Player Matchup

Ganesha
Ganesha
DaddoJeff
Ganesha
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 161L
1,602 Elo+
Party 1
Gilgamesh
Gilgamesh
Dard21
Gilgamesh
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 53L
1,574 Elo+
Solo
Tyr
Tyr
MetalViking2836
Tyr
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 109L
1,569 Elo+
Party 1
Thanatos
Thanatos
Stivf
Thanatos
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 62L
1,490 Elo+
Solo
Merlin
Merlin
raydominius34
Merlin
Level 28
God Stats
1W - 1L
1,756 SR
Queue Stats
7W - 18L
1,336 Elo+
Solo
Team Averages
Level 47
1,551 SR
1,514 Elo+

VS

Team Averages
Level 50
1,504 SR
1,454 Elo+
Sol
Sol
Aoedine
Sol
Level 29
God Stats
4W - 4L
1,427 SR
Queue Stats
340W - 392L
1,428 Elo+
Solo
Raijin
Raijin
ElAutocrata
Raijin
Level 64
God Stats
4W - 7L
1,471 SR
Queue Stats
257W - 262L
1,396 Elo+
Party 2
Sun Wukong
Sun Wukong
GodLikeChanclas
Sun Wukong
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 18L
1,553 Elo+
Solo
Tiamat
Tiamat
WaitBleed
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 115L
1,509 Elo+
Solo
Janus
Janus
eldemocrata
Janus
Level 109
God Stats
9W - 3L
1,623 SR
Queue Stats
317W - 323L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DaddoJeff
Ganesha
14
0 / 6 / 10
7,995
800
6,810
18,413
22,192
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Dard21
Gilgamesh
15
5 / 6 / 4
9,086
909
10,948
24,142
17,027
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 4 / 7
7,442
744
2,295
9,766
15,547
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
Stivf
Thanatos
14
5 / 6 / 5
8,751
875
9,344
14,900
8,820
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 6 / 7
8,179
818
7,604
8,817
3,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
9 / 3 / 13
10,156
1,016
20,303
10,812
3,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
13
1 / 3 / 18
8,264
826
11,656
7,767
2,264
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
GodLikeChanclas
Sun Wukong
14
6 / 3 / 11
8,934
893
9,351
10,284
10,446
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
WaitBleed
Tiamat
15
1 / 1 / 22
9,017
902
11,515
7,930
4,366
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 1 / 12
10,360
1,036
12,320
5,636
2,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
104
11
Kills
28
28
Deaths
11
33
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Sol
9
3
13
5.17
L
Ganesha
DaddoJeff
Ganesha
0
6
10
0.83
L
Gilgamesh
Dard21
Gilgamesh
5
6
4
1.17
W
Raijin
1
3
18
3.33
W
Sun Wukong
GodLikeChanclas
Sun Wukong
6
3
11
3.83
L
0
4
7
0.88
L
Thanatos
Stivf
Thanatos
5
6
5
1.25
W
Tiamat
WaitBleed
Tiamat
1
1
22
12
W
11
1
12
17
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,001
Damage
65,145
76,038
Taken
42,429
67,131
Mitigated
22,630
25,040
Healing
20,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
20,303
3,460
1,227
4,175
10,812
3,391
1,337
2,966
7,846
27,685
0
L
Ganesha
DaddoJeff
Ganesha
6,810
477
1,640
2,183
18,413
22,192
259
13,192
5,221
14,691
0
L
Gilgamesh
Dard21
Gilgamesh
10,948
2,163
1,678
6,298
24,142
17,027
275
18,171
5,971
0
20,577
W
Raijin
11,656
1,026
1,837
1,689
7,767
2,264
751
2,625
5,142
17,139
0
W
Sun Wukong
GodLikeChanclas
Sun Wukong
9,351
1,691
1,700
2,328
10,284
10,446
753
3,370
6,914
501
12,966
L
2,295
383
1,144
1,316
9,766
15,547
253
8,415
1,351
0
5,380
L
Thanatos
Stivf
Thanatos
9,344
1,442
2,248
6,629
14,900
8,820
325
9,788
5,112
0
18,096
W
Tiamat
WaitBleed
Tiamat
11,515
1,240
1,499
2,870
7,930
4,366
1,167
3,690
4,240
20,205
0
W
12,320
310
1,501
1,674
5,636
2,163
1,124
1,763
3,873
31,247
0
L
7,604
431
674
1,230
8,817
3,545
560
6,331
2,486
22,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,453
Gold Earned
46,731
91
Minions Killed
106
0
Camps Cleared
0
931,003
Distance Traveled
978,854
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,156
1,016
18
2
0
174,170
1
L
Ganesha
7,995
800
0
0
0
190,848
1
L
Gilgamesh
9,086
909
24
2
0
192,024
0
W
Raijin
8,264
826
6
1
0
177,843
1
W
Sun Wukong
8,934
893
7
1
0
208,333
0
L
Tyr
7,442
744
13
1
0
191,130
0
L
Thanatos
8,751
875
19
2
0
194,028
2
W
Tiamat
9,017
902
22
2
0
212,453
1
W
Janus
10,360
1,036
53
5
0
206,055
1
L
Merlin
8,179
818
35
4
0
162,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role