Player Matchup

Ra
Ra
Aequitas82
Ra
Level 65
God Stats
0W - 3L
1,204 SR
Queue Stats
240W - 279L
1,422 Elo+
Party 4
Izanami
Izanami
Carnage113
Izanami
Level 68
God Stats
32W - 29L
1,505 SR
Queue Stats
273W - 329L
1,440 Elo+
Party 4
Bellona
Bellona
JayRaky
Bellona
Level 49
God Stats
65W - 83L
1,478 SR
Queue Stats
81W - 114L
1,433 Elo+
Party 1
Cliodhna
Cliodhna
KUUJJUAK
Cliodhna
Level 68
God Stats
21W - 20L
1,489 SR
Queue Stats
140W - 174L
1,447 Elo+
Party 1
Ares
Ares
RampagingVikin
Ares
Level 29
God Stats
1W - 1L
1,721 SR
Queue Stats
7W - 12L
1,355 Elo+
Party 4
Team Averages
Level 56
1,479 SR
1,419 Elo+

VS

Team Averages
Level 81
1,565 SR
1,475 Elo+
Geb
Geb
Curseeed
Geb
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,446 Elo+
Party 3
Susano
Susano
EstebandooDNZ
Susano
Level 119
God Stats
2W - 1L
1,734 SR
Queue Stats
582W - 541L
1,496 Elo+
Solo
Izanami
Izanami
Frecklysphinx06
Izanami
Level 48
God Stats
126W - 80L
1,580 SR
Queue Stats
253W - 201L
1,506 Elo+
Party 2
Neith
Neith
Joeyvintage4
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,429 Elo+
Party 3
Kuzenbo
Kuzenbo
Smurf728
Kuzenbo
Level 142
God Stats
21W - 17L
1,513 SR
Queue Stats
1,100W - 1,013L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 0
7,513
501
3,351
10,445
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Carnage113
Izanami
12
0 / 5 / 3
6,746
450
5,853
9,318
3,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
JayRaky
Bellona
12
2 / 3 / 0
7,553
504
8,245
10,460
6,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
KUUJJUAK
Cliodhna
12
0 / 4 / 2
6,863
458
6,617
12,677
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 3 / 2
7,425
495
7,082
11,848
12,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 11
7,984
532
5,124
12,101
6,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 2 / 5
8,787
586
11,323
12,283
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 3
8,779
585
6,764
7,069
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
6 / 2 / 6
9,011
601
11,139
8,285
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Smurf728
Kuzenbo
14
5 / 1 / 0
8,724
582
6,462
11,383
12,040
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
22
22
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
L
Izanami
Carnage113
Izanami
0
5
3
0.3
W
1
3
11
2.17
W
6
2
5
4.25
W
4
1
3
5.5
L
Bellona
JayRaky
Bellona
2
3
0
0.67
W
6
2
6
4.5
L
Cliodhna
KUUJJUAK
Cliodhna
0
4
2
0.25
L
3
3
2
1.33
W
Kuzenbo
Smurf728
Kuzenbo
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,148
Damage
40,812
54,748
Taken
51,121
30,408
Mitigated
27,811
13,185
Healing
16,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,351
189
53
2,669
10,445
3,576
188
588
9,857
43,937
0
L
Izanami
Carnage113
Izanami
5,853
3,330
0
1,388
9,318
3,170
920
2,392
6,926
0
48,302
W
5,124
829
2,067
2,610
12,101
6,388
0
4,800
7,213
17,410
0
W
11,323
3,771
0
4,853
12,283
4,096
0
1,374
10,789
0
56,966
W
6,764
4,338
0
836
7,069
2,668
3,760
1,404
5,659
0
70,664
L
Bellona
JayRaky
Bellona
8,245
2,987
0
1,848
10,460
6,377
0
4,240
6,220
249
43,756
W
11,139
5,410
0
2,754
8,285
2,619
2,727
1,308
6,885
0
56,778
L
Cliodhna
KUUJJUAK
Cliodhna
6,617
423
0
3,838
12,677
5,113
0
1,132
11,545
0
47,467
L
7,082
871
294
3,095
11,848
12,172
246
3,234
8,614
17,968
0
W
Kuzenbo
Smurf728
Kuzenbo
6,462
1,317
26
3,786
11,383
12,040
8
1,384
9,999
43,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,100
Gold Earned
43,285
401
Minions Killed
456
0
Camps Cleared
0
1,358,652
Distance Traveled
1,459,647
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,513
501
102
7
0
251,454
3
L
Izanami
6,746
450
101
7
0
253,685
4
W
Geb
7,984
532
16
1
0
298,481
4
W
Susano
8,787
586
98
7
0
333,794
5
W
Izanami
8,779
585
144
10
0
272,107
5
L
Bellona
7,553
504
95
6
0
284,013
0
W
Neith
9,011
601
99
7
0
263,972
5
L
Cliodhna
6,863
458
78
5
0
307,372
0
L
Ares
7,425
495
25
2
0
262,128
5
W
Kuzenbo
8,724
582
99
7
0
291,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role