Player Matchup

Neith
Neith
Frostybanks8
Neith
Level 13
God Stats
9W - 14L
1,447 SR
Queue Stats
15W - 26L
1,388 Elo+
Solo
Kumbhakarna
Kumbhakarna
Stufoflegend914
Kumbhakarna
Level 27
God Stats
0W - 1L
1,378 SR
Queue Stats
32W - 30L
1,394 Elo+
Solo
Gilgamesh
Gilgamesh
YoungChef02
Gilgamesh
Level 11
God Stats
2W - 6L
1,680 SR
Queue Stats
8W - 16L
1,427 Elo+
Solo
Loki
Loki
cocomomoo
Loki
Level 6
God Stats
1W - 2L
1,502 SR
Queue Stats
4W - 7L
1,403 Elo+
Solo
Nemesis
Nemesis
dannyycolllochoo
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,168 Elo+
Solo
Team Averages
Level 12
1,501 SR
1,356 Elo+

VS

Team Averages
Level 21
1,488 SR
1,435 Elo+
Hercules
Hercules
 
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Itadori_Reis
Fenrir
Level 17
God Stats
4W - 7L
1,169 SR
Queue Stats
153W - 162L
1,391 Elo+
Party 1
Olorun
Olorun
Morbid1ntent
Olorun
Level 29
God Stats
12W - 7L
1,506 SR
Queue Stats
189W - 195L
1,445 Elo+
Solo
Cupid
Cupid
TheBlack06Ninja
Cupid
Level 22
God Stats
25W - 21L
1,579 SR
Queue Stats
49W - 61L
1,326 Elo+
Party 1
Ymir
Ymir
bbhramos
Ymir
Level 9
God Stats
24W - 26L
1,684 SR
Queue Stats
28W - 29L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,959
426
4,547
7,842
2,240
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kumbhakarna
Stufoflegend914
Kumbhakarna
8
1 / 1 / 2
5,560
397
2,890
10,760
8,376
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
YoungChef02
Gilgamesh
11
0 / 1 / 0
6,606
472
5,080
8,292
7,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
8
0 / 6 / 0
5,582
399
1,651
8,301
2,315
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

6
0 / 2 / 0
5,238
374
658
6,328
2,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 0 / 0
7,380
527
6,968
10,257
6,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
11
4 / 2 / 1
7,174
512
4,577
9,092
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
14
6 / 0 / 1
8,511
608
9,574
6,477
6,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 3
6,087
435
4,294
5,517
1,541
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
8
1 / 0 / 2
5,936
424
904
3,193
1,696
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
12
12
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
0
1
L
2
2
1
1.25
W
Fenrir
4
2
1
2.25
W
Olorun
6
0
1
6.5
L
Kumbhakarna
Stufoflegend914
Kumbhakarna
1
1
2
2
W
0
1
3
1.5
L
Gilgamesh
YoungChef02
Gilgamesh
0
1
0
0
W
Ymir
1
0
2
2
L
Loki
0
6
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,826
Damage
26,317
41,523
Taken
34,536
22,558
Mitigated
20,519
4,253
Healing
13,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,968
3,700
0
5,493
10,257
6,215
160
0
10,257
0
35,010
L
4,547
2,249
0
2,103
7,842
2,240
0
1,655
6,187
0
27,913
W
Fenrir
4,577
1,137
0
2,486
9,092
4,850
0
826
8,266
0
33,013
W
Olorun
9,574
4,809
0
3,771
6,477
6,217
2,243
960
5,517
51,667
8,825
L
Kumbhakarna
Stufoflegend914
Kumbhakarna
2,890
132
248
855
10,760
8,376
0
3,574
7,186
13,073
0
W
4,294
2,392
175
1,443
5,517
1,541
2,016
596
4,921
0
28,950
L
Gilgamesh
YoungChef02
Gilgamesh
5,080
1,718
0
573
8,292
7,357
141
0
8,292
0
30,445
W
Ymir
904
117
0
0
3,193
1,696
315
508
2,685
4,886
0
L
Loki
1,651
366
0
80
8,301
2,315
0
2,251
6,050
0
23,188
L
658
233
0
394
6,328
2,270
0
1,750
4,578
0
11,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,945
Gold Earned
35,088
213
Minions Killed
301
0
Camps Cleared
0
1,226,492
Distance Traveled
1,306,524
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,380
527
66
5
0
270,204
0
L
Neith
5,959
426
54
4
0
216,727
3
W
Fenrir
7,174
512
57
4
0
298,985
0
W
Olorun
8,511
608
104
7
0
228,126
2
L
Kumbhakarna
5,560
397
17
1
0
266,626
5
W
Cupid
6,087
435
65
5
0
245,926
3
L
Gilgamesh
6,606
472
67
5
0
274,825
1
W
Ymir
5,936
424
9
1
0
263,283
0
L
Loki
5,582
399
47
3
0
261,996
1
L
Nemesis
5,238
374
28
2
0
206,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role