Player Matchup

Osiris
Osiris
Birky777
Osiris
Level 34
God Stats
6W - 15L
1,338 SR
Queue Stats
161W - 188L
1,332 Elo+
Party 3
Jing Wei
Jing Wei
FunLizard216805
Jing Wei
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 14L
1,311 Elo+
Party 1
Izanami
Izanami
Lord Magesblood
Izanami
Level 45
God Stats
5W - 5L
1,518 SR
Queue Stats
10W - 12L
1,377 Elo+
Party 1
Nu Wa
Nu Wa
akidango13
Nu Wa
Level 17
God Stats
1W - 1L
1,704 SR
Queue Stats
2W - 1L
1,750 Elo+
Solo
Sun Wukong
Sun Wukong
monclerstorm
Sun Wukong
Level 21
God Stats
11W - 13L
1,498 SR
Queue Stats
20W - 25L
1,359 Elo+
Party 3
Team Averages
Level 26
1,512 SR
1,426 Elo+

VS

Team Averages
Level 31
1,571 SR
1,442 Elo+
Izanami
Izanami
Amiri I Rock
Izanami
Level 80
God Stats
38W - 26L
1,548 SR
Queue Stats
542W - 487L
1,460 Elo+
Party 2
Artio
Artio
KeNs_Tourettes
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 82L
1,372 Elo+
Solo
Ao Kuang
Ao Kuang
ScoobyySnackzz
Ao Kuang
Level 13
God Stats
1W - 0L
1,808 SR
Queue Stats
14W - 14L
1,396 Elo+
Solo
Ymir
Ymir
Stop_The_dFuZe
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Vamp-Cartii
Yemoja
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 103L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Birky777
Osiris
12
3 / 2 / 1
6,910
576
4,867
8,075
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
7
0 / 7 / 1
4,798
400
3,205
8,496
1,791
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 4 / 1
5,293
441
2,948
7,554
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
10
1 / 3 / 0
6,066
506
4,792
5,897
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
monclerstorm
Sun Wukong
10
3 / 2 / 1
6,333
528
2,709
6,531
4,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Amiri I Rock
Izanami
12
7 / 1 / 7
7,771
648
9,165
8,025
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

5
0 / 2 / 0
4,531
378
71
2,281
1,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
9
1 / 2 / 1
5,659
472
2,535
5,048
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 1 / 8
6,849
571
4,525
5,871
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
11
6 / 1 / 8
7,588
632
7,633
8,011
5,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
7
Kills
18
18
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
Amiri I Rock
Izanami
7
1
7
10.5
L
Osiris
Birky777
Osiris
3
2
1
1.75
L
Jing Wei
0
7
1
0.07
W
0
2
0
0
L
0
4
1
0.13
W
Ao Kuang
1
2
1
0.75
W
4
1
8
8
W
Yemoja
6
1
8
10
L
Nu Wa
1
3
0
0.33
L
Sun Wukong
monclerstorm
Sun Wukong
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,521
Damage
23,929
36,553
Taken
29,236
14,381
Mitigated
13,654
8,022
Healing
9,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Amiri I Rock
Izanami
9,165
5,784
0
2,638
8,025
2,324
1,819
1,094
6,889
0
51,714
L
Osiris
Birky777
Osiris
4,867
1,479
0
3,399
8,075
4,403
0
2,411
5,664
0
49,290
L
Jing Wei
3,205
2,291
0
1,442
8,496
1,791
609
3,434
5,062
0
16,013
W
71
0
0
76
2,281
1,042
0
238
1,928
4,347
0
L
2,948
1,834
0
1,377
7,554
1,655
547
3,249
4,305
0
27,301
W
Ao Kuang
2,535
1,028
0
1,019
5,048
1,891
1,114
1,606
3,398
14,008
1,825
W
4,525
749
0
714
5,871
2,850
0
1,068
4,760
28,518
2,895
W
Yemoja
7,633
1,737
2,483
2,855
8,011
5,547
783
786
7,139
21,929
0
L
Nu Wa
4,792
898
39
1,085
5,897
1,743
38
3,288
2,609
28,861
0
L
Sun Wukong
monclerstorm
Sun Wukong
2,709
154
42
638
6,531
4,789
656
1,896
4,597
0
22,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,400
Gold Earned
32,398
260
Minions Killed
228
0
Camps Cleared
0
1,053,613
Distance Traveled
907,377
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,771
648
100
8
0
217,672
0
L
Osiris
6,910
576
79
7
0
234,234
3
L
Jing Wei
4,798
400
27
2
0
202,301
1
W
Artio
4,531
378
16
1
0
57,752
1
L
Izanami
5,293
441
58
5
0
183,836
2
W
Ao Kuang
5,659
472
36
3
0
189,758
1
W
Ymir
6,849
571
45
4
0
233,989
0
W
Yemoja
7,588
632
31
3
0
208,206
1
L
Nu Wa
6,066
506
51
4
0
197,779
5
L
Sun Wukong
6,333
528
45
4
0
235,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role