Player Matchup

Vamana
Vamana
 
Vamana
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
AtomicJohn96
Arachne
Level 102
God Stats
10W - 11L
1,585 SR
Queue Stats
129W - 114L
1,547 Elo+
Party 1
Vulcan
Vulcan
Ianc11
Vulcan
Level 89
God Stats
32W - 31L
1,591 SR
Queue Stats
339W - 298L
1,507 Elo+
Party 1
Hel
Hel
Mr_Pelican_05
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 85L
1,364 Elo+
Party 2
Danzaburou
Danzaburou
THEshortBUSking
Danzaburou
Level 50
God Stats
8W - 7L
1,537 SR
Queue Stats
17W - 14L
1,454 Elo+
Solo
Team Averages
Level 86
1,543 SR
1,474 Elo+

VS

Team Averages
Level 111
1,518 SR
1,455 Elo+
Thanatos
Thanatos
Claymore07
Thanatos
Level 158
God Stats
17W - 15L
1,593 SR
Queue Stats
458W - 450L
1,499 Elo+
Solo
Xbalanque
Xbalanque
Madmanmatt560
Xbalanque
Level 106
God Stats
6W - 4L
1,547 SR
Queue Stats
371W - 394L
1,419 Elo+
Solo
Xing Tian
Xing Tian
PsYCokilla45699
Xing Tian
Level 66
God Stats
18W - 17L
1,454 SR
Queue Stats
180W - 174L
1,425 Elo+
Solo
Vamana
Vamana
cry harderr
Vamana
Level 93
God Stats
5W - 4L
1,555 SR
Queue Stats
388W - 386L
1,378 Elo+
Solo
Hera
Hera
owensco54
Hera
Level 133
God Stats
1W - 3L
1,443 SR
Queue Stats
121W - 114L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
4 / 0 / 0
10,210
537
12,195
12,393
10,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
AtomicJohn96
Arachne
15
2 / 2 / 1
9,023
475
6,505
15,125
5,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Ianc11
Vulcan
13
1 / 4 / 1
9,004
474
5,543
10,932
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 4
8,489
447
8,553
11,355
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
THEshortBUSking
Danzaburou
12
1 / 6 / 2
7,797
410
7,096
13,604
3,686
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Claymore07
Thanatos
17
9 / 2 / 4
10,481
552
10,401
12,870
5,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xbalanque
Madmanmatt560
Xbalanque
15
3 / 4 / 6
9,301
490
10,683
11,857
5,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
PsYCokilla45699
Xing Tian
14
1 / 1 / 6
9,020
475
6,192
20,409
19,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
15
1 / 1 / 1
9,254
487
5,168
14,996
10,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
19
4 / 0 / 1
11,486
605
8,895
7,705
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
8
Kills
18
18
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
4
0
0
4
L
Arachne
AtomicJohn96
Arachne
2
2
1
1.25
W
Thanatos
Claymore07
Thanatos
9
2
4
5.5
L
Vulcan
Ianc11
Vulcan
1
4
1
0.38
W
Xbalanque
Madmanmatt560
Xbalanque
3
4
6
1.5
L
0
6
4
0.33
W
Xing Tian
PsYCokilla45699
Xing Tian
1
1
6
4
L
Danzaburou
THEshortBUSking
Danzaburou
1
6
2
0.33
W
Vamana
1
1
1
1.5
W
Hera
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,892
Damage
41,339
63,409
Taken
67,837
25,978
Mitigated
43,777
26,267
Healing
31,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
12,195
6,735
0
5,684
12,393
10,654
1,108
1,288
11,105
0
59,557
L
Arachne
AtomicJohn96
Arachne
6,505
4,336
0
7,375
15,125
5,301
51
2,839
12,160
0
60,247
W
Thanatos
Claymore07
Thanatos
10,401
2,956
0
15,622
12,870
5,574
230
2,809
9,933
0
63,693
L
Vulcan
Ianc11
Vulcan
5,543
814
0
3,693
10,932
3,547
59
5,652
5,082
58,552
0
W
Xbalanque
Madmanmatt560
Xbalanque
10,683
4,104
0
3,531
11,857
5,415
5,003
1,978
9,573
0
67,867
L
8,553
644
1,357
3,945
11,355
2,790
788
1,859
9,496
49,847
0
W
Xing Tian
PsYCokilla45699
Xing Tian
6,192
919
82
2,279
20,409
19,784
753
2,911
17,136
32,255
0
L
Danzaburou
THEshortBUSking
Danzaburou
7,096
2,878
0
4,213
13,604
3,686
30
3,085
10,479
0
32,102
W
Vamana
5,168
3,072
0
7,380
14,996
10,338
510
3,137
10,633
0
51,439
W
Hera
8,895
1,697
68
2,704
7,705
2,666
315
2,471
5,234
100,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,523
Gold Earned
49,542
502
Minions Killed
575
0
Camps Cleared
0
1,826,853
Distance Traveled
1,775,143
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,210
537
115
6
0
397,967
5
L
Arachne
9,023
475
109
6
0
421,775
6
W
Thanatos
10,481
552
119
6
0
386,713
6
L
Vulcan
9,004
474
130
7
0
380,357
3
W
Xbalanque
9,301
490
120
6
0
319,168
0
L
Hel
8,489
447
89
5
0
329,676
5
W
Xing Tian
9,020
475
40
2
0
370,004
2
L
Danzaburou
7,797
410
59
3
0
297,078
7
W
Vamana
9,254
487
101
5
0
320,648
3
W
Hera
11,486
605
195
10
0
378,610
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role