Player Matchup

Odin
Odin
Gold II
 
Odin
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
KazerRiktos
Agni
Gold II
Level 144
God Stats
227W - 208L
1,583 SR
Queue Stats
681W - 691L
1,610 MMR
Party 1
Medusa
Medusa
Gold IV
StonksGoBrr
Medusa
Gold IV
Level 89
God Stats
11W - 12L
1,591 SR
Queue Stats
232W - 234L
1,452 MMR
Party 1
Ares
Ares
Gold IV
THEDOGGAME
Ares
Gold IV
Level 129
God Stats
0W - 3L
1,365 SR
Queue Stats
120W - 133L
1,469 MMR
Party 2
Awilix
Awilix
Gold II
UrbanGamer4
Awilix
Gold II
Level 127
God Stats
10W - 8L
1,629 SR
Queue Stats
106W - 107L
1,642 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,534 SR
1,534 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,575 SR
1,535 MMR
Hun Batz
Hun Batz
Gold I
 
Hun Batz
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
BlackandredBld
Athena
Gold II
Level 160
God Stats
3W - 7L
1,624 SR
Queue Stats
51W - 46L
1,629 MMR
Party 3
Ra
Ra
Gold II
Pedrolangas
Ra
Gold II
Level 126
God Stats
3W - 6L
1,500 SR
Queue Stats
519W - 529L
1,522 MMR
Solo
Hou Yi
Hou Yi
Gold III
Unreallll
Hou Yi
Gold III
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 62L
1,518 MMR
Party 3
Scylla
Scylla
Silver III
dontdisturb17
Scylla
Silver III
Level 49
God Stats
1W - 0L
1,752 SR
Queue Stats
8W - 7L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
0 / 1 / 1
7,955
530
3,262
7,986
6,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 5
7,089
473
5,319
5,229
1,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
10
1 / 2 / 3
6,493
433
3,679
4,477
702
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 3 / 2
5,942
396
1,561
4,764
1,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
16
8 / 1 / 5
9,451
630
9,146
9,169
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PersephoneGebGilgameshTiamatUllr

VS

Bans
ArtioGaneshaMorgan Le FayKhepriGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 3 / 2
7,967
531
4,527
8,718
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 5
7,806
520
2,412
10,401
7,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 4 / 0
8,715
581
1,427
6,815
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Unreallll
Hou Yi
14
5 / 3 / 0
8,580
572
6,461
10,504
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 1 / 2
8,856
590
5,251
7,018
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
13
Kills
8
8
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
1
0.5
W
Hun Batz
 
Hun Batz
1
3
2
0.67
W
1
2
5
1.75
L
2
1
5
4.5
W
0
4
0
0
L
Medusa
1
2
3
1.25
L
2
3
2
1
W
Hou Yi
Unreallll
Hou Yi
5
3
0
1.67
L
Awilix
8
1
5
10.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,967
Damage
20,078
31,625
Taken
43,456
12,528
Mitigated
20,415
9,956
Healing
16,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,262
969
0
2,347
7,986
6,059
0
4,439
3,547
0
58,590
W
Hun Batz
 
Hun Batz
4,527
1,571
0
3,413
8,718
3,300
0
2,527
6,191
0
45,258
W
2,412
1,040
0
1,965
10,401
7,347
295
2,935
7,466
12,865
0
L
5,319
507
0
2,336
5,229
1,494
42
742
4,435
38,309
0
W
1,427
344
853
2,120
6,815
2,451
0
876
5,939
66,244
0
L
Medusa
3,679
1,994
0
858
4,477
702
0
580
3,897
0
26,937
L
1,561
134
771
689
4,764
1,235
0
1,143
3,621
8,065
0
W
Hou Yi
Unreallll
Hou Yi
6,461
3,510
0
4,999
10,504
3,741
2,045
392
10,112
0
71,368
L
Awilix
9,146
4,277
0
2,955
9,169
3,038
0
2,082
7,035
0
62,438
W
5,251
1,179
0
2,816
7,018
3,576
0
221
6,797
55,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,930
Gold Earned
41,924
398
Minions Killed
512
0
Camps Cleared
0
1,224,337
Distance Traveled
1,418,298
64
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,955
530
137
9
0
312,871
5
W
Hun Batz
7,967
531
94
6
0
295,849
9
W
Athena
7,806
520
24
2
0
314,036
7
L
Agni
7,089
473
90
6
0
220,628
55
W
Ra
8,715
581
148
10
0
311,878
6
L
Medusa
6,493
433
53
4
0
195,330
2
L
Ares
5,942
396
12
1
0
134,921
0
W
Hou Yi
8,580
572
116
8
0
235,461
5
L
Awilix
9,451
630
106
7
0
360,587
2
W
Scylla
8,856
590
130
9
0
261,074
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role