Player Matchup

Bastet
Bastet
ChrisMaevch
Bastet
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,365 Elo+
Party 2
Gilgamesh
Gilgamesh
Otomatone Sloth
Gilgamesh
Level 18
God Stats
4W - 1L
1,580 SR
Queue Stats
7W - 7L
1,423 Elo+
Solo
Ymir
Ymir
Sony25I
Ymir
Level 160
God Stats
1W - 0L
1,673 SR
Queue Stats
129W - 110L
1,585 Elo+
Party 2
Izanami
Izanami
User163129
Izanami
Level 13
God Stats
43W - 33L
1,672 SR
Queue Stats
128W - 106L
1,600 Elo+
Solo
Ra
Ra
x ElDave
Ra
Level 19
God Stats
3W - 4L
1,348 SR
Queue Stats
26W - 18L
1,604 Elo+
Solo
Team Averages
Level 43
1,555 SR
1,515 Elo+

VS

Team Averages
Level 19
1,568 SR
1,326 Elo+
Ganesha
Ganesha
AngryMike-93
Ganesha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,235 Elo+
Party 1
Scylla
Scylla
Asmodeus GM
Scylla
Level 28
God Stats
0W - 1L
1,890 SR
Queue Stats
52W - 37L
1,590 Elo+
Solo
Odin
Odin
HIPER_3105
Odin
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 31L
1,008 Elo+
Party 1
Da Ji
Da Ji
JaguarDRex
Da Ji
Level 29
God Stats
3W - 5L
1,450 SR
Queue Stats
78W - 81L
1,417 Elo+
Party 1
Xbalanque
Xbalanque
RekerDG2
Xbalanque
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
10 / 2 / 12
10,999
550
13,464
10,891
4,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Otomatone Sloth
Gilgamesh
15
3 / 2 / 10
10,690
535
7,955
14,817
16,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
Sony25I
Ymir
18
17 / 1 / 14
12,662
633
16,614
15,879
13,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
User163129
Izanami
20
14 / 1 / 9
13,890
695
16,228
12,628
5,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 0 / 9
12,145
607
11,944
8,030
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AngryMike-93
Ganesha
11
0 / 10 / 2
6,621
331
1,837
17,381
8,612
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
15
2 / 4 / 1
8,612
431
6,525
12,348
3,856
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 9 / 2
7,310
366
4,150
18,234
9,603
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
11
3 / 11 / 1
8,242
412
8,579
16,331
5,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xbalanque
RekerDG2
Xbalanque
9
0 / 18 / 3
6,649
332
2,651
19,119
5,313

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
14
52
Kills
5
6
Deaths
52
54
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AngryMike-93
Ganesha
0
10
2
0.1
L
Scylla
2
4
1
0.63
W
Bastet
10
2
12
8
L
0
9
2
0.11
L
Da Ji
3
11
1
0.32
W
Gilgamesh
Otomatone Sloth
Gilgamesh
3
2
10
4
L
Xbalanque
RekerDG2
Xbalanque
0
18
3
0.08
W
Ymir
Sony25I
Ymir
17
1
14
24
W
Izanami
User163129
Izanami
14
1
9
18.5
W
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,205
Damage
23,742
62,245
Taken
83,413
43,545
Mitigated
33,092
24,164
Healing
4,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AngryMike-93
Ganesha
1,837
154
0
9
17,381
8,612
0
4,078
13,211
14,890
0
L
Scylla
6,525
187
0
1,867
12,348
3,856
0
3,613
8,671
58,749
0
W
Bastet
13,464
4,109
0
3,308
10,891
4,266
2,919
1,282
9,609
0
50,437
L
4,150
2,267
0
500
18,234
9,603
0
3,802
14,394
0
22,583
L
Da Ji
8,579
1,985
0
1,348
16,331
5,708
0
7,003
8,941
0
32,103
W
Gilgamesh
Otomatone Sloth
Gilgamesh
7,955
2,063
0
1,795
14,817
16,285
678
790
14,027
0
46,525
L
Xbalanque
RekerDG2
Xbalanque
2,651
1,229
0
353
19,119
5,313
0
8,451
10,411
0
21,764
W
Ymir
Sony25I
Ymir
16,614
4,700
0
5,865
15,879
13,214
1,525
2,409
13,470
80,426
5,787
W
Izanami
User163129
Izanami
16,228
8,891
0
5,313
12,628
5,995
3,806
1,385
11,243
0
134,726
W
11,944
1,475
3,179
4,704
8,030
3,785
2,646
2,496
5,534
96,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,386
Gold Earned
37,434
667
Minions Killed
259
0
Camps Cleared
0
2,026,388
Distance Traveled
1,517,470
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,621
331
8
0
0
247,041
0
L
Scylla
8,612
431
108
5
0
337,603
7
W
Bastet
10,999
550
82
4
0
426,839
3
L
Odin
7,310
366
43
2
0
276,577
1
L
Da Ji
8,242
412
52
3
0
354,708
1
W
Gilgamesh
10,690
535
83
4
0
392,206
0
L
Xbalanque
6,649
332
48
2
0
301,541
0
W
Ymir
12,662
633
138
7
0
382,262
1
W
Izanami
13,890
695
198
10
0
372,459
8
W
Ra
12,145
607
166
8
0
452,622
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role