Player Matchup

Kukulkan
Kukulkan
Dehvzy
Kukulkan
Level 9
God Stats
27W - 20L
1,726 SR
Queue Stats
37W - 35L
1,428 Elo+
Party 2
Loki
Loki
JetBlackAmaranth
Loki
Level 66
God Stats
5W - 2L
1,778 SR
Queue Stats
157W - 72L
1,635 Elo+
Party 1
Achilles
Achilles
StardustPersona7
Achilles
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 21L
1,638 Elo+
Party 1
Mercury
Mercury
TreyIen
Mercury
Level 48
God Stats
18W - 15L
1,371 SR
Queue Stats
248W - 242L
1,466 Elo+
Party 2
Freya
Freya
justagamethrower
Freya
Level 14
God Stats
9W - 2L
1,725 SR
Queue Stats
103W - 100L
1,466 Elo+
Party 1
Team Averages
Level 28
1,620 SR
1,527 Elo+

VS

Team Averages
Level 18
1,431 SR
1,356 Elo+
Ah Puch
Ah Puch
DEaTH5166
Ah Puch
Level 28
God Stats
11W - 9L
1,552 SR
Queue Stats
278W - 278L
1,471 Elo+
Solo
Nemesis
Nemesis
Ninja_Alex2004
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,096 Elo+
Solo
Xbalanque
Xbalanque
jhicks-jhicks
Xbalanque
Level 16
God Stats
0W - 3L
1,190 SR
Queue Stats
52W - 71L
1,363 Elo+
Solo
Ra
Ra
psychic_mascara6
Ra
Level 15
God Stats
6W - 6L
1,469 SR
Queue Stats
27W - 40L
1,373 Elo+
Solo
Hel
Hel
seph684
Hel
Level 28
God Stats
37W - 41L
1,445 SR
Queue Stats
100W - 103L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dehvzy
Kukulkan
19
6 / 1 / 17
12,010
1,092
16,614
9,228
3,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
26 / 1 / 11
15,758
1,433
35,712
8,913
3,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 1 / 20
11,336
1,031
7,564
10,648
10,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
TreyIen
Mercury
19
7 / 3 / 16
11,606
1,055
11,907
10,127
3,464
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
2 / 3 / 23
11,474
1,043
10,969
12,604
4,423
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Team 1 Tickets

218

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DEaTH5166
Ah Puch
16
5 / 8 / 3
11,436
1,040
19,177
17,502
5,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
0 / 9 / 5
9,774
889
6,216
18,238
5,912
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
jhicks-jhicks
Xbalanque
16
0 / 14 / 3
9,968
906
6,355
22,495
7,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 5 / 2
10,730
975
6,190
11,718
3,989
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hel
16
1 / 7 / 5
10,208
928
7,421
18,027
6,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
27
43
Kills
9
9
Deaths
43
87
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
DEaTH5166
Ah Puch
5
8
3
0.81
W
Kukulkan
Dehvzy
Kukulkan
6
1
17
14.5
W
26
1
11
31.5
L
0
9
5
0.28
W
2
1
20
12
W
Mercury
TreyIen
Mercury
7
3
16
5
L
Xbalanque
jhicks-jhicks
Xbalanque
0
14
3
0.11
W
2
3
23
4.5
L
3
5
2
0.8
L
Hel
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,766
Damage
45,359
51,520
Taken
87,980
24,862
Mitigated
29,504
4,880
Healing
12,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
DEaTH5166
Ah Puch
19,177
478
557
832
17,502
5,724
0
5,056
12,243
33,114
0
W
Kukulkan
Dehvzy
Kukulkan
16,614
754
0
1,104
9,228
3,248
0
6,787
2,229
48,047
0
W
35,712
12,064
0
283
8,913
3,427
0
4,129
4,534
0
59,750
L
6,216
1,219
0
3,233
18,238
5,912
0
7,687
10,504
0
15,908
W
7,564
2,174
0
1,201
10,648
10,300
0
6,606
3,806
0
20,378
W
Mercury
TreyIen
Mercury
11,907
7,022
0
190
10,127
3,464
0
5,836
4,060
0
29,471
L
Xbalanque
jhicks-jhicks
Xbalanque
6,355
3,455
0
936
22,495
7,627
0
4,914
17,395
0
28,252
W
10,969
3,752
0
2,102
12,604
4,423
0
8,288
4,103
16,459
0
L
6,190
576
227
96
11,718
3,989
0
5,040
6,678
40,665
0
L
Hel
7,421
100
2,964
4,147
18,027
6,252
0
4,886
13,050
25,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,184
Gold Earned
52,116
216
Minions Killed
218
10
Camps Cleared
5
1,236,555
Distance Traveled
1,041,623
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,436
1,040
42
4
0
208,887
3
W
Kukulkan
12,010
1,092
88
8
3
227,036
0
W
Loki
15,758
1,433
48
4
4
259,760
2
L
Nemesis
9,774
889
17
2
0
189,795
7
W
Achilles
11,336
1,031
19
2
0
230,087
1
W
Mercury
11,606
1,055
49
4
2
265,232
0
L
Xbalanque
9,968
906
37
3
2
188,794
2
W
Freya
11,474
1,043
12
1
1
254,440
0
L
Ra
10,730
975
74
7
0
238,182
0
L
Hel
10,208
928
48
4
3
215,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role