Player Matchup

Apollo
Apollo
OnlyResults
Apollo
Level 21
God Stats
6W - 3L
1,642 SR
Queue Stats
95W - 63L
1,648 Elo+
Solo
Khepri
Khepri
RezoDoomSlayer
Khepri
Level 27
God Stats
2W - 0L
1,725 SR
Queue Stats
17W - 11L
1,556 Elo+
Party 1
Nemesis
Nemesis
SireBoko
Nemesis
Level 29
God Stats
2W - 0L
1,780 SR
Queue Stats
20W - 17L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
Tangrowthist1
Gilgamesh
Level 28
God Stats
3W - 2L
1,510 SR
Queue Stats
65W - 49L
1,606 Elo+
Solo
Nu Wa
Nu Wa
uranicspaniard
Nu Wa
Level 17
God Stats
6W - 6L
1,562 SR
Queue Stats
40W - 30L
1,671 Elo+
Solo
Team Averages
Level 24
1,644 SR
1,592 Elo+

VS

Team Averages
Level 24
1,593 SR
1,554 Elo+
Horus
Horus
 
Horus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CrrPrimetime
Odin
Level 26
God Stats
2W - 3L
1,288 SR
Queue Stats
144W - 143L
1,435 Elo+
Party 2
Chernobog
Chernobog
Riflemaker
Chernobog
Level 28
God Stats
44W - 27L
1,634 SR
Queue Stats
182W - 180L
1,428 Elo+
Party 2
Ne Zha
Ne Zha
diavolo135
Ne Zha
Level 18
God Stats
4W - 6L
1,805 SR
Queue Stats
6W - 7L
1,767 Elo+
Solo
Zeus
Zeus
holygamer88
Zeus
Level 27
God Stats
10W - 4L
1,735 SR
Queue Stats
130W - 124L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
22 / 5 / 4
11,417
634
23,445
18,028
6,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 3 / 21
9,788
544
6,110
16,342
15,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
SireBoko
Nemesis
13
4 / 3 / 8
9,336
519
5,796
13,987
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Tangrowthist1
Gilgamesh
17
4 / 1 / 1
10,692
594
6,775
11,465
11,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 3 / 13
10,212
567
16,067
8,390
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 9 / 6
7,017
390
3,205
21,105
16,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 2 / 3
9,065
504
6,435
10,777
9,330
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chernobog
Riflemaker
Chernobog
14
2 / 8 / 4
9,013
501
6,915
11,813
3,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
diavolo135
Ne Zha
12
3 / 12 / 5
8,714
484
9,246
17,332
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 5 / 3
9,842
547
16,719
12,195
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
34
36
Kills
13
15
Deaths
36
47
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
9
6
0.33
L
2
2
3
1.75
W
Apollo
22
5
4
4.8
W
2
3
21
4.17
L
Chernobog
Riflemaker
Chernobog
2
8
4
0.5
W
Nemesis
SireBoko
Nemesis
4
3
8
2.67
W
Gilgamesh
Tangrowthist1
Gilgamesh
4
1
1
4.5
L
Ne Zha
diavolo135
Ne Zha
3
12
5
0.46
L
6
5
3
1.5
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,193
Damage
42,520
68,212
Taken
73,222
40,759
Mitigated
37,615
22,996
Healing
12,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,205
1,750
1,568
3,178
21,105
16,555
0
5,317
15,788
0
16,306
L
6,435
653
0
1,963
10,777
9,330
0
2,923
7,854
2,732
50,213
W
Apollo
23,445
14,811
0
6,441
18,028
6,254
5,944
5,030
12,795
0
71,601
W
6,110
1,061
0
5,521
16,342
15,121
477
8,512
7,447
13,556
0
L
Chernobog
Riflemaker
Chernobog
6,915
3,912
0
1,027
11,813
3,126
1,295
5,100
6,713
0
56,466
W
Nemesis
SireBoko
Nemesis
5,796
2,520
0
5,537
13,987
5,299
1,197
4,748
9,040
0
43,950
W
Gilgamesh
Tangrowthist1
Gilgamesh
6,775
2,399
0
3,605
11,465
11,148
558
1,910
9,555
0
73,143
L
Ne Zha
diavolo135
Ne Zha
9,246
3,553
0
2,719
17,332
4,771
0
5,325
12,007
0
39,524
L
16,719
1,528
99
1,843
12,195
3,833
0
3,586
8,609
56,909
0
W
16,067
3,202
0
1,892
8,390
2,937
3,899
1,885
6,276
69,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,445
Gold Earned
43,651
404
Minions Killed
376
0
Camps Cleared
0
1,714,473
Distance Traveled
1,662,560
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,017
390
22
1
0
324,950
3
L
Odin
9,065
504
113
6
0
386,175
6
W
Apollo
11,417
634
108
6
0
320,995
4
W
Khepri
9,788
544
3
0
0
330,892
1
L
Chernobog
9,013
501
89
5
0
339,039
3
W
Nemesis
9,336
519
80
4
0
405,855
4
W
Gilgamesh
10,692
594
123
7
0
337,758
1
L
Ne Zha
8,714
484
53
3
0
306,156
3
L
Zeus
9,842
547
99
6
0
306,240
1
W
Nu Wa
10,212
567
90
5
0
318,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role