Player Matchup

Baron Samedi
Baron Samedi
BadSheerBooch
Baron Samedi
Level 109
God Stats
8W - 3L
1,532 SR
Queue Stats
105W - 77L
1,616 Elo+
Party 2
Medusa
Medusa
Madara AD
Medusa
Level 109
God Stats
9W - 11L
1,513 SR
Queue Stats
343W - 291L
1,450 Elo+
Party 2
Chaac
Chaac
OboroSen
Chaac
Level 105
God Stats
0W - 1L
1,662 SR
Queue Stats
79W - 64L
1,566 Elo+
Party 2
Team Averages
Level 108
1,569 SR
1,544 Elo+

VS

Team Averages
Level 93
1,252 SR
1,429 Elo+
Heimdallr
Heimdallr
Dr Cookie Thief
Heimdallr
Level 158
God Stats
1W - 1L
1,121 SR
Queue Stats
145W - 133L
1,533 Elo+
Party 1
Vulcan
Vulcan
PIP1DURO
Vulcan
Level 22
God Stats
1W - 1L
1,230 SR
Queue Stats
2W - 2L
1,344 Elo+
Solo
Mulan
Mulan
TheGhost023
Mulan
Level 100
God Stats
13W - 18L
1,406 SR
Queue Stats
458W - 592L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BadSheerBooch
Baron Samedi
20
9 / 6 / 13
18,920
676
37,048
32,164
25,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Madara AD
Medusa
20
8 / 8 / 9
18,822
672
18,637
27,504
9,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
OboroSen
Chaac
19
5 / 11 / 14
17,524
626
19,685
34,761
24,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dr Cookie Thief
Heimdallr
20
11 / 4 / 9
20,037
716
29,063
30,465
11,954
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
PIP1DURO
Vulcan
20
6 / 6 / 8
17,574
628
29,837
20,255
12,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 12 / 11
18,934
676
17,056
34,809
34,615
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
53
22
Kills
25
25
Deaths
22
36
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BadSheerBooch
Baron Samedi
9
6
13
2.58
W
Heimdallr
Dr Cookie Thief
Heimdallr
11
4
9
3.88
L
Medusa
Madara AD
Medusa
8
8
9
1.56
L
Chaac
OboroSen
Chaac
5
11
14
1.09
W
Vulcan
PIP1DURO
Vulcan
6
6
8
1.67
W
8
12
11
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,370
Damage
75,956
94,429
Taken
85,529
59,075
Mitigated
58,737
35,358
Healing
10,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BadSheerBooch
Baron Samedi
37,048
3,580
3,076
19,430
32,164
25,517
595
12,883
19,281
115,377
0
W
Heimdallr
Dr Cookie Thief
Heimdallr
29,063
11,844
0
7,606
30,465
11,954
2,989
16,956
13,223
0
99,404
L
Medusa
Madara AD
Medusa
18,637
9,579
0
2,641
27,504
9,528
1,613
10,341
17,163
0
68,870
L
Chaac
OboroSen
Chaac
19,685
5,766
0
10,211
34,761
24,030
1,189
11,976
22,785
0
56,740
W
Vulcan
PIP1DURO
Vulcan
29,837
13,452
0
1,788
20,255
12,168
553
7,550
12,334
106,446
0
W
17,056
2,636
0
1,558
34,809
34,615
259
12,992
20,974
8,426
31,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,266
Gold Earned
56,545
286
Minions Killed
275
8
Camps Cleared
16
1,512,567
Distance Traveled
1,367,476
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
18,920
676
129
5
4
496,391
5
W
Heimdallr
20,037
716
108
4
5
467,807
3
L
Medusa
18,822
672
99
4
1
534,959
6
L
Chaac
17,524
626
58
2
3
481,217
4
W
Vulcan
17,574
628
129
5
10
481,276
1
W
Mulan
18,934
676
38
1
1
418,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role