Player Matchup

Tiamat
Tiamat
ImMagic
Tiamat
Level 141
God Stats
23W - 16L
1,652 SR
Queue Stats
660W - 544L
1,761 Elo+
Party 1
Nemesis
Nemesis
LonzoBall
Nemesis
Level 129
God Stats
12W - 5L
1,330 SR
Queue Stats
375W - 167L
1,811 Elo+
Party 1
Danzaburou
Danzaburou
Marм
Danzaburou
Level 149
God Stats
1W - 2L
1,293 SR
Queue Stats
203W - 122L
1,794 Elo+
Party 1
Erlang Shen
Erlang Shen
Roemen
Erlang Shen
Level 30
God Stats
3W - 1L
1,877 SR
Queue Stats
128W - 57L
1,780 Elo+
Party 1
Mulan
Mulan
Veneetius
Mulan
Level 42
God Stats
6W - 2L
1,787 SR
Queue Stats
177W - 85L
1,918 Elo+
Party 1
Team Averages
Level 98
1,588 SR
1,813 Elo+

VS

Team Averages
Level 37
1,499 SR
1,390 Elo+
Vulcan
Vulcan
FreeHugsy
Vulcan
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 89L
1,460 Elo+
Party 3
Yemoja
Yemoja
Lessssly
Yemoja
Level 13
God Stats
0W - 8L
1,099 SR
Queue Stats
1W - 11L
1,112 Elo+
Party 3
Nike
Nike
OtSoPT
Nike
Level 29
God Stats
2W - 3L
1,816 SR
Queue Stats
152W - 146L
1,499 Elo+
Party 2
Arachne
Arachne
ToxicHv
Arachne
Level 44
God Stats
7W - 3L
1,664 SR
Queue Stats
187W - 188L
1,417 Elo+
Party 2
Anhur
Anhur
Zer0Lies
Anhur
Level 27
God Stats
0W - 3L
1,417 SR
Queue Stats
136W - 138L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ImMagic
Tiamat
13
5 / 0 / 0
7,297
663
3,192
4,088
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
LonzoBall
Nemesis
10
3 / 0 / 7
6,241
567
6,014
6,024
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Marм
Danzaburou
13
7 / 0 / 3
7,734
703
5,617
4,823
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
Roemen
Erlang Shen
10
2 / 0 / 8
6,419
584
4,153
6,405
3,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mulan
Veneetius
Mulan
12
2 / 1 / 3
6,734
612
6,329
8,794
4,968
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FreeHugsy
Vulcan
9
0 / 3 / 0
5,456
496
3,598
5,921
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Lessssly
Yemoja
7
0 / 4 / 0
4,482
407
628
7,116
2,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nike
OtSoPT
Nike
9
1 / 3 / 0
5,376
489
5,235
8,057
5,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
ToxicHv
Arachne
8
0 / 5 / 1
5,085
462
2,929
9,160
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Zer0Lies
Anhur
7
0 / 4 / 0
4,366
397
2,125
5,569
731
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
19
Kills
1
1
Deaths
19
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vulcan
FreeHugsy
Vulcan
0
3
0
0
W
Tiamat
ImMagic
Tiamat
5
0
0
5
L
Yemoja
Lessssly
Yemoja
0
4
0
0
W
Nemesis
LonzoBall
Nemesis
3
0
7
6.5
W
Danzaburou
Marм
Danzaburou
7
0
3
8.5
L
Nike
OtSoPT
Nike
1
3
0
0.33
W
Erlang Shen
Roemen
Erlang Shen
2
0
8
6
L
Arachne
ToxicHv
Arachne
0
5
1
0.1
W
Mulan
Veneetius
Mulan
2
1
3
3.5
L
Anhur
Zer0Lies
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,305
Damage
14,515
30,134
Taken
35,823
12,535
Mitigated
13,805
17,300
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
FreeHugsy
Vulcan
3,598
575
0
1,101
5,921
1,845
0
2,742
2,981
31,325
0
W
Tiamat
ImMagic
Tiamat
3,192
340
0
3,035
4,088
1,316
143
1,287
2,688
46,004
0
L
Yemoja
Lessssly
Yemoja
628
48
270
214
7,116
2,276
0
0
7,116
8,461
0
W
Nemesis
LonzoBall
Nemesis
6,014
2,192
0
3,796
6,024
1,643
0
650
5,231
0
28,435
W
Danzaburou
Marм
Danzaburou
5,617
2,057
0
3,460
4,823
1,311
436
729
4,094
0
55,111
L
Nike
OtSoPT
Nike
5,235
459
0
1,918
8,057
5,799
0
684
7,373
5,441
23,208
W
Erlang Shen
Roemen
Erlang Shen
4,153
2,177
0
2,386
6,405
3,297
0
1,453
4,819
0
18,804
L
Arachne
ToxicHv
Arachne
2,929
1,589
0
3,392
9,160
3,154
0
356
8,730
0
27,408
W
Mulan
Veneetius
Mulan
6,329
817
0
4,623
8,794
4,968
0
1,315
6,853
4,580
33,725
L
Anhur
Zer0Lies
Anhur
2,125
1,659
0
1,209
5,569
731
0
0
5,569
0
17,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,425
Gold Earned
24,765
405
Minions Killed
226
0
Camps Cleared
0
1,151,475
Distance Traveled
992,353
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,456
496
72
7
0
206,232
2
W
Tiamat
7,297
663
118
11
0
225,161
6
L
Yemoja
4,482
407
12
1
0
179,364
0
W
Nemesis
6,241
567
62
6
0
274,198
4
W
Danzaburou
7,734
703
102
9
0
199,272
5
L
Nike
5,376
489
57
5
0
194,532
3
W
Erlang Shen
6,419
584
28
3
0
223,803
4
L
Arachne
5,085
462
53
5
0
209,084
2
W
Mulan
6,734
612
95
9
0
229,041
3
L
Anhur
4,366
397
32
3
0
203,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role