Player Matchup

Scylla
Scylla
GeneralBinBag
Scylla
Level 120
God Stats
1W - 0L
1,659 SR
Queue Stats
63W - 63L
1,469 Elo+
Party 1
Guan Yu
Guan Yu
Neliteassassin
Guan Yu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,531 Elo+
Party 2
Ah Puch
Ah Puch
NerinaAshe
Ah Puch
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,319 Elo+
Party 2
Cliodhna
Cliodhna
ThisHeavyCrown
Cliodhna
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 35L
1,453 Elo+
Solo
Chaac
Chaac
Zarlo
Chaac
Level 122
God Stats
2W - 0L
1,799 SR
Queue Stats
35W - 37L
1,472 Elo+
Party 1
Team Averages
Level 107
1,592 SR
1,449 Elo+

VS

Team Averages
Level 83
1,443 SR
1,458 Elo+
Loki
Loki
AlphaQi
Loki
Level 83
God Stats
2W - 6L
1,174 SR
Queue Stats
133W - 164L
1,472 Elo+
Solo
Chang'e
Chang'e
Grayzlibear
Chang'e
Level 105
God Stats
0W - 1L
1,819 SR
Queue Stats
6W - 6L
1,485 Elo+
Party 3
Ganesha
Ganesha
Greenlantern-810
Ganesha
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 234L
1,418 Elo+
Solo
Discordia
Discordia
Mizea
Discordia
Level 85
God Stats
1W - 3L
1,475 SR
Queue Stats
4W - 8L
1,396 Elo+
Party 3
Bellona
Bellona
blindo417
Bellona
Level 98
God Stats
0W - 1L
1,246 SR
Queue Stats
3W - 3L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 15
10,874
725
18,152
9,990
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
5 / 3 / 16
11,174
745
10,864
20,992
21,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
NerinaAshe
Ah Puch
17
4 / 3 / 13
10,979
732
15,146
9,283
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
17
3 / 7 / 13
11,080
739
10,642
16,650
5,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Zarlo
Chaac
20
6 / 2 / 15
12,123
808
22,409
19,087
18,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AlphaQi
Loki
17
11 / 6 / 6
10,832
722
18,624
14,021
6,434
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Grayzlibear
Chang'e
16
1 / 4 / 11
9,412
627
10,926
16,838
12,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 6 / 12
8,911
594
8,239
23,677
25,703
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Mizea
Discordia
17
5 / 2 / 6
10,127
675
15,625
7,336
2,839
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
blindo417
Bellona
17
2 / 5 / 9
9,514
634
9,437
21,661
20,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
63
23
Kills
19
19
Deaths
23
72
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Loki
AlphaQi
Loki
11
6
6
2.33
W
5
4
15
3.13
L
Chang'e
Grayzlibear
Chang'e
1
4
11
1.63
L
0
6
12
1
L
Discordia
Mizea
Discordia
5
2
6
4
W
5
3
16
4.33
W
Ah Puch
NerinaAshe
Ah Puch
4
3
13
3.5
W
Cliodhna
3
7
13
1.36
W
Chaac
Zarlo
Chaac
6
2
15
6.75
L
Bellona
blindo417
Bellona
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,213
Damage
62,851
76,002
Taken
83,533
51,941
Mitigated
67,927
39,714
Healing
26,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
AlphaQi
Loki
18,624
3,995
1,345
2,100
14,021
6,434
0
4,916
8,551
0
29,476
W
18,152
1,383
2,309
964
9,990
3,162
877
4,407
5,538
35,828
0
L
Chang'e
Grayzlibear
Chang'e
10,926
391
7,871
5,596
16,838
12,907
105
6,308
9,614
23,548
0
L
8,239
736
2,394
2,422
23,677
25,703
122
9,939
12,328
21,240
0
L
Discordia
Mizea
Discordia
15,625
1,689
868
540
7,336
2,839
160
2,174
4,913
30,376
0
W
10,864
1,408
7,217
9,059
20,992
21,217
1,063
8,164
12,036
0
18,291
W
Ah Puch
NerinaAshe
Ah Puch
15,146
922
1,475
2,666
9,283
3,412
1,096
3,011
6,272
30,048
0
W
Cliodhna
10,642
1,195
2,486
1,865
16,650
5,420
568
8,774
7,692
0
25,635
W
Chaac
Zarlo
Chaac
22,409
2,755
2,568
9,105
19,087
18,730
904
10,434
8,326
929
38,524
L
Bellona
blindo417
Bellona
9,437
2,727
698
3,063
21,661
20,044
0
8,148
12,207
0
17,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,230
Gold Earned
48,796
157
Minions Killed
153
0
Camps Cleared
0
1,464,714
Distance Traveled
1,248,737
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,832
722
26
2
0
230,696
0
W
Scylla
10,874
725
52
3
0
274,558
0
L
Chang'e
9,412
627
48
3
0
273,270
1
L
Ganesha
8,911
594
1
0
0
230,015
0
L
Discordia
10,127
675
34
2
0
251,844
0
W
Guan Yu
11,174
745
14
1
0
314,882
2
W
Ah Puch
10,979
732
37
2
0
267,544
0
W
Cliodhna
11,080
739
31
2
0
284,645
0
W
Chaac
12,123
808
23
2
0
323,085
1
L
Bellona
9,514
634
44
3
0
262,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role