Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Joker0505
Danzaburou
Level 88
God Stats
1W - 1L
1,701 SR
Queue Stats
5W - 10L
1,228 Elo+
Party 1
Freya
Freya
Punter41A
Freya
Level 64
God Stats
1W - 2L
1,701 SR
Queue Stats
9W - 18L
1,251 Elo+
Party 1
Team Averages
Level 73
1,634 SR
1,327 Elo+

VS

Team Averages
Level 42
1,537 SR
1,302 Elo+
Ra
Ra
Canadian-Ninja9
Ra
Level 18
God Stats
32W - 36L
1,508 SR
Queue Stats
49W - 52L
1,287 Elo+
Party 2
Erlang Shen
Erlang Shen
Hubert_Mcsalt
Erlang Shen
Level 82
God Stats
30W - 24L
1,552 SR
Queue Stats
133W - 145L
1,354 Elo+
Party 2
Cerberus
Cerberus
rocky-3108
Cerberus
Level 26
God Stats
13W - 12L
1,551 SR
Queue Stats
65W - 64L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 6 / 4
8,281
592
7,125
14,089
12,662
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Joker0505
Danzaburou
12
4 / 7 / 1
8,911
637
8,826
10,734
3,883
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Freya
Punter41A
Freya
12
0 / 6 / 4
8,060
576
9,193
10,915
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 13
10,014
715
7,723
7,600
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Hubert_Mcsalt
Erlang Shen
15
9 / 3 / 8
10,712
765
15,810
14,067
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
rocky-3108
Cerberus
14
7 / 1 / 8
10,789
771
6,087
14,652
15,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
6
Kills
19
19
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
6
4
0.67
W
3
2
13
4.75
W
Erlang Shen
Hubert_Mcsalt
Erlang Shen
9
3
8
4.33
L
Danzaburou
Joker0505
Danzaburou
4
7
1
0.64
L
Freya
Punter41A
Freya
0
6
4
0.33
W
Cerberus
rocky-3108
Cerberus
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,144
Damage
29,620
35,738
Taken
36,319
19,938
Mitigated
24,697
3,043
Healing
14,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,125
223
213
818
14,089
12,662
0
5,512
8,577
18,303
0
W
7,723
687
3,483
2,191
7,600
2,834
330
4,773
2,827
41,788
0
W
Erlang Shen
Hubert_Mcsalt
Erlang Shen
15,810
9,624
0
4,096
14,067
6,753
1,722
6,003
8,064
0
41,279
L
Danzaburou
Joker0505
Danzaburou
8,826
3,227
0
1,027
10,734
3,883
572
2,897
7,837
0
28,777
L
Freya
Punter41A
Freya
9,193
3,828
0
985
10,915
3,393
0
5,761
5,154
31,411
0
W
Cerberus
rocky-3108
Cerberus
6,087
338
0
5,124
14,652
15,110
394
6,197
8,455
19,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,252
Gold Earned
31,515
111
Minions Killed
159
5
Camps Cleared
5
666,527
Distance Traveled
737,692
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,281
592
18
1
1
230,767
0
W
Ra
10,014
715
79
6
1
254,306
0
W
Erlang Shen
10,712
765
45
3
2
251,260
0
L
Danzaburou
8,911
637
46
3
1
213,380
0
L
Freya
8,060
576
47
3
3
222,380
2
W
Cerberus
10,789
771
35
3
2
232,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role