Player Matchup

Merlin
Merlin
ManOnTheMoon236
Merlin
Level 11
God Stats
1W - 0L
1,636 SR
Queue Stats
3W - 2L
1,450 Elo+
Solo
Gilgamesh
Gilgamesh
Otomatone Sloth
Gilgamesh
Level 18
God Stats
4W - 1L
1,478 SR
Queue Stats
7W - 7L
1,369 Elo+
Solo
Neith
Neith
alexplaya52
Neith
Level 15
God Stats
1W - 2L
1,523 SR
Queue Stats
1W - 3L
1,105 Elo+
Solo
Amaterasu
Amaterasu
lad16
Amaterasu
Level 23
God Stats
5W - 1L
1,538 SR
Queue Stats
15W - 11L
1,363 Elo+
Solo
Vulcan
Vulcan
xxadizeroxx
Vulcan
Level 28
God Stats
1W - 0L
1,305 SR
Queue Stats
7W - 7L
1,315 Elo+
Solo
Team Averages
Level 19
1,496 SR
1,320 Elo+

VS

Team Averages
Level 26
1,429 SR
1,355 Elo+
Hachiman
Hachiman
Gods basH
Hachiman
Level 27
God Stats
4W - 8L
1,394 SR
Queue Stats
119W - 135L
1,292 Elo+
Solo
Yemoja
Yemoja
HollowJuniper
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Loki
Loki
OwenJamz
Loki
Level 25
God Stats
1W - 8L
1,175 SR
Queue Stats
36W - 59L
1,184 Elo+
Solo
Tiamat
Tiamat
SALLYTHEiCON
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 83L
1,446 Elo+
Solo
Persephone
Persephone
weaktea_
Persephone
Level 49
God Stats
1W - 2L
1,576 SR
Queue Stats
15W - 23L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 6
12,137
467
16,402
18,436
5,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Otomatone Sloth
Gilgamesh
20
5 / 2 / 4
13,427
516
12,352
16,029
16,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 9 / 1
11,397
438
6,534
16,949
5,892
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
lad16
Amaterasu
17
5 / 6 / 6
11,515
443
5,922
17,838
7,012
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
17
1 / 4 / 5
11,764
452
10,180
15,221
8,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gods basH
Hachiman
15
5 / 6 / 3
10,354
398
9,960
13,008
4,280
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 5 / 7
9,809
377
5,315
27,076
32,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Loki
6
0 / 1 / 2
7,463
287
76
3,038
946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
8
1 / 2 / 3
8,250
317
863
3,571
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Persephone
weaktea_
Persephone
20
13 / 4 / 4
13,775
530
23,410
22,830
8,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
39
18
Kills
20
27
Deaths
18
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Gods basH
Hachiman
5
6
3
1.08
L
1
5
7
0.9
W
3
6
6
1
W
Gilgamesh
Otomatone Sloth
Gilgamesh
5
2
4
3.5
L
Loki
0
1
2
1
L
Tiamat
1
2
3
1.25
W
4
9
1
0.5
W
Amaterasu
lad16
Amaterasu
5
6
6
1.33
L
Persephone
weaktea_
Persephone
13
4
4
3.75
W
Vulcan
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,390
Damage
39,624
84,473
Taken
69,523
43,543
Mitigated
47,492
16,413
Healing
11,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Gods basH
Hachiman
9,960
3,140
0
4,096
13,008
4,280
996
4,916
8,092
0
52,206
L
5,315
736
1,050
238
27,076
32,783
378
9,917
17,159
38,183
0
W
16,402
1,453
0
2,709
18,436
5,967
3,543
4,066
14,212
83,090
0
W
Gilgamesh
Otomatone Sloth
Gilgamesh
12,352
2,873
0
5,493
16,029
16,168
115
2,551
12,328
0
94,203
L
Loki
76
0
0
400
3,038
946
0
0
3,038
0
10,763
L
Tiamat
863
213
0
939
3,571
1,294
66
0
3,571
9,654
0
W
6,534
3,905
0
2,143
16,949
5,892
4,174
8,381
8,366
0
47,025
W
Amaterasu
lad16
Amaterasu
5,922
2,426
0
708
17,838
7,012
1,193
6,305
11,279
0
54,898
L
Persephone
weaktea_
Persephone
23,410
1,327
0
5,255
22,830
8,189
902
11,465
11,361
100,374
0
W
Vulcan
10,180
1,666
84
5,276
15,221
8,504
821
7,253
7,582
63,608
8,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,240
Gold Earned
49,651
529
Minions Killed
360
0
Camps Cleared
0
2,326,969
Distance Traveled
1,270,747
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,354
398
96
4
0
308,672
0
L
Yemoja
9,809
377
63
2
0
372,368
7
W
Merlin
12,137
467
125
5
0
452,035
1
W
Gilgamesh
13,427
516
138
5
0
582,161
0
L
Loki
7,463
287
28
1
0
76,319
0
L
Tiamat
8,250
317
22
1
0
85,284
0
W
Neith
11,397
438
83
3
0
334,357
1
W
Amaterasu
11,515
443
93
4
0
508,582
4
L
Persephone
13,775
530
151
6
0
428,104
10
W
Vulcan
11,764
452
90
3
0
449,834
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role