Player Matchup

Ymir
Ymir
ItDoesBoth
Ymir
Level 15
God Stats
1W - 0L
1,785 SR
Queue Stats
44W - 2L
2,026 Elo+
Party 1
Skadi
Skadi
NickGurs
Skadi
Level 15
God Stats
3W - 1L
1,719 SR
Queue Stats
67W - 4L
1,966 Elo+
Party 1
Eset
Eset
VaccineMandate
Eset
Level 15
God Stats
3W - 0L
1,739 SR
Queue Stats
47W - 3L
1,878 Elo+
Party 1
Team Averages
Level 15
1,747 SR
1,957 Elo+

VS

Team Averages
Level 83
1,637 SR
1,632 Elo+
Merlin
Merlin
QuantumShift123
Merlin
Level 65
God Stats
0W - 1L
1,678 SR
Queue Stats
1W - 1L
1,771 Elo+
Party 2
Cthulhu
Cthulhu
afish37
Cthulhu
Level 28
God Stats
0W - 2L
1,378 SR
Queue Stats
0W - 2L
1,280 Elo+
Party 2
Anhur
Anhur
rogu3fg
Anhur
Level 155
God Stats
1W - 1L
1,856 SR
Queue Stats
6W - 2L
1,845 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 15
8,306
831
4,380
9,459
12,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
NickGurs
Skadi
13
7 / 1 / 7
8,264
826
8,560
5,896
2,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
8 / 2 / 4
8,560
856
11,316
6,770
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,162
616
4,751
7,002
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
afish37
Cthulhu
9
0 / 4 / 2
6,428
643
4,233
10,169
10,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
rogu3fg
Anhur
10
2 / 5 / 1
7,144
714
4,132
10,136
3,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
15
Kills
3
3
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
15
7.5
W
Skadi
NickGurs
Skadi
7
1
7
10.5
L
1
6
1
0.25
W
8
2
4
5
L
Cthulhu
afish37
Cthulhu
0
4
2
0.25
L
Anhur
rogu3fg
Anhur
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,256
Damage
13,116
22,125
Taken
27,307
17,954
Mitigated
16,154
5,665
Healing
4,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,380
1,166
0
1,621
9,459
12,584
99
3,120
6,044
13,038
0
W
Skadi
NickGurs
Skadi
8,560
3,847
0
1,150
5,896
2,610
1,867
1,992
3,758
0
32,834
L
4,751
324
0
946
7,002
2,468
0
4,395
2,607
16,113
0
W
11,316
1,113
660
2,234
6,770
2,760
561
3,431
3,032
31,823
0
L
Cthulhu
afish37
Cthulhu
4,233
307
159
1,637
10,169
10,035
0
4,696
5,473
7,740
0
L
Anhur
rogu3fg
Anhur
4,132
2,287
0
1,258
10,136
3,651
0
6,825
3,311
0
20,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,130
Gold Earned
19,734
130
Minions Killed
96
8
Camps Cleared
1
564,403
Distance Traveled
452,693
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,306
831
10
1
2
187,269
0
W
Skadi
8,264
826
72
7
4
183,731
2
L
Merlin
6,162
616
29
3
0
159,784
1
W
Eset
8,560
856
48
5
2
193,403
1
L
Cthulhu
6,428
643
11
1
0
144,004
2
L
Anhur
7,144
714
56
6
1
148,905
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role