Player Matchup

Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Gemini_Cough
Fenrir
Level 45
God Stats
14W - 23L
1,379 SR
Queue Stats
107W - 204L
1,223 Elo+
Party 3
Cupid
Cupid
InaneBurrito79
Cupid
Level 122
God Stats
10W - 10L
1,559 SR
Queue Stats
703W - 615L
1,559 Elo+
Party 1
Nu Wa
Nu Wa
Thisslestar
Nu Wa
Level 29
God Stats
7W - 19L
1,252 SR
Queue Stats
78W - 163L
1,214 Elo+
Party 3
Baron Samedi
Baron Samedi
yousifvibe
Baron Samedi
Level 13
God Stats
0W - 2L
1,352 SR
Queue Stats
2W - 6L
1,801 Elo+
Party 1
Team Averages
Level 73
1,408 SR
1,459 Elo+

VS

Team Averages
Level 118
1,393 SR
1,444 Elo+
Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
AyalaGamer12
Janus
Level 118
God Stats
3W - 3L
1,446 SR
Queue Stats
129W - 155L
1,406 Elo+
Party 2
Danzaburou
Danzaburou
DreamON24
Danzaburou
Level 49
God Stats
8W - 9L
1,208 SR
Queue Stats
299W - 374L
1,337 Elo+
Party 2
Camazotz
Camazotz
MayoNM
Camazotz
Level 124
God Stats
7W - 2L
1,307 SR
Queue Stats
130W - 107L
1,606 Elo+
Solo
Yemoja
Yemoja
eberindesing
Yemoja
Level 151
God Stats
30W - 37L
1,506 SR
Queue Stats
394W - 453L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
0 / 3 / 3
5,752
383
2,487
9,326
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
7
0 / 3 / 0
5,487
366
1,137
6,895
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
8 / 4 / 1
8,904
594
10,896
11,311
3,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 7 / 1
7,932
529
9,197
8,337
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
yousifvibe
Baron Samedi
11
2 / 4 / 2
6,864
458
5,463
8,856
3,705
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
8 / 2 / 2
8,675
578
7,667
7,017
5,360
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
5 / 3 / 3
8,346
556
5,117
8,261
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
DreamON24
Danzaburou
11
2 / 3 / 1
6,678
445
4,450
6,710
1,757
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Camazotz
MayoNM
Camazotz
14
3 / 2 / 5
8,301
553
7,998
12,553
4,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
13
3 / 3 / 5
8,123
542
5,240
11,258
7,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
12
Kills
21
21
Deaths
13
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
3
3
0.5
W
Odin
 
Odin
8
2
2
4.5
W
5
3
3
2.17
W
Danzaburou
DreamON24
Danzaburou
2
3
1
0.83
L
Fenrir
0
3
0
0
L
8
4
1
2.13
W
Camazotz
MayoNM
Camazotz
3
2
5
2.75
L
2
7
1
0.36
W
Yemoja
3
3
5
1.83
L
Baron Samedi
yousifvibe
Baron Samedi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,180
Damage
30,472
44,725
Taken
45,799
15,276
Mitigated
21,843
10,098
Healing
12,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,487
1,269
0
1,384
9,326
4,100
0
2,794
6,408
12,283
0
W
Odin
 
Odin
7,667
1,239
0
1,500
7,017
5,360
142
4,767
1,896
0
47,221
W
5,117
419
0
483
8,261
2,469
0
2,439
5,730
50,425
0
W
Danzaburou
DreamON24
Danzaburou
4,450
1,766
0
1,115
6,710
1,757
625
1,575
5,043
0
27,236
L
Fenrir
1,137
393
0
2,620
6,895
1,872
0
0
6,895
0
17,284
L
10,896
7,749
29
3,483
11,311
3,725
1,016
4,192
6,999
0
56,633
W
Camazotz
MayoNM
Camazotz
7,998
2,436
0
5,736
12,553
4,720
0
3,918
8,519
0
62,258
L
9,197
2,840
0
1,152
8,337
1,874
754
0
8,337
35,036
0
W
Yemoja
5,240
917
1,041
3,023
11,258
7,537
545
3,712
7,464
32,899
0
L
Baron Samedi
yousifvibe
Baron Samedi
5,463
521
174
1,256
8,856
3,705
306
3,020
5,729
33,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,939
Gold Earned
40,123
289
Minions Killed
415
0
Camps Cleared
0
1,170,473
Distance Traveled
1,344,423
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,752
383
23
2
0
253,240
2
W
Odin
8,675
578
99
7
0
274,754
0
W
Janus
8,346
556
105
7
0
270,653
6
W
Danzaburou
6,678
445
47
3
0
232,065
0
L
Fenrir
5,487
366
48
3
0
204,666
2
L
Cupid
8,904
594
96
6
0
238,151
0
W
Camazotz
8,301
553
110
7
0
323,972
4
L
Nu Wa
7,932
529
67
4
0
231,006
0
W
Yemoja
8,123
542
54
4
0
242,979
1
L
Baron Samedi
6,864
458
55
4
0
243,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role