Player Matchup

Cthulhu
Cthulhu
Demonshot936
Cthulhu
Level 127
God Stats
2W - 0L
1,769 SR
Queue Stats
91W - 104L
1,487 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
brickkelley
Morgan Le Fay
Level 150
God Stats
42W - 35L
1,588 SR
Queue Stats
523W - 589L
1,469 Elo+
Solo
Ne Zha
Ne Zha
xTheClutcheRx
Ne Zha
Level 120
God Stats
24W - 25L
1,425 SR
Queue Stats
241W - 265L
1,473 Elo+
Solo
Team Averages
Level 132
1,594 SR
1,477 Elo+

VS

Team Averages
Level 106
1,481 SR
1,606 Elo+
Sylvanus
Sylvanus
ACG150
Sylvanus
Level 149
God Stats
3W - 5L
1,530 SR
Queue Stats
194W - 202L
1,503 Elo+
Party 1
Xbalanque
Xbalanque
Huggabutt_
Xbalanque
Level 87
God Stats
0W - 1L
1,313 SR
Queue Stats
2W - 5L
1,811 Elo+
Party 1
Eset
Eset
RegularNormie
Eset
Level 81
God Stats
2W - 4L
1,600 SR
Queue Stats
111W - 124L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Demonshot936
Cthulhu
17
2 / 5 / 16
12,536
660
15,760
21,777
17,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
brickkelley
Morgan Le Fay
17
6 / 3 / 9
12,775
672
19,096
11,632
3,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
10 / 2 / 7
13,529
712
19,859
17,068
7,112
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ACG150
Sylvanus
15
4 / 7 / 6
11,961
630
14,036
24,769
16,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xbalanque
Huggabutt_
Xbalanque
15
2 / 6 / 4
11,227
591
12,865
15,929
4,897
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 5 / 4
12,246
645
14,220
19,593
6,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
18
Kills
10
10
Deaths
18
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ACG150
Sylvanus
4
7
6
1
W
Cthulhu
Demonshot936
Cthulhu
2
5
16
2
L
Xbalanque
Huggabutt_
Xbalanque
2
6
4
0.67
L
4
5
4
1.2
W
Morgan Le Fay
brickkelley
Morgan Le Fay
6
3
9
3.5
W
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,715
Damage
41,121
50,477
Taken
60,291
28,253
Mitigated
26,964
15,942
Healing
16,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ACG150
Sylvanus
14,036
3,631
3,487
7,096
24,769
16,035
598
11,119
12,379
32,310
5,041
W
Cthulhu
Demonshot936
Cthulhu
15,760
425
1,133
7,310
21,777
17,144
58
8,662
12,629
45,388
0
L
Xbalanque
Huggabutt_
Xbalanque
12,865
6,862
118
1,451
15,929
4,897
827
9,578
5,382
0
47,166
L
14,220
1,270
1,078
3,342
19,593
6,032
102
11,275
7,459
37,767
0
W
Morgan Le Fay
brickkelley
Morgan Le Fay
19,096
428
448
2,494
11,632
3,997
788
8,231
3,245
56,420
0
W
19,859
7,044
0
4,557
17,068
7,112
1,747
9,759
7,037
0
57,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,840
Gold Earned
35,434
240
Minions Killed
214
9
Camps Cleared
6
985,586
Distance Traveled
925,784
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,961
630
54
3
4
294,860
2
W
Cthulhu
12,536
660
92
5
1
325,343
5
L
Xbalanque
11,227
591
96
5
2
298,514
2
L
Eset
12,246
645
64
3
0
332,410
2
W
Morgan Le Fay
12,775
672
83
4
3
334,815
1
W
Ne Zha
13,529
712
65
3
5
325,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role