Player Matchup

Neith
Neith
 
Neith
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DragonMohawk
Sylvanus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,772 Elo+
Party 1
Fenrir
Fenrir
ImAnhurMom
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,877 Elo+
Party 1
Jing Wei
Jing Wei
Tâters
Jing Wei
Level 148
God Stats
11W - 8L
1,683 SR
Queue Stats
212W - 172L
1,723 Elo+
Party 1
Team Averages
Level 71
1,537 SR
1,675 Elo+

VS

Team Averages
Level 67
1,648 SR
1,632 Elo+
Ymir
Ymir
JellyBeanTheElf
Ymir
Level 38
God Stats
4W - 1L
1,786 SR
Queue Stats
5W - 7L
1,634 Elo+
Solo
Sylvanus
Sylvanus
KukuYmirMain
Sylvanus
Level 46
God Stats
21W - 16L
1,612 SR
Queue Stats
195W - 175L
1,578 Elo+
Party 2
Mercury
Mercury
PencilShavings
Mercury
Level 88
God Stats
9W - 5L
1,708 SR
Queue Stats
332W - 295L
1,582 Elo+
Party 2
Neith
Neith
TTVkingvik156
Neith
Level 119
God Stats
2W - 3L
1,261 SR
Queue Stats
282W - 253L
1,665 Elo+
Party 3
Olorun
Olorun
iamnotasmurf82
Olorun
Level 43
God Stats
2W - 0L
1,874 SR
Queue Stats
49W - 28L
1,700 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
2 / 3 / 2
4,623
771
3,481
4,550
1,434
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
 
King Arthur
2
0 / 0 / 0
2,987
498
244
1,331
375
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
DragonMohawk
Sylvanus
5
0 / 4 / 1
3,371
562
550
3,803
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
ImAnhurMom
Fenrir
8
5 / 3 / 1
4,886
814
3,995
5,582
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Tâters
Jing Wei
7
1 / 1 / 1
3,971
662
2,423
2,425
528

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 3
4,527
755
1,575
3,731
1,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
KukuYmirMain
Sylvanus
9
1 / 0 / 0
4,965
828
1,293
2,189
1,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

7
2 / 4 / 1
4,553
759
1,105
5,515
1,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
3 / 0 / 3
4,921
820
3,613
1,743
542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 2 / 2
5,576
929
4,744
6,108
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
11
11
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
2
1
L
King Arthur
 
King Arthur
0
0
0
0
L
Sylvanus
DragonMohawk
Sylvanus
0
4
1
0.13
L
Fenrir
ImAnhurMom
Fenrir
5
3
1
1.83
W
2
2
3
1.75
W
Sylvanus
KukuYmirMain
Sylvanus
1
0
0
1
W
2
4
1
0.63
W
3
0
3
4.5
L
Jing Wei
Tâters
Jing Wei
1
1
1
1.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,693
Damage
12,330
17,691
Taken
19,286
6,246
Mitigated
7,231
5,042
Healing
7,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,481
1,840
0
1,403
4,550
1,434
578
3,082
1,468
0
20,486
L
King Arthur
 
King Arthur
244
89
0
360
1,331
375
0
629
702
0
3,031
L
Sylvanus
DragonMohawk
Sylvanus
550
297
235
295
3,803
2,245
0
745
3,058
3,164
1,084
L
Fenrir
ImAnhurMom
Fenrir
3,995
1,258
0
1,857
5,582
1,664
0
2,183
3,399
0
16,940
W
1,575
550
0
833
3,731
1,859
0
274
3,457
3,804
0
W
Sylvanus
KukuYmirMain
Sylvanus
1,293
334
0
1,114
2,189
1,547
2,072
0
2,189
18,922
5,326
W
1,105
166
0
1,754
5,515
1,297
0
0
5,515
0
12,293
W
3,613
1,695
0
954
1,743
542
0
129
1,578
0
24,356
L
Jing Wei
Tâters
Jing Wei
2,423
1,763
0
892
2,425
528
0
757
1,668
0
18,624
W
4,744
2,204
102
2,566
6,108
1,986
0
0
6,108
24,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,838
Gold Earned
24,542
134
Minions Killed
226
0
Camps Cleared
0
545,232
Distance Traveled
601,134
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,623
771
36
6
0
114,027
0
L
King Arthur
2,987
498
10
2
0
39,106
1
L
Sylvanus
3,371
562
10
2
0
127,326
0
L
Fenrir
4,886
814
35
6
0
138,243
2
W
Ymir
4,527
755
12
2
0
132,465
1
W
Sylvanus
4,965
828
63
11
0
93,862
0
W
Mercury
4,553
759
37
6
0
140,648
1
W
Neith
4,921
820
56
9
0
116,774
2
L
Jing Wei
3,971
662
43
7
0
126,530
0
W
Olorun
5,576
929
58
10
0
117,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role