Player Matchup

Ymir
Ymir
 
Ymir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Kanadier
Kali
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 32L
1,158 Elo+
Party 3
Cthulhu
Cthulhu
MajinMoose
Cthulhu
Level 28
God Stats
3W - 5L
1,270 SR
Queue Stats
99W - 125L
1,300 Elo+
Party 3
Agni
Agni
Tetrahydra
Agni
Level 21
God Stats
2W - 4L
1,496 SR
Queue Stats
23W - 30L
1,336 Elo+
Solo
Neith
Neith
numnoms
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 28
1,453 SR
1,359 Elo+

VS

Team Averages
Level 16
1,560 SR
1,406 Elo+
Thor
Thor
Aqumare
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
HesMyBrother
Nemesis
Level 20
God Stats
0W - 1L
1,600 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
Lanpião
Hachiman
Level 17
God Stats
0W - 2L
1,417 SR
Queue Stats
70W - 71L
1,417 Elo+
Party 1
Ares
Ares
jorelbolado
Ares
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
94W - 106L
1,387 Elo+
Party 1
Kukulkan
Kukulkan
nicolaskagezinho
Kukulkan
Level 17
God Stats
1W - 2L
1,782 SR
Queue Stats
46W - 63L
1,227 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
3 / 2 / 4
5,995
545
4,256
8,173
4,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kali
11
7 / 1 / 0
6,805
619
3,391
7,774
2,352
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
MajinMoose
Cthulhu
11
5 / 0 / 2
6,529
594
2,158
5,179
3,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

11
6 / 1 / 4
6,917
629
6,659
5,662
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
numnoms
Neith
9
5 / 3 / 4
6,276
571
6,263
5,990
1,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Aqumare
Thor
6
0 / 6 / 0
4,241
386
456
6,302
1,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
HesMyBrother
Nemesis
7
0 / 9 / 0
4,514
410
3,337
8,599
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Lanpião
Hachiman
8
4 / 5 / 1
5,560
505
7,845
7,240
2,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
1 / 4 / 4
5,293
481
3,379
8,625
4,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 0
5,304
482
2,078
3,998
1,224
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
26
Kills
6
7
Deaths
27
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
4
2.5
L
Thor
Aqumare
Thor
0
6
0
0
L
Nemesis
HesMyBrother
Nemesis
0
9
0
0
W
Kali
7
1
0
7
L
Hachiman
Lanpião
Hachiman
4
5
1
0.9
W
Cthulhu
MajinMoose
Cthulhu
5
0
2
6
W
6
1
4
8
L
1
4
4
0.75
L
1
3
0
0.33
W
Neith
numnoms
Neith
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,727
Damage
17,095
32,778
Taken
34,764
13,689
Mitigated
13,423
9,366
Healing
4,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,256
1,291
942
1,865
8,173
4,615
156
2,141
6,032
12,319
0
L
Thor
Aqumare
Thor
456
122
0
477
6,302
1,999
0
1,884
4,234
0
11,896
L
Nemesis
HesMyBrother
Nemesis
3,337
970
0
697
8,599
2,871
231
2,166
6,068
0
16,343
W
Kali
3,391
1,989
0
2,257
7,774
2,352
234
645
7,087
0
34,951
L
Hachiman
Lanpião
Hachiman
7,845
5,317
0
1,231
7,240
2,562
0
3,536
3,648
0
22,577
W
Cthulhu
MajinMoose
Cthulhu
2,158
329
0
1,197
5,179
3,001
917
0
5,179
20,051
0
W
6,659
460
115
1,792
5,662
1,861
671
1,545
4,029
34,711
0
L
3,379
383
695
1,505
8,625
4,767
0
3,075
5,448
11,024
0
L
2,078
134
0
92
3,998
1,224
0
1,519
2,293
20,081
0
W
Neith
numnoms
Neith
6,263
4,625
0
1,198
5,990
1,860
700
996
4,994
0
24,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,522
Gold Earned
24,912
244
Minions Killed
142
0
Camps Cleared
0
948,565
Distance Traveled
861,280
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,995
545
15
1
0
209,781
4
L
Thor
4,241
386
26
2
0
175,805
1
L
Nemesis
4,514
410
27
2
0
195,090
0
W
Kali
6,805
619
69
6
0
197,338
3
L
Hachiman
5,560
505
32
3
0
168,884
2
W
Cthulhu
6,529
594
48
4
0
182,143
0
W
Agni
6,917
629
66
6
0
193,961
1
L
Ares
5,293
481
11
1
0
171,633
0
L
Kukulkan
5,304
482
46
4
0
149,868
1
W
Neith
6,276
571
46
4
0
165,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role