Player Matchup

Tyr
Tyr
 
Tyr
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Commando-1011
Gilgamesh
Level 65
God Stats
25W - 21L
1,534 SR
Queue Stats
208W - 224L
1,483 Elo+
Party 2
Ymir
Ymir
Daddy_Dignard
Ymir
Level 18
God Stats
10W - 6L
1,587 SR
Queue Stats
30W - 29L
1,443 Elo+
Party 2
Sol
Sol
Fire_King7001
Sol
Level 48
God Stats
18W - 24L
1,396 SR
Queue Stats
163W - 190L
1,342 Elo+
Solo
Apollo
Apollo
Mountain_Dewz_69
Apollo
Level 68
God Stats
11W - 2L
1,749 SR
Queue Stats
102W - 112L
1,438 Elo+
Party 2
Team Averages
Level 47
1,553 SR
1,441 Elo+

VS

Team Averages
Level 71
1,431 SR
1,400 Elo+
Set
Set
B1ack1nfern0
Set
Level 112
God Stats
20W - 23L
1,520 SR
Queue Stats
537W - 572L
1,467 Elo+
Party 1
Bellona
Bellona
HaloMaster117
Bellona
Level 129
God Stats
20W - 19L
1,455 SR
Queue Stats
307W - 351L
1,509 Elo+
Party 1
Neith
Neith
Prettyred13
Neith
Level 32
God Stats
5W - 6L
1,270 SR
Queue Stats
18W - 31L
1,302 Elo+
Solo
Scylla
Scylla
Yankeekid
Scylla
Level 64
God Stats
5W - 6L
1,400 SR
Queue Stats
108W - 119L
1,461 Elo+
Party 1
Terra
Terra
xXUnDeadKvng
Terra
Level 18
God Stats
1W - 2L
1,512 SR
Queue Stats
6W - 17L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 3 / 3
7,791
599
7,166
11,770
9,193
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Commando-1011
Gilgamesh
12
3 / 2 / 5
7,494
576
4,381
8,949
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 4
6,521
502
1,891
5,881
4,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 1 / 2
8,198
631
9,379
8,237
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
4 / 2 / 3
7,000
538
8,798
7,368
2,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,570
582
4,509
9,778
5,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
12
1 / 3 / 2
7,164
551
8,141
11,607
9,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 4 / 3
5,181
399
3,179
8,611
2,688
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
Yankeekid
Scylla
14
5 / 2 / 0
8,070
621
5,609
5,615
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 4
5,846
450
1,973
10,652
8,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
15
Kills
8
9
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
3
3
0.83
L
2
4
2
0.75
W
Gilgamesh
Commando-1011
Gilgamesh
3
2
5
2.75
W
2
1
4
4
W
5
1
2
6
L
Bellona
1
3
2
0.67
W
4
2
3
2.75
L
0
4
3
0.38
L
Scylla
Yankeekid
Scylla
5
2
0
2.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,615
Damage
23,411
42,205
Taken
46,263
24,037
Mitigated
27,481
15,609
Healing
13,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,166
483
0
3,714
11,770
9,193
0
1,989
9,781
10,124
40,067
L
4,509
2,486
0
3,412
9,778
5,055
0
3,679
6,099
0
47,789
W
Gilgamesh
Commando-1011
Gilgamesh
4,381
1,297
0
2,969
8,949
5,082
0
2,564
6,243
0
47,402
W
1,891
552
1,049
1,590
5,881
4,642
284
604
5,277
17,131
0
W
9,379
3,929
0
3,713
8,237
2,929
1,807
2,846
5,255
45,800
5,170
L
Bellona
8,141
2,076
272
3,614
11,607
9,406
505
3,587
8,020
8,603
37,411
W
8,798
4,995
0
2,574
7,368
2,191
1,788
1,602
5,726
0
45,509
L
3,179
874
0
1,274
8,611
2,688
0
1,259
7,352
0
24,162
L
Scylla
Yankeekid
Scylla
5,609
355
84
939
5,615
1,861
0
2,620
2,995
40,428
0
L
1,973
530
575
3,736
10,652
8,471
0
1,283
9,369
8,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,004
Gold Earned
33,831
407
Minions Killed
333
0
Camps Cleared
0
1,256,156
Distance Traveled
1,229,047
22
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,791
599
110
8
0
280,803
3
L
Set
7,570
582
110
8
0
284,086
0
W
Gilgamesh
7,494
576
89
7
0
276,007
9
W
Ymir
6,521
502
27
2
0
227,851
0
W
Sol
8,198
631
96
7
0
236,525
6
L
Bellona
7,164
551
100
8
0
255,185
0
W
Apollo
7,000
538
85
7
0
234,970
4
L
Neith
5,181
399
31
2
0
213,684
2
L
Scylla
8,070
621
80
6
0
227,380
0
L
Terra
5,846
450
12
1
0
248,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role