Player Matchup

Ymir
Ymir
Lorinvelton
Ymir
Level 24
God Stats
3W - 2L
1,529 SR
Queue Stats
33W - 29L
1,448 Elo+
Party 1
Hel
Hel
NobiIe
Hel
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
141W - 102L
1,639 Elo+
Solo
Neith
Neith
ReiDoOceanos
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,228 Elo+
Party 1
Fenrir
Fenrir
Snöwz
Fenrir
Level 28
God Stats
3W - 2L
1,578 SR
Queue Stats
41W - 37L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
yAxeey
Gilgamesh
Level 27
God Stats
7W - 2L
1,664 SR
Queue Stats
41W - 37L
1,481 Elo+
Party 1
Team Averages
Level 22
1,554 SR
1,456 Elo+

VS

Team Averages
Level 17
1,738 SR
1,512 Elo+
Janus
Janus
AbledChart79273
Janus
Level 5
God Stats
8W - 9L
1,742 SR
Queue Stats
43W - 38L
1,443 Elo+
Solo
Mercury
Mercury
ExecutorCrow
Mercury
Level 21
God Stats
11W - 6L
1,696 SR
Queue Stats
79W - 70L
1,525 Elo+
Party 2
Ganesha
Ganesha
HatiWolff
Ganesha
Level 29
God Stats
11W - 5L
1,694 SR
Queue Stats
48W - 58L
1,415 Elo+
Solo
Achilles
Achilles
iBulleTz
Achilles
Level 26
God Stats
8W - 4L
2,056 SR
Queue Stats
97W - 85L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
jaozezza0
Cthulhu
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 4
5,344
594
2,956
4,663
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
NobiIe
Hel
10
4 / 3 / 1
5,827
647
4,740
6,817
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 1 / 4
5,174
575
4,458
3,039
937
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Snöwz
Fenrir
9
7 / 2 / 1
6,249
694
5,263
6,051
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
yAxeey
Gilgamesh
9
5 / 2 / 3
5,829
648
4,700
5,505
2,894
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,705
523
2,277
4,069
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
ExecutorCrow
Mercury
8
4 / 6 / 2
5,469
608
3,727
6,347
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
HatiWolff
Ganesha
6
0 / 1 / 4
4,503
500
2,513
4,014
1,778
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Achilles
iBulleTz
Achilles
8
3 / 3 / 3
5,260
584
4,920
7,233
4,595
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
jaozezza0
Cthulhu
7
1 / 5 / 4
4,650
517
2,852
7,213
4,584
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
20
Kills
9
9
Deaths
20
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Mercury
ExecutorCrow
Mercury
4
6
2
0.83
L
Ganesha
HatiWolff
Ganesha
0
1
4
2
W
2
1
4
4
W
Hel
NobiIe
Hel
4
3
1
1.5
W
2
1
4
4
W
Fenrir
Snöwz
Fenrir
7
2
1
3.75
L
Achilles
iBulleTz
Achilles
3
3
3
1.5
L
Cthulhu
jaozezza0
Cthulhu
1
5
4
0.6
W
Gilgamesh
yAxeey
Gilgamesh
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,117
Damage
16,289
26,075
Taken
28,876
11,571
Mitigated
14,039
7,933
Healing
4,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,277
507
0
260
4,069
1,045
0
1,994
1,909
15,413
0
L
Mercury
ExecutorCrow
Mercury
3,727
1,842
0
237
6,347
2,037
167
892
5,381
0
13,102
L
Ganesha
HatiWolff
Ganesha
2,513
167
545
1,017
4,014
1,778
0
1,580
2,434
5,749
0
W
2,956
739
0
1,026
4,663
2,633
25
2,374
2,289
14,648
0
W
Hel
NobiIe
Hel
4,740
521
98
3,240
6,817
2,804
297
2,293
4,274
28,674
0
W
4,458
2,591
0
539
3,039
937
373
939
2,100
0
22,465
W
Fenrir
Snöwz
Fenrir
5,263
2,022
0
2,438
6,051
2,303
171
466
5,585
0
27,339
L
Achilles
iBulleTz
Achilles
4,920
1,447
0
2,099
7,233
4,595
114
1,886
5,265
0
17,971
L
Cthulhu
jaozezza0
Cthulhu
2,852
493
0
746
7,213
4,584
689
963
6,191
15,608
0
W
Gilgamesh
yAxeey
Gilgamesh
4,700
1,482
0
592
5,505
2,894
66
1,320
4,185
0
16,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,423
Gold Earned
24,587
211
Minions Killed
109
0
Camps Cleared
0
863,525
Distance Traveled
809,942
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,705
523
36
4
0
113,497
0
L
Mercury
5,469
608
21
2
0
197,281
1
L
Ganesha
4,503
500
3
0
0
148,211
0
W
Ymir
5,344
594
12
1
0
150,027
4
W
Hel
5,827
647
60
7
0
167,621
0
W
Neith
5,174
575
46
5
0
173,199
1
W
Fenrir
6,249
694
47
5
0
182,700
1
L
Achilles
5,260
584
25
3
0
185,490
2
L
Cthulhu
4,650
517
24
3
0
165,463
1
W
Gilgamesh
5,829
648
46
5
0
189,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role