Player Matchup

Terra
Terra
Lorinvelton
Terra
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,471 Elo+
Party 1
Fenrir
Fenrir
Snöwz
Fenrir
Level 28
God Stats
3W - 2L
1,761 SR
Queue Stats
41W - 37L
1,506 Elo+
Party 1
Kukulkan
Kukulkan
marcellysol
Kukulkan
Level 25
God Stats
1W - 0L
1,826 SR
Queue Stats
5W - 2L
1,499 Elo+
Solo
Ullr
Ullr
totozin
Ullr
Level 18
God Stats
4W - 6L
1,447 SR
Queue Stats
32W - 36L
1,440 Elo+
Party 1
Gilgamesh
Gilgamesh
yAxeey
Gilgamesh
Level 27
God Stats
7W - 2L
1,746 SR
Queue Stats
41W - 37L
1,502 Elo+
Party 1
Team Averages
Level 24
1,656 SR
1,483 Elo+

VS

Team Averages
Level 18
1,534 SR
1,412 Elo+
Zhong Kui
Zhong Kui
ItsMeSIMI
Zhong Kui
Level 18
God Stats
7W - 5L
1,600 SR
Queue Stats
29W - 33L
1,495 Elo+
Party 2
Cerberus
Cerberus
Oferenda 000
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,182 Elo+
Solo
Bakasura
Bakasura
abelhoso_
Bakasura
Level 27
God Stats
12W - 9L
1,572 SR
Queue Stats
28W - 31L
1,436 Elo+
Solo
Charybdis
Charybdis
barcacuca
Charybdis
Level 23
God Stats
14W - 13L
1,499 SR
Queue Stats
74W - 64L
1,541 Elo+
Solo
Artemis
Artemis
llama-sentado0
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,445
495
1,865
6,615
3,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Snöwz
Fenrir
9
2 / 1 / 3
5,895
536
3,196
7,183
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
marcellysol
Kukulkan
13
8 / 1 / 1
7,513
683
9,133
5,454
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ullr
totozin
Ullr
10
1 / 1 / 2
5,682
517
1,892
3,002
861
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
yAxeey
Gilgamesh
11
3 / 1 / 3
6,167
561
4,742
5,029
3,136
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ItsMeSIMI
Zhong Kui
10
3 / 3 / 2
6,299
573
6,316
10,264
6,097
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Oferenda 000
Cerberus
7
0 / 4 / 0
4,424
402
1,669
6,261
4,123
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
abelhoso_
Bakasura
10
2 / 3 / 1
6,058
551
2,623
8,197
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
barcacuca
Charybdis
9
0 / 2 / 0
5,343
486
1,845
5,741
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
4,876
443
2,299
5,243
1,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
15
Kills
5
5
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ItsMeSIMI
Zhong Kui
3
3
2
1.33
W
1
1
1
1.5
L
Cerberus
Oferenda 000
Cerberus
0
4
0
0
W
Fenrir
Snöwz
Fenrir
2
1
3
3.5
L
Bakasura
abelhoso_
Bakasura
2
3
1
0.83
L
Charybdis
barcacuca
Charybdis
0
2
0
0
L
0
3
1
0.17
W
Kukulkan
marcellysol
Kukulkan
8
1
1
8.5
W
Ullr
totozin
Ullr
1
1
2
2
W
Gilgamesh
yAxeey
Gilgamesh
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,828
Damage
14,752
27,283
Taken
35,706
12,954
Mitigated
17,129
6,824
Healing
10,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ItsMeSIMI
Zhong Kui
6,316
1,375
0
3,000
10,264
6,097
0
4,911
5,353
31,302
0
W
1,865
969
201
1,841
6,615
3,991
0
2,272
4,293
9,354
0
L
Cerberus
Oferenda 000
Cerberus
1,669
351
0
614
6,261
4,123
0
2,291
3,970
11,051
0
W
Fenrir
Snöwz
Fenrir
3,196
1,216
0
2,119
7,183
2,990
0
1,489
5,629
0
28,942
L
Bakasura
abelhoso_
Bakasura
2,623
1,959
0
3,879
8,197
3,569
133
534
7,663
0
25,244
L
Charybdis
barcacuca
Charybdis
1,845
1,232
0
2,044
5,741
1,477
336
367
5,374
0
26,476
L
2,299
1,376
0
939
5,243
1,863
0
2,895
2,348
0
21,777
W
Kukulkan
marcellysol
Kukulkan
9,133
1,727
0
1,019
5,454
1,976
217
2,936
2,518
50,515
0
W
Ullr
totozin
Ullr
1,892
1,246
0
609
3,002
861
559
866
2,136
0
25,622
W
Gilgamesh
yAxeey
Gilgamesh
4,742
1,226
0
1,035
5,029
3,136
140
422
4,437
0
22,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,702
Gold Earned
27,000
287
Minions Killed
259
0
Camps Cleared
0
1,030,162
Distance Traveled
999,964
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,299
573
50
5
0
216,309
2
W
Terra
5,445
495
10
1
0
173,802
4
L
Cerberus
4,424
402
36
3
0
189,441
1
W
Fenrir
5,895
536
54
5
0
226,225
1
L
Bakasura
6,058
551
76
7
0
230,037
5
L
Charybdis
5,343
486
58
5
0
186,793
3
L
Artemis
4,876
443
39
4
0
177,384
0
W
Kukulkan
7,513
683
107
10
0
207,454
5
W
Ullr
5,682
517
69
6
0
198,016
0
W
Gilgamesh
6,167
561
47
4
0
224,665
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role