Player Matchup

Anubis
Anubis
Bowserruler
Anubis
Level 87
God Stats
2W - 1L
1,685 SR
Queue Stats
12W - 14L
1,313 Elo+
Party 1
Fenrir
Fenrir
DrPilachuca
Fenrir
Level 146
God Stats
1W - 0L
1,637 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Kagarman
Anhur
Level 29
God Stats
1W - 0L
1,748 SR
Queue Stats
5W - 9L
1,160 Elo+
Party 1
Team Averages
Level 87
1,690 SR
1,325 Elo+

VS

Team Averages
Level 13
1,500 SR
1,336 Elo+
Fenrir
Fenrir
KeeganKM2005200
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
1,224 Elo+
Party 2
Medusa
Medusa
KingOrangey
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,285 Elo+
Solo
Neith
Neith
MooseDontCare
Neith
Level 9
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
3 / 1 / 18
9,240
770
9,623
7,679
3,002
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
13
9 / 1 / 10
9,996
833
8,298
11,492
9,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Kagarman
Anhur
13
9 / 1 / 8
9,247
771
5,680
6,886
6,886
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,752
646
3,638
12,759
2,812
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
11
1 / 8 / 1
7,220
602
6,709
9,438
1,879
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 5 / 1
6,467
539
3,551
8,008
2,128
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
21
Kills
3
3
Deaths
21
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
1
18
12
W
Fenrir
9
1
10
14
W
Anhur
Kagarman
Anhur
9
1
8
13
L
2
8
1
0.31
L
Medusa
1
8
1
0.19
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,601
Damage
13,898
26,057
Taken
30,205
19,184
Mitigated
6,819
10,472
Healing
472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
9,623
290
1,023
3,850
7,679
3,002
902
66
6,989
39,560
0
W
Fenrir
8,298
2,259
0
3,501
11,492
9,296
522
854
10,638
148
20,398
W
Anhur
Kagarman
Anhur
5,680
2,225
271
1,827
6,886
6,886
1,005
329
6,557
0
18,131
L
3,638
495
0
258
12,759
2,812
0
4,398
8,361
0
12,294
L
Medusa
6,709
2,251
0
80
9,438
1,879
0
2,647
6,791
0
22,921
L
3,551
1,833
0
134
8,008
2,128
0
3,108
4,900
0
14,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,483
Gold Earned
21,439
116
Minions Killed
71
6
Camps Cleared
2
628,580
Distance Traveled
539,985
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,240
770
69
6
2
198,249
4
W
Fenrir
9,996
833
18
2
2
233,843
1
W
Anhur
9,247
771
29
2
2
196,488
1
L
Fenrir
7,752
646
19
2
2
181,764
3
L
Medusa
7,220
602
35
3
0
206,805
0
L
Neith
6,467
539
17
1
0
151,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role