Player Matchup

Bellona
Bellona
 
Bellona
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Heistivo
Osiris
Level 49
God Stats
0W - 4L
1,348 SR
Queue Stats
133W - 143L
1,552 Elo+
Solo
Team Averages
Level 114
1,470 SR
1,510 Elo+

VS

Team Averages
Level 117
1,514 SR
1,516 Elo+
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Crimson Dreams2
Zhong Kui
Level 109
God Stats
15W - 14L
1,509 SR
Queue Stats
317W - 393L
1,425 Elo+
Party 3
Cthulhu
Cthulhu
Deep Cea
Cthulhu
Level 44
God Stats
2W - 0L
1,582 SR
Queue Stats
3W - 1L
1,579 Elo+
Party 4
Izanami
Izanami
JagTire
Izanami
Level 125
God Stats
1W - 0L
1,342 SR
Queue Stats
83W - 83L
1,510 Elo+
Party 4
Mercury
Mercury
King Breazzy
Mercury
Level 157
God Stats
13W - 9L
1,639 SR
Queue Stats
187W - 168L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
4 / 0 / 0
8,488
653
10,298
9,707
8,913
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
 
Discordia
11
1 / 3 / 0
6,248
481
4,274
6,835
3,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
 
Sylvanus
10
2 / 2 / 0
6,107
470
4,694
7,268
6,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
 
Sol
11
0 / 2 / 3
5,992
461
5,700
4,847
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
Heistivo
Osiris
11
0 / 2 / 1
6,440
495
4,331
9,890
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 4 / 0
6,787
522
3,508
10,636
7,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Crimson Dreams2
Zhong Kui
11
0 / 0 / 3
6,562
505
5,264
7,326
5,079
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Deep Cea
Cthulhu
10
2 / 1 / 5
6,443
496
3,819
7,460
4,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
JagTire
Izanami
12
4 / 1 / 3
7,149
550
6,033
7,972
2,020
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
King Breazzy
Mercury
13
3 / 1 / 3
7,305
562
4,775
9,615
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
7
Kills
9
9
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
0
0
4
L
Discordia
 
Discordia
1
3
0
0.33
L
Sylvanus
 
Sylvanus
2
2
0
1
L
Sol
 
Sol
0
2
3
0.75
W
Chaac
 
Chaac
0
4
0
0
W
Zhong Kui
Crimson Dreams2
Zhong Kui
0
0
3
1.5
W
Cthulhu
Deep Cea
Cthulhu
2
1
5
4.5
L
Osiris
Heistivo
Osiris
0
2
1
0.25
W
Izanami
JagTire
Izanami
4
1
3
5.5
W
Mercury
King Breazzy
Mercury
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,297
Damage
23,399
38,547
Taken
43,009
24,593
Mitigated
23,013
13,937
Healing
12,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,298
6,437
0
3,342
9,707
8,913
474
1,208
8,499
166
59,051
L
Discordia
 
Discordia
4,274
446
0
1,153
6,835
3,085
0
2,852
3,983
30,540
0
L
Sylvanus
 
Sylvanus
4,694
1,448
366
3,316
7,268
6,387
360
1,037
6,231
24,735
8,459
L
Sol
 
Sol
5,700
1,299
0
1,778
4,847
1,186
698
811
4,036
34,494
0
W
Chaac
 
Chaac
3,508
833
0
2,650
10,636
7,617
0
0
10,636
1,982
42,255
W
Zhong Kui
Crimson Dreams2
Zhong Kui
5,264
54
0
2,915
7,326
5,079
0
2,639
4,687
37,962
0
W
Cthulhu
Deep Cea
Cthulhu
3,819
240
505
1,485
7,460
4,596
0
4,056
3,404
11,704
0
L
Osiris
Heistivo
Osiris
4,331
1,782
0
3,982
9,890
5,022
0
3,613
6,277
0
38,521
W
Izanami
JagTire
Izanami
6,033
4,233
0
2,361
7,972
2,020
579
5,678
2,294
0
45,054
W
Mercury
King Breazzy
Mercury
4,775
2,331
0
2,607
9,615
3,701
0
1,800
7,815
0
49,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,275
Gold Earned
34,246
382
Minions Killed
399
0
Camps Cleared
0
1,199,522
Distance Traveled
1,329,181
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,488
653
116
9
0
258,669
1
L
Discordia
6,248
481
61
5
0
233,560
7
L
Sylvanus
6,107
470
62
5
0
216,201
1
L
Sol
5,992
461
63
5
0
238,979
1
W
Chaac
6,787
522
97
7
0
249,564
1
W
Zhong Kui
6,562
505
88
7
0
253,991
2
W
Cthulhu
6,443
496
18
1
0
277,063
3
L
Osiris
6,440
495
80
6
0
252,113
4
W
Izanami
7,149
550
100
8
0
237,333
3
W
Mercury
7,305
562
96
7
0
311,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role