Player Matchup

Olorun
Olorun
Justmeathead
Olorun
Level 80
God Stats
3W - 6L
1,379 SR
Queue Stats
118W - 116L
1,420 Elo+
Party 2
Mulan
Mulan
SenatorLorgana
Mulan
Level 42
God Stats
4W - 6L
1,523 SR
Queue Stats
177W - 174L
1,509 Elo+
Solo
Sylvanus
Sylvanus
SuposatoryHeero
Sylvanus
Level 133
God Stats
6W - 8L
1,568 SR
Queue Stats
177W - 156L
1,440 Elo+
Party 2
Amaterasu
Amaterasu
bIgBuCk990
Amaterasu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 90L
1,454 Elo+
Party 2
Neith
Neith
supremepanera
Neith
Level 18
God Stats
7W - 6L
1,552 SR
Queue Stats
11W - 11L
1,457 Elo+
Party 2
Team Averages
Level 76
1,504 SR
1,456 Elo+

VS

Team Averages
Level 114
1,565 SR
1,526 Elo+
Neith
Neith
Frecklysphinx06
Neith
Level 48
God Stats
61W - 45L
1,630 SR
Queue Stats
253W - 201L
1,533 Elo+
Party 1
Da Ji
Da Ji
LickyRedd
Da Ji
Level 150
God Stats
12W - 9L
1,633 SR
Queue Stats
757W - 672L
1,666 Elo+
Party 1
Achilles
Achilles
Smurf728
Achilles
Level 142
God Stats
27W - 20L
1,732 SR
Queue Stats
1,100W - 1,013L
1,526 Elo+
Party 1
Ra
Ra
Torfd
Ra
Level 124
God Stats
1W - 2L
1,520 SR
Queue Stats
40W - 49L
1,433 Elo+
Party 3
Cthulhu
Cthulhu
Veloran Iraq
Cthulhu
Level 108
God Stats
2W - 0L
1,312 SR
Queue Stats
101W - 83L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
8
0 / 5 / 0
4,860
405
2,905
8,885
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 7 / 1
5,556
463
6,388
10,505
4,343
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
8
1 / 3 / 0
5,304
442
5,848
7,527
4,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
bIgBuCk990
Amaterasu
10
1 / 3 / 0
5,968
497
2,838
9,896
5,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 3 / 1
5,096
425
1,701
5,312
1,598
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,757
563
2,242
4,426
1,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
LickyRedd
Da Ji
13
9 / 0 / 7
7,785
649
6,387
8,464
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Smurf728
Achilles
12
3 / 1 / 8
7,500
625
9,711
9,109
6,503
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ra
13
7 / 0 / 3
7,438
620
6,841
6,981
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Veloran Iraq
Cthulhu
11
2 / 0 / 7
6,279
523
5,275
7,436
6,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
3
Kills
21
21
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
Olorun
0
5
0
0
W
Da Ji
LickyRedd
Da Ji
9
0
7
12.5
L
0
7
1
0.07
W
Achilles
Smurf728
Achilles
3
1
8
7
L
Sylvanus
1
3
0
0.33
W
Ra
7
0
3
8.5
W
Cthulhu
Veloran Iraq
Cthulhu
2
0
7
5.5
L
Amaterasu
bIgBuCk990
Amaterasu
1
3
0
0.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,680
Damage
30,456
42,125
Taken
36,416
19,085
Mitigated
19,955
12,216
Healing
15,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,242
934
0
1,243
4,426
1,469
1,060
492
3,934
0
47,530
L
Olorun
2,905
1,212
0
3,271
8,885
2,732
0
4,536
4,103
24,168
0
W
Da Ji
LickyRedd
Da Ji
6,387
1,934
0
4,212
8,464
3,081
0
1,288
7,176
0
41,196
L
6,388
837
0
1,594
10,505
4,343
0
2,081
8,396
0
27,892
W
Achilles
Smurf728
Achilles
9,711
1,715
218
2,612
9,109
6,503
214
270
8,839
10,711
30,555
L
Sylvanus
5,848
2,259
420
2,553
7,527
4,800
256
3,655
3,732
21,593
6,113
W
Ra
6,841
1,303
1,628
4,359
6,981
2,864
397
3,179
3,802
43,826
0
W
Cthulhu
Veloran Iraq
Cthulhu
5,275
597
233
795
7,436
6,038
0
2,661
4,775
20,282
0
L
Amaterasu
bIgBuCk990
Amaterasu
2,838
1,794
0
3,306
9,896
5,612
0
2,702
7,108
0
24,452
L
1,701
660
0
1,072
5,312
1,598
470
845
4,427
0
13,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,784
Gold Earned
35,759
237
Minions Killed
374
0
Camps Cleared
0
1,067,613
Distance Traveled
1,151,120
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,757
563
102
9
0
179,890
4
L
Olorun
4,860
405
33
3
0
195,153
0
W
Da Ji
7,785
649
79
7
0
280,322
3
L
Mulan
5,556
463
62
5
0
221,490
3
W
Achilles
7,500
625
91
8
0
240,706
2
L
Sylvanus
5,304
442
41
3
0
205,957
5
W
Ra
7,438
620
83
7
0
235,604
3
W
Cthulhu
6,279
523
19
2
0
214,598
0
L
Amaterasu
5,968
497
71
6
0
251,805
0
L
Neith
5,096
425
30
3
0
193,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role