Player Matchup

Heimdallr
Heimdallr
Mr_Baseball2434
Heimdallr
Level 122
God Stats
17W - 5L
1,878 SR
Queue Stats
205W - 134L
1,819 Elo+
Party 2
Nike
Nike
Ostrich_Cowdude
Nike
Level 158
God Stats
1W - 0L
1,779 SR
Queue Stats
167W - 91L
1,838 Elo+
Party 2
Sylvanus
Sylvanus
SadBoiWalking
Sylvanus
Level 50
God Stats
4W - 1L
1,648 SR
Queue Stats
117W - 52L
1,858 Elo+
Party 2
Ullr
Ullr
ScoobyD00M
Ullr
Level 49
God Stats
7W - 0L
1,849 SR
Queue Stats
129W - 56L
1,847 Elo+
Party 2
Eset
Eset
jarjar87876687
Eset
Level 88
God Stats
5W - 1L
1,650 SR
Queue Stats
137W - 83L
1,815 Elo+
Party 2
Team Averages
Level 93
1,761 SR
1,835 Elo+

VS

Team Averages
Level 113
1,458 SR
1,554 Elo+
Chaac
Chaac
 
Chaac
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
EyeV17TTV
Xing Tian
Level 26
God Stats
0W - 4L
1,714 SR
Queue Stats
7W - 8L
1,524 Elo+
Party 1
Hera
Hera
Merciless_x713
Hera
Level 126
God Stats
0W - 1L
1,548 SR
Queue Stats
31W - 28L
1,743 Elo+
Party 1
Neith
Neith
Sakurapixee
Neith
Level 157
God Stats
0W - 1L
1,298 SR
Queue Stats
8W - 8L
1,615 Elo+
Party 1
Cliodhna
Cliodhna
wetnapkins
Cliodhna
Level 107
God Stats
4W - 9L
1,232 SR
Queue Stats
253W - 306L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Mr_Baseball2434
Heimdallr
16
1 / 1 / 4
9,438
555
6,294
10,203
4,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 1 / 5
9,764
574
5,154
10,796
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
SadBoiWalking
Sylvanus
15
3 / 3 / 1
9,393
553
6,003
10,118
5,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 2
10,617
625
11,099
8,514
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 2
8,351
491
3,433
8,629
8,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 3 / 0
8,614
507
4,181
12,435
11,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Xing Tian
EyeV17TTV
Xing Tian
11
0 / 1 / 3
7,420
436
2,402
12,597
10,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 4 / 1
9,457
556
10,988
9,054
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 1
8,598
506
6,283
10,165
3,273
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
wetnapkins
Cliodhna
5
0 / 1 / 1
5,616
330
159
3,188
939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
6
6
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
L
Xing Tian
EyeV17TTV
Xing Tian
0
1
3
1.5
L
4
4
1
1.13
W
Heimdallr
Mr_Baseball2434
Heimdallr
1
1
4
3
W
2
1
5
4.5
W
Sylvanus
SadBoiWalking
Sylvanus
3
3
1
1.17
L
2
3
1
0.83
W
4
0
2
5
W
2
1
2
3
L
Cliodhna
wetnapkins
Cliodhna
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,983
Damage
24,013
48,260
Taken
47,439
25,579
Mitigated
29,114
17,255
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,181
1,563
0
3,471
12,435
11,042
803
595
11,840
3,327
55,726
L
Xing Tian
EyeV17TTV
Xing Tian
2,402
190
0
2,032
12,597
10,940
0
4,861
7,736
13,977
0
L
10,988
3,187
90
1,859
9,054
2,920
0
2,507
6,544
75,238
0
W
Heimdallr
Mr_Baseball2434
Heimdallr
6,294
1,672
0
2,017
10,203
4,158
0
1,086
9,117
0
74,239
W
5,154
924
0
5,212
10,796
4,455
0
1,297
9,479
0
78,592
W
Sylvanus
SadBoiWalking
Sylvanus
6,003
1,016
499
2,996
10,118
5,585
186
6,338
3,680
60,164
10,916
L
6,283
3,087
0
2,889
10,165
3,273
848
1,135
9,030
0
62,604
W
11,099
4,142
0
3,776
8,514
3,363
544
2,599
5,813
0
85,188
W
3,433
199
391
2,364
8,629
8,018
0
3,012
5,502
21,053
0
L
Cliodhna
wetnapkins
Cliodhna
159
0
0
209
3,188
939
0
281
2,907
0
12,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,563
Gold Earned
39,705
572
Minions Killed
447
0
Camps Cleared
0
1,646,047
Distance Traveled
1,454,239
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,614
507
133
8
0
335,324
4
L
Xing Tian
7,420
436
18
1
0
349,051
2
L
Hera
9,457
556
156
9
0
329,907
6
W
Heimdallr
9,438
555
131
8
0
322,261
2
W
Nike
9,764
574
137
8
0
363,705
4
W
Sylvanus
9,393
553
121
7
0
296,869
8
L
Neith
8,598
506
120
7
0
346,453
2
W
Ullr
10,617
625
158
9
0
354,869
4
W
Eset
8,351
491
25
1
0
308,343
6
L
Cliodhna
5,616
330
20
1
0
93,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role