Player Matchup

Set
Set
Alphakicker
Set
Level 56
God Stats
1W - 1L
1,271 SR
Queue Stats
67W - 60L
1,488 Elo+
Solo
Chernobog
Chernobog
BeeKO21
Chernobog
Level 125
God Stats
4W - 4L
1,451 SR
Queue Stats
217W - 223L
1,451 Elo+
Solo
Chang'e
Chang'e
LuisOSO95
Chang'e
Level 80
God Stats
1W - 0L
1,313 SR
Queue Stats
6W - 6L
1,508 Elo+
Party 2
Janus
Janus
ShadowLogicccTTV
Janus
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,460 Elo+
Solo
Geb
Geb
YoungJr_9
Geb
Level 122
God Stats
1W - 1L
1,439 SR
Queue Stats
5W - 4L
1,529 Elo+
Party 2
Team Averages
Level 84
1,395 SR
1,487 Elo+

VS

Team Averages
Level 114
1,528 SR
1,572 Elo+
Bastet
Bastet
 
Bastet
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
ApeMan69
Horus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,661 Elo+
Party 1
Discordia
Discordia
Sailor2Soldier
Discordia
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,294 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shinpuru2612
Tsukuyomi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,784 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SuudPanda
Morgan Le Fay
Level 102
God Stats
0W - 1L
1,642 SR
Queue Stats
14W - 7L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 15
10,656
761
7,315
17,485
8,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
BeeKO21
Chernobog
18
9 / 3 / 17
11,331
809
15,770
13,431
5,435
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
LuisOSO95
Chang'e
17
5 / 3 / 23
10,896
778
10,997
17,307
5,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
12 / 2 / 17
11,999
857
18,494
10,123
3,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
5 / 2 / 25
11,951
854
12,999
16,380
16,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
7 / 9 / 4
10,178
727
14,878
15,887
8,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Horus
ApeMan69
Horus
15
3 / 7 / 7
9,045
646
11,711
17,693
17,389
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Sailor2Soldier
Discordia
17
1 / 4 / 7
8,860
633
11,615
8,249
2,849
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Shinpuru2612
Tsukuyomi
13
1 / 9 / 5
8,348
596
6,566
11,599
4,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morgan Le Fay
SuudPanda
Morgan Le Fay
19
4 / 7 / 9
10,891
778
16,064
17,166
7,502
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
48
36
Kills
16
16
Deaths
36
97
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
7
9
4
1
W
5
6
15
2.08
L
Horus
ApeMan69
Horus
3
7
7
0.93
W
Chernobog
BeeKO21
Chernobog
9
3
17
5.83
W
Chang'e
LuisOSO95
Chang'e
5
3
23
5.5
L
Discordia
Sailor2Soldier
Discordia
1
4
7
1.13
W
12
2
17
10.25
L
Tsukuyomi
Shinpuru2612
Tsukuyomi
1
9
5
0.39
L
Morgan Le Fay
SuudPanda
Morgan Le Fay
4
7
9
1.21
W
5
2
25
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,575
Damage
60,834
74,726
Taken
70,594
38,862
Mitigated
40,839
38,969
Healing
16,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
14,878
3,828
667
1,328
15,887
8,418
0
9,987
5,900
0
17,461
W
7,315
2,988
788
3,083
17,485
8,818
395
3,144
14,341
0
11,575
L
Horus
ApeMan69
Horus
11,711
4,498
1,637
4,371
17,693
17,389
0
8,869
8,824
0
14,850
W
Chernobog
BeeKO21
Chernobog
15,770
6,411
1,395
1,682
13,431
5,435
1,711
4,578
8,853
0
35,184
W
Chang'e
LuisOSO95
Chang'e
10,997
455
13,470
8,951
17,307
5,321
1,208
7,778
9,529
27,761
0
L
Discordia
Sailor2Soldier
Discordia
11,615
656
1,059
1,844
8,249
2,849
0
5,827
2,422
32,360
0
W
18,494
1,128
1,135
1,098
10,123
3,141
1,587
5,299
4,824
33,455
0
L
Tsukuyomi
Shinpuru2612
Tsukuyomi
6,566
1,231
418
552
11,599
4,681
0
6,959
4,640
0
12,241
L
Morgan Le Fay
SuudPanda
Morgan Le Fay
16,064
1,140
766
4,144
17,166
7,502
0
10,848
6,318
38,968
0
W
12,999
432
2,689
4,678
16,380
16,147
675
6,880
9,500
27,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,833
Gold Earned
47,322
162
Minions Killed
104
0
Camps Cleared
0
1,326,617
Distance Traveled
1,032,279
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,178
727
8
1
0
225,967
1
W
Set
10,656
761
8
1
0
262,856
0
L
Horus
9,045
646
9
1
0
214,850
0
W
Chernobog
11,331
809
54
4
0
244,681
1
W
Chang'e
10,896
778
36
3
0
291,282
2
L
Discordia
8,860
633
34
2
0
255,249
1
W
Janus
11,999
857
41
3
0
246,742
0
L
Tsukuyomi
8,348
596
4
0
0
136,372
0
L
Morgan Le Fay
10,891
778
49
4
0
199,841
0
W
Geb
11,951
854
23
2
0
281,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role