Player Matchup

Athena
Athena
 
Athena
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Nic0X99X
Hera
Level 131
God Stats
1W - 0L
1,674 SR
Queue Stats
28W - 8L
1,692 Elo+
Party 1
Hou Yi
Hou Yi
Vhoor
Hou Yi
Level 159
God Stats
10W - 0L
1,872 SR
Queue Stats
158W - 43L
1,842 Elo+
Party 1
Team Averages
Level 131
1,682 SR
1,678 Elo+

VS

Team Averages
Level 61
1,663 SR
1,454 Elo+
Khepri
Khepri
ChicharronSinPan
Khepri
Level 21
God Stats
2W - 1L
1,967 SR
Queue Stats
8W - 12L
1,415 Elo+
Solo
Merlin
Merlin
Montopolo659
Merlin
Level 22
God Stats
0W - 5L
1,414 SR
Queue Stats
7W - 10L
1,519 Elo+
Solo
Camazotz
Camazotz
tiagothecgo
Camazotz
Level 140
God Stats
0W - 2L
1,609 SR
Queue Stats
353W - 420L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 0 / 7
8,461
705
3,741
15,912
16,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hera
13
5 / 0 / 3
8,764
730
13,943
4,958
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Vhoor
Hou Yi
12
3 / 0 / 4
8,314
693
13,216
8,852
3,600
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
7,047
587
3,052
13,679
13,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
10
0 / 5 / 0
6,605
550
6,927
8,249
3,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Camazotz
tiagothecgo
Camazotz
10
0 / 1 / 0
6,567
547
4,556
12,141
10,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
0
7
3.5
L
0
2
0
0
L
Merlin
0
5
0
0
W
Hera
5
0
3
6.5
W
Hou Yi
Vhoor
Hou Yi
3
0
4
5
L
Camazotz
tiagothecgo
Camazotz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,900
Damage
14,535
29,722
Taken
34,069
21,849
Mitigated
27,794
8,147
Healing
6,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,741
901
0
3,412
15,912
16,277
303
4,904
11,008
12,775
0
L
3,052
119
0
970
13,679
13,742
0
5,666
7,685
8,525
0
L
Merlin
6,927
302
0
735
8,249
3,445
0
4,367
3,694
25,498
0
W
Hera
13,943
2,752
0
1,620
4,958
1,972
667
1,789
3,169
42,614
0
W
Hou Yi
Vhoor
Hou Yi
13,216
6,826
0
3,115
8,852
3,600
1,923
3,817
5,035
0
39,799
L
Camazotz
tiagothecgo
Camazotz
4,556
595
0
4,987
12,141
10,607
0
7,097
4,712
0
20,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,539
Gold Earned
20,219
135
Minions Killed
86
6
Camps Cleared
3
658,994
Distance Traveled
681,158
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,461
705
14
1
1
224,180
0
L
Khepri
7,047
587
13
1
0
232,873
4
L
Merlin
6,605
550
57
5
1
195,290
2
W
Hera
8,764
730
66
6
2
230,383
6
W
Hou Yi
8,314
693
55
5
3
204,431
5
L
Camazotz
6,567
547
16
1
2
252,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role