Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AngelishMeow
Cthulhu
Level 149
God Stats
4W - 9L
1,450 SR
Queue Stats
662W - 692L
1,519 Elo+
Solo
Aphrodite
Aphrodite
DestinMercy
Aphrodite
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,619 Elo+
Party 2
Sun Wukong
Sun Wukong
Fury2112
Sun Wukong
Level 129
God Stats
0W - 2L
1,723 SR
Queue Stats
82W - 63L
1,630 Elo+
Party 2
Poseidon
Poseidon
Subelo
Poseidon
Level 154
God Stats
2W - 1L
1,821 SR
Queue Stats
102W - 82L
1,635 Elo+
Solo
Team Averages
Level 145
1,599 SR
1,581 Elo+

VS

Team Averages
Level 112
1,569 SR
1,569 Elo+
Achilles
Achilles
 
Achilles
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Arcangel94
Persephone
Level 146
God Stats
7W - 9L
1,527 SR
Queue Stats
417W - 415L
1,587 Elo+
Party 3
Hera
Hera
Edakk
Hera
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 70L
1,607 Elo+
Party 1
Yemoja
Yemoja
Manicman28912
Yemoja
Level 67
God Stats
4W - 0L
1,783 SR
Queue Stats
155W - 112L
1,597 Elo+
Party 1
Tsukuyomi
Tsukuyomi
pein8a
Tsukuyomi
Level 148
God Stats
3W - 0L
1,535 SR
Queue Stats
115W - 127L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
3 / 3 / 4
11,010
612
18,233
19,632
9,746
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
AngelishMeow
Cthulhu
17
0 / 7 / 9
10,565
587
11,652
26,887
38,493
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
DestinMercy
Aphrodite
16
1 / 4 / 7
10,286
571
7,501
20,165
11,713
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Fury2112
Sun Wukong
19
4 / 4 / 7
11,412
634
22,384
23,648
14,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
Subelo
Poseidon
19
5 / 3 / 6
12,014
667
15,817
17,101
7,907
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
9 / 3 / 11
13,297
739
26,139
29,219
57,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Persephone
Arcangel94
Persephone
19
3 / 3 / 11
12,191
677
22,513
11,948
7,156
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
Edakk
Hera
20
3 / 3 / 14
12,107
673
26,411
15,783
7,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
0 / 1 / 15
12,021
668
2,785
11,456
14,535
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
pein8a
Tsukuyomi
20
6 / 3 / 13
12,537
697
20,551
20,465
21,064
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
85
13
Kills
21
21
Deaths
13
33
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
4
1.67
W
Achilles
 
Achilles
9
3
11
4.83
L
Cthulhu
AngelishMeow
Cthulhu
0
7
9
0.64
W
Persephone
Arcangel94
Persephone
3
3
11
2.83
L
Aphrodite
DestinMercy
Aphrodite
1
4
7
1.13
W
Hera
Edakk
Hera
3
3
14
3.33
L
Sun Wukong
Fury2112
Sun Wukong
4
4
7
1.88
W
0
1
15
7.5
L
Poseidon
Subelo
Poseidon
5
3
6
2.67
W
Tsukuyomi
pein8a
Tsukuyomi
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,587
Damage
98,399
107,433
Taken
88,871
82,827
Mitigated
108,420
56,322
Healing
54,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,233
2,775
2,929
6,046
19,632
9,746
0
6,695
12,937
42,601
0
W
Achilles
 
Achilles
26,139
5,634
2,760
6,255
29,219
57,874
0
15,844
13,375
0
40,773
L
Cthulhu
AngelishMeow
Cthulhu
11,652
467
2,788
2,166
26,887
38,493
360
12,971
13,916
23,011
0
W
Persephone
Arcangel94
Persephone
22,513
1,035
3,390
3,175
11,948
7,156
2,839
7,345
4,600
50,161
0
L
Aphrodite
DestinMercy
Aphrodite
7,501
1,387
15,833
12,337
20,165
11,713
90
12,788
7,377
17,602
0
W
Hera
Edakk
Hera
26,411
4,639
1,835
1,859
15,783
7,791
533
10,135
5,648
51,878
0
L
Sun Wukong
Fury2112
Sun Wukong
22,384
3,769
3,255
4,284
23,648
14,968
371
12,277
11,371
0
38,131
W
2,785
1,049
27,489
4,646
11,456
14,535
543
8,397
3,059
7,985
0
L
Poseidon
Subelo
Poseidon
15,817
1,603
2,432
4,252
17,101
7,907
426
6,978
10,123
50,392
0
W
Tsukuyomi
pein8a
Tsukuyomi
20,551
2,975
818
2,009
20,465
21,064
176
11,481
8,984
0
46,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,287
Gold Earned
62,153
196
Minions Killed
195
0
Camps Cleared
0
1,722,733
Distance Traveled
1,794,440
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,010
612
54
3
0
333,357
2
W
Achilles
13,297
739
31
2
0
377,083
0
L
Cthulhu
10,565
587
29
2
0
326,703
1
W
Persephone
12,191
677
52
3
0
354,678
0
L
Aphrodite
10,286
571
21
1
0
332,878
0
W
Hera
12,107
673
58
3
0
354,170
0
L
Sun Wukong
11,412
634
34
2
0
370,762
5
W
Yemoja
12,021
668
11
1
0
322,581
0
L
Poseidon
12,014
667
58
3
0
359,033
5
W
Tsukuyomi
12,537
697
43
2
0
385,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role