Player Matchup

Medusa
Medusa
DariusBlackList1
Medusa
Level 67
God Stats
2W - 1L
1,651 SR
Queue Stats
6W - 11L
1,443 Elo+
Solo
Bacchus
Bacchus
Reflect Respect
Bacchus
Level 145
God Stats
73W - 61L
1,560 SR
Queue Stats
203W - 184L
1,611 Elo+
Solo
Eset
Eset
Somechuy
Eset
Level 108
God Stats
1W - 0L
1,550 SR
Queue Stats
9W - 3L
1,600 Elo+
Solo
Team Averages
Level 107
1,587 SR
1,552 Elo+

VS

Team Averages
Level 87
1,578 SR
1,572 Elo+
Raijin
Raijin
DMNDC
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 119L
1,608 Elo+
Solo
Sylvanus
Sylvanus
TheSaltySkeleton
Sylvanus
Level 48
God Stats
16W - 5L
1,671 SR
Queue Stats
140W - 97L
1,548 Elo+
Party 1
Bellona
Bellona
WackyRaptor
Bellona
Level 106
God Stats
10W - 7L
1,562 SR
Queue Stats
167W - 131L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
4,719
944
2,112
2,322
679
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
2 / 0 / 2
4,745
949
1,130
3,352
2,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
8
0 / 0 / 4
4,380
876
3,716
2,558
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DMNDC
Raijin
3
0 / 0 / 0
3,342
668
0
0
0
7
0 / 2 / 0
3,591
718
1,122
3,870
1,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
WackyRaptor
Bellona
7
0 / 2 / 0
3,599
720
2,499
4,053
1,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
4
Kills
0
0
Deaths
4
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
DMNDC
Raijin
0
0
0
0
W
2
0
2
3
W
2
0
2
3
W
Eset
0
0
4
2
L
0
2
0
0
L
Bellona
WackyRaptor
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,958
Damage
3,621
8,232
Taken
7,923
3,837
Mitigated
3,457
4,037
Healing
778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
DMNDC
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
2,112
832
0
1,268
2,322
679
691
40
2,282
0
16,568
W
1,130
178
0
1,392
3,352
2,372
168
609
2,743
4,089
0
W
Eset
3,716
539
540
837
2,558
786
391
659
1,899
12,687
0
L
1,122
210
148
330
3,870
1,462
0
2,291
1,423
2,884
424
L
Bellona
WackyRaptor
Bellona
2,499
487
0
300
4,053
1,995
0
2,341
1,524
0
8,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,844
Gold Earned
10,532
70
Minions Killed
23
3
Camps Cleared
1
283,517
Distance Traveled
192,102
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,342
668
0
0
0
1,358
0
W
Medusa
4,719
944
27
5
2
91,411
2
W
Bacchus
4,745
949
6
1
0
105,172
3
W
Eset
4,380
876
37
7
1
86,934
1
L
Sylvanus
3,591
718
6
1
1
87,161
2
L
Bellona
3,599
720
17
3
0
103,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role