Player Matchup

Ah Puch
Ah Puch
ClearChaos
Ah Puch
Level 69
God Stats
61W - 48L
1,571 SR
Queue Stats
102W - 105L
1,410 Elo+
Party 2
Ymir
Ymir
PreachersKid89
Ymir
Level 28
God Stats
24W - 14L
1,596 SR
Queue Stats
30W - 23L
1,477 Elo+
Party 2
Chang'e
Chang'e
R0CK SLIDE
Chang'e
Level 103
God Stats
9W - 10L
1,209 SR
Queue Stats
124W - 140L
1,399 Elo+
Party 2
Rama
Rama
WalkinDeadBeat
Rama
Level 45
God Stats
23W - 12L
1,609 SR
Queue Stats
24W - 19L
1,519 Elo+
Party 2
Loki
Loki
vandy123
Loki
Level 64
God Stats
2W - 3L
1,293 SR
Queue Stats
122W - 134L
1,394 Elo+
Party 2
Team Averages
Level 62
1,456 SR
1,440 Elo+

VS

Team Averages
Level 58
1,448 SR
1,367 Elo+
Neith
Neith
Dokkachat
Neith
Level 45
God Stats
3W - 7L
1,558 SR
Queue Stats
28W - 37L
1,408 Elo+
Party 1
Pele
Pele
Kill Fuzzy1310
Pele
Level 18
God Stats
51W - 54L
1,275 SR
Queue Stats
99W - 134L
1,279 Elo+
Party 1
Bacchus
Bacchus
Perkxi
Bacchus
Level 23
God Stats
8W - 12L
1,383 SR
Queue Stats
76W - 86L
1,356 Elo+
Party 1
Chaac
Chaac
Rogue HiveMind
Chaac
Level 89
God Stats
5W - 6L
1,571 SR
Queue Stats
385W - 387L
1,400 Elo+
Party 1
Tiamat
Tiamat
lx Solace
Tiamat
Level 115
God Stats
174W - 155L
1,453 SR
Queue Stats
495W - 537L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ClearChaos
Ah Puch
11
1 / 1 / 1
5,801
527
2,468
2,602
757
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 2 / 0
5,155
469
849
5,812
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
R0CK SLIDE
Chang'e
10
4 / 2 / 0
6,540
595
6,386
9,089
2,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 1 / 0
4,939
449
608
3,835
1,336
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Loki
11
3 / 2 / 0
6,432
585
3,603
5,915
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dokkachat
Neith
8
0 / 0 / 1
4,958
451
1,658
2,568
478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 3 / 1
6,385
580
4,236
7,102
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Perkxi
Bacchus
7
0 / 0 / 2
4,686
426
1,834
2,756
1,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 3 / 1
6,122
557
4,885
10,363
5,146
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
lx Solace
Tiamat
10
2 / 2 / 1
5,883
535
2,830
4,612
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
8
Kills
8
8
Deaths
8
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ClearChaos
Ah Puch
1
1
1
1.5
L
Neith
Dokkachat
Neith
0
0
1
0.5
L
4
3
1
1.5
L
Bacchus
Perkxi
Bacchus
0
0
2
1
W
0
2
0
0
W
Chang'e
R0CK SLIDE
Chang'e
4
2
0
2
L
2
3
1
0.83
W
0
1
0
0
L
Tiamat
lx Solace
Tiamat
2
2
1
1.25
W
Loki
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,914
Damage
15,443
27,253
Taken
27,401
12,128
Mitigated
11,248
8,400
Healing
7,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ClearChaos
Ah Puch
2,468
83
88
990
2,602
757
483
634
1,828
32,183
0
L
Neith
Dokkachat
Neith
1,658
663
0
648
2,568
478
417
442
2,126
0
18,111
L
4,236
869
0
2,088
7,102
1,960
0
2,257
4,845
0
28,467
L
Bacchus
Perkxi
Bacchus
1,834
82
0
0
2,756
1,334
495
841
1,915
15,169
0
W
849
135
0
516
5,812
4,712
0
1,249
4,563
11,933
0
W
Chang'e
R0CK SLIDE
Chang'e
6,386
586
44
3,877
9,089
2,928
814
1,327
7,634
32,267
0
L
4,885
979
0
3,894
10,363
5,146
13
3,594
6,769
0
29,689
W
608
529
533
792
3,835
1,336
1,248
982
2,811
0
23,958
L
Tiamat
lx Solace
Tiamat
2,830
146
0
1,345
4,612
2,330
60
2,569
2,043
26,034
0
W
Loki
3,603
1,143
0
1,560
5,915
2,395
420
156
5,753
0
37,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,867
Gold Earned
28,034
288
Minions Killed
229
0
Camps Cleared
0
948,484
Distance Traveled
1,040,448
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,801
527
76
7
0
178,411
0
L
Neith
4,958
451
37
3
0
217,348
3
L
Pele
6,385
580
52
5
0
209,258
1
L
Bacchus
4,686
426
28
3
0
207,269
0
W
Ymir
5,155
469
33
3
0
190,111
0
W
Chang'e
6,540
595
58
5
0
200,205
1
L
Chaac
6,122
557
57
5
0
189,726
1
W
Rama
4,939
449
51
5
0
174,794
0
L
Tiamat
5,883
535
55
5
0
216,847
1
W
Loki
6,432
585
70
6
0
204,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role