Player Matchup

Chaac
Chaac
Aboutjelly
Chaac
Level 28
God Stats
2W - 1L
1,641 SR
Queue Stats
116W - 89L
1,486 Elo+
Party 3
Bacchus
Bacchus
Mahong6771
Bacchus
Level 16
God Stats
4W - 0L
1,747 SR
Queue Stats
41W - 22L
1,463 Elo+
Party 3
Ah Puch
Ah Puch
Slickp00p
Ah Puch
Level 65
God Stats
1W - 4L
1,793 SR
Queue Stats
5W - 9L
1,436 Elo+
Party 3
Medusa
Medusa
VVe R Nate
Medusa
Level 41
God Stats
1W - 0L
1,334 SR
Queue Stats
18W - 11L
1,698 Elo+
Party 3
Ra
Ra
seHONGxy50
Ra
Level 16
God Stats
20W - 11L
1,641 SR
Queue Stats
53W - 43L
1,429 Elo+
Party 3
Team Averages
Level 33
1,631 SR
1,502 Elo+

VS

Team Averages
Level 39
1,538 SR
1,362 Elo+
Ah Muzen Cab
Ah Muzen Cab
Blind Push
Ah Muzen Cab
Level 108
God Stats
1W - 1L
1,590 SR
Queue Stats
2W - 7L
1,263 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Duncan166515
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 66L
1,480 Elo+
Party 2
Gilgamesh
Gilgamesh
Smoke7793
Gilgamesh
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,163 Elo+
Party 1
Bacchus
Bacchus
White_Chicks_98
Bacchus
Level 29
God Stats
5W - 4L
1,589 SR
Queue Stats
77W - 82L
1,437 Elo+
Solo
Nu Wa
Nu Wa
moirasween
Nu Wa
Level 29
God Stats
32W - 32L
1,511 SR
Queue Stats
169W - 181L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
11 / 1 / 5
11,083
616
12,127
14,150
7,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
Mahong6771
Bacchus
13
3 / 2 / 10
8,816
490
7,793
12,647
15,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Slickp00p
Ah Puch
16
3 / 4 / 6
10,027
557
8,133
11,752
4,527
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
VVe R Nate
Medusa
18
9 / 3 / 1
10,933
607
9,469
13,878
5,006
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 1 / 3
9,619
534
9,771
9,001
3,592
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Blind Push
Ah Muzen Cab
12
3 / 6 / 2
7,953
442
6,516
10,723
3,131
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Duncan166515
Tsukuyomi
10
3 / 11 / 2
7,274
404
7,648
14,832
5,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Smoke7793
Gilgamesh
15
5 / 4 / 4
9,849
547
10,038
15,638
10,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 5 / 0
6,988
388
4,164
12,886
7,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nu Wa
13
0 / 7 / 4
7,420
412
9,736
9,650
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
32
Kills
11
11
Deaths
33
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
11
1
5
13.5
L
Ah Muzen Cab
Blind Push
Ah Muzen Cab
3
6
2
0.67
L
Tsukuyomi
Duncan166515
Tsukuyomi
3
11
2
0.36
W
Bacchus
Mahong6771
Bacchus
3
2
10
4
W
Ah Puch
Slickp00p
Ah Puch
3
4
6
1.5
L
Gilgamesh
Smoke7793
Gilgamesh
5
4
4
1.75
W
Medusa
VVe R Nate
Medusa
9
3
1
3.17
L
0
5
0
0
L
Nu Wa
0
7
4
0.29
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,293
Damage
38,102
61,428
Taken
63,729
36,191
Mitigated
29,012
24,172
Healing
7,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
12,127
1,075
0
9,388
14,150
7,524
0
3,308
10,842
0
85,347
L
Ah Muzen Cab
Blind Push
Ah Muzen Cab
6,516
2,797
0
1,562
10,723
3,131
0
5,171
5,486
0
31,239
L
Tsukuyomi
Duncan166515
Tsukuyomi
7,648
2,639
0
1,293
14,832
5,511
0
4,367
10,465
0
32,122
W
Bacchus
Mahong6771
Bacchus
7,793
961
0
3,537
12,647
15,542
0
2,863
9,784
23,829
0
W
Ah Puch
Slickp00p
Ah Puch
8,133
659
36
2,480
11,752
4,527
1,836
2,391
9,361
73,831
0
L
Gilgamesh
Smoke7793
Gilgamesh
10,038
2,886
0
1,517
15,638
10,158
0
3,567
11,971
9,459
48,642
W
Medusa
VVe R Nate
Medusa
9,469
3,916
0
4,284
13,878
5,006
2,466
2,277
11,601
0
78,197
L
4,164
157
0
2,167
12,886
7,624
0
8,408
4,174
26,893
0
L
Nu Wa
9,736
2,674
205
827
9,650
2,588
237
3,698
5,936
44,420
0
W
9,771
1,421
1,645
2,802
9,001
3,592
260
4,510
4,491
63,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,478
Gold Earned
39,484
578
Minions Killed
340
0
Camps Cleared
0
1,668,292
Distance Traveled
1,444,316
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,083
616
135
8
0
352,856
0
L
Ah Muzen Cab
7,953
442
47
3
0
277,389
2
L
Tsukuyomi
7,274
404
52
3
0
257,845
0
W
Bacchus
8,816
490
34
2
0
365,341
1
W
Ah Puch
10,027
557
152
8
0
276,964
3
L
Gilgamesh
9,849
547
112
6
0
340,999
0
W
Medusa
10,933
607
133
7
0
341,177
6
L
Bacchus
6,988
388
41
2
0
302,607
0
L
Nu Wa
7,420
412
88
5
0
265,476
0
W
Ra
9,619
534
124
7
0
331,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role