Player Matchup

Cthulhu
Cthulhu
AgentTMG
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,239 Elo+
Party 3
Olorun
Olorun
Dem0nix3222
Olorun
Level 22
God Stats
0W - 2L
1,297 SR
Queue Stats
6W - 10L
1,255 Elo+
Party 3
Danzaburou
Danzaburou
Legit4
Danzaburou
Level 28
God Stats
31W - 18L
1,612 SR
Queue Stats
98W - 95L
1,409 Elo+
Solo
Anubis
Anubis
frNthe1
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,209 Elo+
Solo
Hel
Hel
oiTsR3dxD
Hel
Level 17
God Stats
3W - 4L
1,425 SR
Queue Stats
8W - 5L
1,603 Elo+
Solo
Team Averages
Level 20
1,467 SR
1,343 Elo+

VS

Team Averages
Level 52
1,473 SR
1,468 Elo+
Eset
Eset
Essale
Eset
Level 7
God Stats
11W - 19L
1,316 SR
Queue Stats
29W - 52L
1,182 Elo+
Party 1
Zeus
Zeus
Ghost28279
Zeus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 11L
1,807 Elo+
Party 2
Baron Samedi
Baron Samedi
GreedyLing
Baron Samedi
Level 66
God Stats
2W - 1L
1,381 SR
Queue Stats
53W - 67L
1,397 Elo+
Party 1
Ullr
Ullr
Ravage Player
Ullr
Level 148
God Stats
6W - 5L
1,517 SR
Queue Stats
337W - 293L
1,715 Elo+
Party 2
Sol
Sol
awquaa-
Sol
Level 28
God Stats
2W - 1L
1,650 SR
Queue Stats
87W - 141L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AgentTMG
Cthulhu
6
0 / 2 / 0
4,366
437
3,351
8,949
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
7
0 / 2 / 0
4,181
418
1,811
5,172
1,569
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Legit4
Danzaburou
8
3 / 3 / 0
5,337
534
3,644
7,887
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
frNthe1
Anubis
6
1 / 8 / 1
4,698
470
2,379
5,890
2,031
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 1
4,617
462
1,307
6,088
3,655
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Essale
Eset
8
2 / 2 / 1
5,398
540
1,429
2,852
717
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
7 / 1 / 2
7,063
706
8,735
4,511
1,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
GreedyLing
Baron Samedi
8
0 / 0 / 4
5,155
516
3,635
4,533
2,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
8 / 1 / 3
7,459
746
6,259
6,112
2,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
8
2 / 0 / 0
5,002
500
3,642
4,432
1,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
19
20
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AgentTMG
Cthulhu
0
2
0
0
L
Olorun
0
2
0
0
W
Eset
Essale
Eset
2
2
1
1.25
W
7
1
2
8
W
Baron Samedi
GreedyLing
Baron Samedi
0
0
4
2
L
Danzaburou
Legit4
Danzaburou
3
3
0
1
W
8
1
3
9.5
W
Sol
2
0
0
2
L
Anubis
frNthe1
Anubis
1
8
1
0.19
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,492
Damage
23,700
33,986
Taken
22,440
13,764
Mitigated
7,989
6,100
Healing
9,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AgentTMG
Cthulhu
3,351
96
0
2,066
8,949
3,953
0
4,349
4,600
17,191
0
L
Olorun
1,811
921
357
1,330
5,172
1,569
0
3,177
1,995
17,078
0
W
Eset
Essale
Eset
1,429
166
0
383
2,852
717
911
777
2,075
13,439
0
W
8,735
2,276
0
2,003
4,511
1,630
220
759
3,752
41,049
3,715
W
Baron Samedi
GreedyLing
Baron Samedi
3,635
864
493
2,186
4,533
2,337
116
3,062
1,471
12,017
0
L
Danzaburou
Legit4
Danzaburou
3,644
1,270
0
870
7,887
2,556
36
3,531
4,356
0
26,177
W
6,259
2,592
0
3,426
6,112
2,082
0
2,150
3,962
0
43,163
W
Sol
3,642
1,452
0
927
4,432
1,223
626
2,100
2,332
25,614
0
L
Anubis
frNthe1
Anubis
2,379
373
0
544
5,890
2,031
108
1,700
4,190
9,565
0
L
1,307
368
64
869
6,088
3,655
452
3,963
2,125
16,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,199
Gold Earned
30,077
176
Minions Killed
264
0
Camps Cleared
0
868,720
Distance Traveled
890,796
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,366
437
17
2
0
185,563
0
L
Olorun
4,181
418
38
4
0
178,133
0
W
Eset
5,398
540
31
3
0
163,740
0
W
Zeus
7,063
706
80
8
0
185,953
2
W
Baron Samedi
5,155
516
14
1
0
167,197
1
L
Danzaburou
5,337
534
65
7
0
177,294
3
W
Ullr
7,459
746
92
9
0
194,942
4
W
Sol
5,002
500
47
5
0
178,964
3
L
Anubis
4,698
470
21
2
0
164,325
0
L
Hel
4,617
462
35
4
0
163,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role