Player Matchup

Scylla
Scylla
Platinum I
LiIOdin
Scylla
Platinum I
Level 125
God Stats
0W - 1L
1,489 SR
Queue Stats
94W - 70L
1,987 MMR
Party 1
Horus
Horus
Gold V
NordSage
Horus
Gold V
Level 127
God Stats
0W - 1L
1,713 SR
Queue Stats
125W - 89L
1,472 MMR
Party 1
Athena
Athena
Gold V
SpenceThePimp10
Athena
Gold V
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,560 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,567 SR
1,673 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,462 SR
1,572 MMR
Janus
Janus
Gold III
CLAVEL10_4
Janus
Gold III
Level 120
God Stats
15W - 17L
1,503 SR
Queue Stats
184W - 211L
1,475 MMR
Solo
Neith
Neith
Gold III
Skilled KilIa
Neith
Gold III
Level 85
God Stats
5W - 6L
1,386 SR
Queue Stats
78W - 88L
1,583 MMR
Party 2
Geb
Geb
Gold I
woodylop
Geb
Gold I
Level 139
God Stats
2W - 3L
1,496 SR
Queue Stats
203W - 207L
1,657 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LiIOdin
Scylla
14
3 / 2 / 1
9,972
623
12,282
10,971
3,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
NordSage
Horus
12
0 / 1 / 3
8,642
540
8,877
17,879
15,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 4 / 3
9,981
624
8,329
20,126
16,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneOdinSolMorgan Le FayGilgamesh

VS

Bans
TiamatHeraMedusaThothHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 3 / 6
9,916
620
15,974
9,582
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 1 / 1
11,208
701
13,880
11,642
4,582
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 0 / 7
10,827
677
10,773
19,156
18,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
4
Kills
7
7
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
1
3
6
1.33
L
Scylla
LiIOdin
Scylla
3
2
1
1.75
L
Horus
NordSage
Horus
0
1
3
1.5
W
6
1
1
6.5
L
1
4
3
0.63
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,488
Damage
40,627
48,976
Taken
40,380
35,981
Mitigated
26,121
16,163
Healing
15,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
15,974
1,589
122
1,068
9,582
3,498
0
5,256
3,994
43,397
0
L
Scylla
LiIOdin
Scylla
12,282
495
150
2,287
10,971
3,613
0
7,430
3,271
64,159
0
L
Horus
NordSage
Horus
8,877
2,366
2,307
6,398
17,879
15,531
0
7,334
10,093
0
15,015
W
13,880
5,997
0
4,451
11,642
4,582
2,859
5,919
5,339
0
65,869
L
8,329
1,617
0
5,021
20,126
16,837
0
11,174
8,509
16,932
0
W
10,773
1,239
722
9,006
19,156
18,041
390
9,828
8,684
23,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,595
Gold Earned
31,951
136
Minions Killed
194
2
Camps Cleared
12
866,865
Distance Traveled
912,617
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,916
620
72
5
7
293,118
5
L
Scylla
9,972
623
101
6
2
289,828
3
L
Horus
8,642
540
18
1
0
301,787
3
W
Neith
11,208
701
95
6
5
293,894
2
L
Athena
9,981
624
17
1
0
275,250
0
W
Geb
10,827
677
27
2
0
325,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role