Thoth
8,364
575
102
447
7,453
2,982
1,789
2,879
4,574
20,109
0
W
Heimdallr
PunishingWrath
Heimdallr
17,180
9,333
0
2,325
11,714
6,406
2,546
3,726
7,988
0
34,626
L
14,112
1,634
1,120
4,355
15,843
9,076
589
6,712
9,131
25,676
0
L
Chaac
14,495
1,319
514
4,401
18,814
20,291
0
6,012
12,802
6,108
29,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,174
Gold Earned
56,450
128
Minions Killed
157
0
Camps Cleared
0
1,130,248
Distance Traveled
1,135,991
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,572
659
8
1
0
211,496
4
W
Anubis
11,637
895
33
3
0
210,484
0
W
Cerberus
10,339
795
36
3
0
226,708
0
L
Jing Wei
10,151
781
25
2
0
212,634
0
L
Nemesis
9,579
737
19
1
0
248,477
0
W
Sun Wukong
11,872
913
20
2
0
235,895
1
W
Thoth
10,769
828
31
2
0
227,762
1
W
Heimdallr
11,833
910
37
3
0
235,142
0
L
Hades
9,586
737
42
3
0
184,699
1
L
Chaac
10,286
791
34
3
0
272,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role