Player Matchup

Ymir
Ymir
LookAtMySuit
Ymir
Level 16
God Stats
1W - 0L
2,021 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Retvrn 2 Monke
Hun Batz
Level 4
God Stats
1W - 0L
1,823 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
SukMyYumYumSauce
Danzaburou
Level 7
God Stats
8W - 1L
1,913 SR
Queue Stats
8W - 1L
1,776 Elo+
Party 1
Geb
Geb
ThëGëb
Geb
Level 7
God Stats
2W - 0L
1,942 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
pieronegro
Kukulkan
Level 17
God Stats
2W - 0L
1,773 SR
Queue Stats
57W - 57L
1,261 Elo+
Solo
Team Averages
Level 10
1,895 SR
1,507 Elo+

VS

Team Averages
Level 8
1,500 SR
1,303 Elo+
Artemis
Artemis
AlThePineapple7
Artemis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,112 Elo+
Party 3
Cthulhu
Cthulhu
Freemonke
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,294 Elo+
Party 3
Kukulkan
Kukulkan
lastplace20
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
populius
Chaac
Level 24
God Stats
4W - 3L
1,500 SR
Queue Stats
34W - 44L
1,238 Elo+
Solo
Heimdallr
Heimdallr
spintap73
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
11 / 1 / 11
8,190
683
7,325
9,378
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
15
7 / 2 / 3
8,353
696
6,213
10,262
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
SukMyYumYumSauce
Danzaburou
14
12 / 0 / 5
9,321
777
8,849
10,006
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 2 / 3
7,607
634
5,413
7,700
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
pieronegro
Kukulkan
12
5 / 1 / 8
7,697
641
7,443
5,685
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 10 / 0
4,647
387
3,139
8,584
1,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Freemonke
Cthulhu
8
0 / 9 / 1
5,450
454
3,582
10,385
8,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
lastplace20
Kukulkan
9
2 / 8 / 0
6,185
515
6,062
7,188
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
populius
Chaac
10
2 / 5 / 0
6,524
544
3,855
9,723
5,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
spintap73
Heimdallr
8
1 / 7 / 1
5,614
468
3,375
10,319
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
39
Kills
5
6
Deaths
39
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
L
Cthulhu
Freemonke
Cthulhu
0
9
1
0.06
W
11
1
11
16.5
W
Hun Batz
7
2
3
4.25
W
Danzaburou
SukMyYumYumSauce
Danzaburou
12
0
5
14.5
W
4
2
3
2.75
L
Kukulkan
lastplace20
Kukulkan
2
8
0
0.25
W
Kukulkan
pieronegro
Kukulkan
5
1
8
9
L
Chaac
populius
Chaac
2
5
0
0.4
L
Heimdallr
spintap73
Heimdallr
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,243
Damage
20,013
43,031
Taken
46,199
22,106
Mitigated
21,172
15,749
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,139
1,730
0
691
8,584
1,725
0
2,218
6,326
0
12,942
L
Cthulhu
Freemonke
Cthulhu
3,582
738
0
720
10,385
8,166
0
2,350
8,013
17,549
0
W
7,325
2,219
0
1,559
9,378
7,044
0
3,336
5,670
20,508
0
W
Hun Batz
6,213
2,523
0
4,306
10,262
3,706
206
2,055
7,988
0
64,431
W
Danzaburou
SukMyYumYumSauce
Danzaburou
8,849
3,745
0
5,990
10,006
3,471
23
2,389
7,230
0
62,889
W
5,413
1,688
0
3,322
7,700
5,842
322
27
7,312
33,965
0
L
Kukulkan
lastplace20
Kukulkan
6,062
647
0
229
7,188
2,066
0
3,777
3,240
23,226
0
W
Kukulkan
pieronegro
Kukulkan
7,443
524
0
572
5,685
2,043
306
1,215
4,255
39,033
0
L
Chaac
populius
Chaac
3,855
740
0
2,230
9,723
5,838
0
5,588
4,123
1,392
17,582
L
Heimdallr
spintap73
Heimdallr
3,375
2,242
0
1,009
10,319
3,377
26
5,915
4,316
0
22,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,168
Gold Earned
28,420
418
Minions Killed
180
0
Camps Cleared
0
1,261,696
Distance Traveled
1,060,078
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,647
387
24
2
0
220,788
5
L
Cthulhu
5,450
454
30
3
0
218,924
0
W
Ymir
8,190
683
24
2
0
258,324
1
W
Hun Batz
8,353
696
127
11
0
252,523
1
W
Danzaburou
9,321
777
104
9
0
232,370
0
W
Geb
7,607
634
71
6
0
239,057
3
L
Kukulkan
6,185
515
53
4
0
189,211
3
W
Kukulkan
7,697
641
92
8
0
279,422
2
L
Chaac
6,524
544
34
3
0
232,850
0
L
Heimdallr
5,614
468
39
3
0
198,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role