Player Matchup

Xing Tian
Xing Tian
AgentVulcan
Xing Tian
Level 105
God Stats
2W - 0L
1,791 SR
Queue Stats
148W - 143L
1,448 Elo+
Party 1
Izanami
Izanami
GoldnProdigy
Izanami
Level 66
God Stats
30W - 19L
1,548 SR
Queue Stats
199W - 179L
1,491 Elo+
Party 1
Pele
Pele
INGBROCK16
Pele
Level 88
God Stats
12W - 16L
1,399 SR
Queue Stats
263W - 286L
1,480 Elo+
Party 3
Odin
Odin
carh23071996
Odin
Level 53
God Stats
5W - 5L
1,314 SR
Queue Stats
25W - 39L
1,305 Elo+
Party 3
Zhong Kui
Zhong Kui
godslayer26
Zhong Kui
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
232W - 240L
1,554 Elo+
Party 3
Team Averages
Level 92
1,511 SR
1,456 Elo+

VS

Team Averages
Level 97
1,496 SR
1,450 Elo+
Freya
Freya
AxeThrower69
Freya
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 320L
1,452 Elo+
Solo
Sol
Sol
Natesclubhouse
Sol
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
270W - 301L
1,408 Elo+
Solo
Cthulhu
Cthulhu
SilientSpectrum
Cthulhu
Level 103
God Stats
44W - 45L
1,570 SR
Queue Stats
407W - 420L
1,478 Elo+
Party 2
Kuzenbo
Kuzenbo
TheGhostBulll
Kuzenbo
Level 154
God Stats
3W - 4L
1,414 SR
Queue Stats
335W - 337L
1,454 Elo+
Party 2
Xbalanque
Xbalanque
knalez
Xbalanque
Level 96
God Stats
1W - 3L
1,498 SR
Queue Stats
140W - 131L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AgentVulcan
Xing Tian
12
2 / 0 / 3
7,515
501
5,676
11,398
9,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
GoldnProdigy
Izanami
14
3 / 1 / 3
8,182
545
8,081
7,031
2,252
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 3
8,774
585
4,698
9,063
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 0 / 2
8,810
587
4,577
6,537
3,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
godslayer26
Zhong Kui
16
4 / 0 / 2
9,717
648
11,740
10,490
7,322
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
7,065
471
1,627
11,390
6,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 4 / 0
6,844
456
4,830
10,614
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 0
7,390
493
3,466
9,221
8,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
12
1 / 3 / 1
7,251
483
5,654
11,309
5,760
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
knalez
Xbalanque
9
0 / 3 / 0
5,823
388
3,217
7,577
1,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
2
2
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AgentVulcan
Xing Tian
2
0
3
3.5
L
1
1
0
1
W
Izanami
GoldnProdigy
Izanami
3
1
3
4.5
W
4
1
3
5.5
L
0
4
0
0
L
0
2
0
0
L
Kuzenbo
1
3
1
0.5
W
0
0
2
1
W
Zhong Kui
godslayer26
Zhong Kui
4
0
2
5
L
Xbalanque
knalez
Xbalanque
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,772
Damage
18,794
44,519
Taken
50,111
25,679
Mitigated
26,024
11,392
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AgentVulcan
Xing Tian
5,676
839
173
581
11,398
9,490
224
1,808
9,590
19,668
0
L
1,627
593
0
3,211
11,390
6,292
0
3,181
8,209
18,279
0
W
Izanami
GoldnProdigy
Izanami
8,081
5,425
121
728
7,031
2,252
2,662
1,912
5,119
0
73,066
W
4,698
984
0
4,096
9,063
3,240
0
1,504
7,559
0
54,288
L
4,830
1,327
0
4,634
10,614
3,368
0
7,591
3,023
38,313
5,452
L
3,466
318
0
3,046
9,221
8,706
0
1,746
6,830
36,414
0
L
Kuzenbo
5,654
1,617
0
610
11,309
5,760
0
3,929
7,330
35,662
0
W
4,577
665
0
1,037
6,537
3,375
493
2,730
3,148
5,105
36,449
W
Zhong Kui
godslayer26
Zhong Kui
11,740
1,888
0
4,656
10,490
7,322
1,866
6,711
3,732
70,197
0
L
Xbalanque
knalez
Xbalanque
3,217
870
0
995
7,577
1,898
0
1,813
5,764
0
25,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,998
Gold Earned
34,373
481
Minions Killed
308
0
Camps Cleared
0
1,507,091
Distance Traveled
1,288,788
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,515
501
15
1
0
320,172
3
L
Freya
7,065
471
24
2
0
244,338
1
W
Izanami
8,182
545
130
9
0
275,258
0
W
Pele
8,774
585
96
6
0
308,957
3
L
Sol
6,844
456
98
7
0
245,248
0
L
Cthulhu
7,390
493
80
5
0
271,558
3
L
Kuzenbo
7,251
483
66
4
0
317,205
4
W
Odin
8,810
587
106
7
0
304,706
3
W
Zhong Kui
9,717
648
134
9
0
297,998
5
L
Xbalanque
5,823
388
40
3
0
210,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role