Player Matchup

Heimdallr
Heimdallr
Incercio
Heimdallr
Level 154
God Stats
19W - 21L
1,676 SR
Queue Stats
433W - 375L
1,599 Elo+
Party 3
Cliodhna
Cliodhna
ON11SAMA
Cliodhna
Level 42
God Stats
24W - 21L
1,537 SR
Queue Stats
222W - 298L
1,357 Elo+
Party 1
Cerberus
Cerberus
Wavy2x
Cerberus
Level 29
God Stats
2W - 8L
1,501 SR
Queue Stats
145W - 229L
1,300 Elo+
Party 1
Artio
Artio
WhyOhEn
Artio
Level 49
God Stats
0W - 2L
1,231 SR
Queue Stats
159W - 143L
1,466 Elo+
Party 3
Sol
Sol
ajben101
Sol
Level 29
God Stats
15W - 27L
1,443 SR
Queue Stats
38W - 63L
1,354 Elo+
Party 1
Team Averages
Level 61
1,478 SR
1,415 Elo+

VS

Team Averages
Level 45
1,489 SR
1,654 Elo+
Arachne
Arachne
BostonBrotha
Arachne
Level 69
God Stats
15W - 4L
1,609 SR
Queue Stats
57W - 39L
1,545 Elo+
Party 2
Ra
Ra
ChefSalt
Ra
Level 43
God Stats
6W - 3L
1,506 SR
Queue Stats
238W - 166L
1,689 Elo+
Solo
Gilgamesh
Gilgamesh
King_Daddy617
Gilgamesh
Level 79
God Stats
1W - 1L
1,251 SR
Queue Stats
8W - 4L
1,564 Elo+
Party 2
Heimdallr
Heimdallr
SacredNick
Heimdallr
Level 17
God Stats
21W - 10L
1,578 SR
Queue Stats
59W - 36L
1,745 Elo+
Party 2
Cthulhu
Cthulhu
caligula999
Cthulhu
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 31L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Incercio
Heimdallr
18
7 / 8 / 4
11,402
496
25,770
20,898
8,555
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
ON11SAMA
Cliodhna
17
6 / 9 / 4
10,994
478
17,634
18,659
6,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Wavy2x
Cerberus
15
1 / 4 / 8
9,661
420
10,658
23,486
21,281
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artio
WhyOhEn
Artio
14
0 / 8 / 5
8,801
383
6,126
23,440
20,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 7 / 2
9,219
401
9,268
13,250
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BostonBrotha
Arachne
20
11 / 2 / 5
13,150
572
18,766
17,807
8,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 2 / 12
13,416
583
23,777
19,263
7,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
King_Daddy617
Gilgamesh
18
5 / 2 / 11
12,328
536
13,991
19,940
18,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
SacredNick
Heimdallr
18
7 / 6 / 8
11,696
509
14,226
20,538
7,079
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
caligula999
Cthulhu
16
4 / 3 / 14
11,580
503
11,951
25,403
27,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
86
15
Kills
36
36
Deaths
15
23
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Arachne
BostonBrotha
Arachne
11
2
5
6.75
W
9
2
12
7.5
L
Heimdallr
Incercio
Heimdallr
7
8
4
1.13
W
Gilgamesh
King_Daddy617
Gilgamesh
5
2
11
5.25
L
Cliodhna
ON11SAMA
Cliodhna
6
9
4
0.89
W
Heimdallr
SacredNick
Heimdallr
7
6
8
1.83
L
Cerberus
Wavy2x
Cerberus
1
4
8
1.25
L
Artio
WhyOhEn
Artio
0
8
5
0.31
L
1
7
2
0.29
W
Cthulhu
caligula999
Cthulhu
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,456
Damage
82,711
99,733
Taken
102,951
62,880
Mitigated
69,488
21,931
Healing
41,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BostonBrotha
Arachne
18,766
13,324
0
9,366
17,807
8,952
3,358
3,150
14,562
0
105,061
W
23,777
1,790
7,476
11,185
19,263
7,941
912
6,069
13,050
117,766
0
L
Heimdallr
Incercio
Heimdallr
25,770
16,379
0
7,672
20,898
8,555
602
7,492
13,221
0
101,045
W
Gilgamesh
King_Daddy617
Gilgamesh
13,991
3,582
0
4,134
19,940
18,466
1,783
5,152
13,962
0
57,577
L
Cliodhna
ON11SAMA
Cliodhna
17,634
1,379
0
2,846
18,659
6,973
0
6,451
11,907
0
64,246
W
Heimdallr
SacredNick
Heimdallr
14,226
7,241
0
2,412
20,538
7,079
2,218
3,532
17,002
0
78,480
L
Cerberus
Wavy2x
Cerberus
10,658
487
0
3,698
23,486
21,281
0
10,872
12,421
38,637
0
L
Artio
WhyOhEn
Artio
6,126
549
0
5,030
23,440
20,770
0
3,836
19,444
38,284
0
L
9,268
2,473
0
2,685
13,250
5,301
1,080
6,078
7,012
47,862
4,154
W
Cthulhu
caligula999
Cthulhu
11,951
1,271
3,833
3,340
25,403
27,050
688
6,301
18,967
32,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,077
Gold Earned
62,170
458
Minions Killed
563
0
Camps Cleared
0
2,031,381
Distance Traveled
2,371,906
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,150
572
142
6
0
513,183
4
W
Ra
13,416
583
189
8
0
479,883
6
L
Heimdallr
11,402
496
148
6
0
413,725
1
W
Gilgamesh
12,328
536
92
4
0
458,984
4
L
Cliodhna
10,994
478
97
4
0
402,669
8
W
Heimdallr
11,696
509
95
4
0
466,620
3
L
Cerberus
9,661
420
51
2
0
474,762
4
L
Artio
8,801
383
77
3
0
401,681
1
L
Sol
9,219
401
85
4
0
338,544
4
W
Cthulhu
11,580
503
45
2
0
453,236
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role