Player Matchup

Baron Samedi
Baron Samedi
ExecutorCrow
Baron Samedi
Level 21
God Stats
5W - 6L
1,516 SR
Queue Stats
79W - 70L
1,534 Elo+
Party 3
Zeus
Zeus
Nickvariado
Zeus
Level 47
God Stats
4W - 3L
1,674 SR
Queue Stats
207W - 271L
1,457 Elo+
Party 1
Set
Set
altair0703
Set
Level 23
God Stats
7W - 5L
1,938 SR
Queue Stats
59W - 58L
1,506 Elo+
Party 1
Mulan
Mulan
giorno_giovana_v
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,464 Elo+
Party 1
Heimdallr
Heimdallr
iBulleTz
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 85L
1,526 Elo+
Party 3
Team Averages
Level 28
1,626 SR
1,497 Elo+

VS

Team Averages
Level 45
1,687 SR
1,562 Elo+
Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CastigoDeDeuS29
Ganesha
Level 21
God Stats
1W - 0L
1,913 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
amonragod
Baron Samedi
Level 140
God Stats
3W - 3L
1,688 SR
Queue Stats
113W - 83L
1,602 Elo+
Party 2
Ymir
Ymir
pilantrahonesto
Ymir
Level 28
God Stats
6W - 1L
1,601 SR
Queue Stats
133W - 158L
1,466 Elo+
Solo
Neith
Neith
zSlowM
Neith
Level 5
God Stats
5W - 0L
1,732 SR
Queue Stats
26W - 5L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ExecutorCrow
Baron Samedi
10
5 / 3 / 0
6,243
624
7,821
9,413
4,256
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 1 / 4
5,514
551
2,663
6,954
1,571
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 1
5,844
584
4,647
8,627
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 3 / 4
5,127
513
3,221
6,257
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
iBulleTz
Heimdallr
8
2 / 2 / 0
5,067
507
3,775
4,354
1,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 1 / 6
6,279
628
8,660
6,744
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 3 / 5
4,558
456
1,531
5,685
3,171
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
amonragod
Baron Samedi
9
0 / 2 / 0
5,315
532
2,622
5,424
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 5 / 4
5,712
571
3,350
10,572
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
zSlowM
Neith
12
8 / 0 / 2
7,024
702
6,108
4,774
1,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
11
Kills
12
12
Deaths
11
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
6
6
W
0
3
5
0.83
L
Baron Samedi
ExecutorCrow
Baron Samedi
5
3
0
1.67
L
0
1
4
2
L
3
3
1
1.17
W
Baron Samedi
amonragod
Baron Samedi
0
2
0
0
L
1
3
4
1
L
Heimdallr
iBulleTz
Heimdallr
2
2
0
1
W
1
5
4
0.6
W
Neith
zSlowM
Neith
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,127
Damage
22,271
35,605
Taken
33,199
11,696
Mitigated
14,907
11,793
Healing
9,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,660
3,322
0
1,729
6,744
3,719
0
1,139
5,605
0
41,537
W
1,531
253
165
1,446
5,685
3,171
0
821
4,864
7,489
0
L
Baron Samedi
ExecutorCrow
Baron Samedi
7,821
1,089
26
3,524
9,413
4,256
558
3,058
6,355
27,665
0
L
2,663
490
0
3,423
6,954
1,571
116
2,269
4,685
29,218
0
L
4,647
2,352
0
2,732
8,627
2,465
0
1,001
7,626
0
30,382
W
Baron Samedi
amonragod
Baron Samedi
2,622
115
65
1,563
5,424
1,916
0
1,512
3,912
30,371
0
L
3,221
808
0
1,234
6,257
2,326
0
682
5,575
0
11,780
L
Heimdallr
iBulleTz
Heimdallr
3,775
1,357
0
854
4,354
1,078
0
184
4,170
0
25,001
W
3,350
1,204
0
3,570
10,572
4,876
0
7,012
3,560
19,334
1,542
W
Neith
zSlowM
Neith
6,108
3,524
0
1,098
4,774
1,225
712
0
4,774
0
37,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,795
Gold Earned
28,888
247
Minions Killed
268
0
Camps Cleared
0
902,400
Distance Traveled
939,649
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,279
628
76
8
0
212,453
4
W
Ganesha
4,558
456
6
1
0
202,951
3
L
Baron Samedi
6,243
624
51
5
0
141,148
1
L
Zeus
5,514
551
72
7
0
166,109
0
L
Set
5,844
584
56
6
0
201,876
1
W
Baron Samedi
5,315
532
53
5
0
164,690
7
L
Mulan
5,127
513
21
2
0
196,328
1
L
Heimdallr
5,067
507
47
5
0
196,939
3
W
Ymir
5,712
571
52
5
0
166,027
2
W
Neith
7,024
702
81
8
0
193,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role