Player Matchup

Osiris
Osiris
Dmangolden
Osiris
Level 127
God Stats
1W - 2L
1,491 SR
Queue Stats
38W - 35L
1,653 Elo+
Party 2
Ymir
Ymir
MikyRightStrike
Ymir
Level 146
God Stats
1W - 2L
1,531 SR
Queue Stats
84W - 72L
1,633 Elo+
Party 2
Apollo
Apollo
Quansmite
Apollo
Level 126
God Stats
0W - 2L
1,322 SR
Queue Stats
104W - 82L
1,625 Elo+
Party 2
Scylla
Scylla
TrophyThor
Scylla
Level 63
God Stats
2W - 3L
1,685 SR
Queue Stats
63W - 55L
1,630 Elo+
Solo
Persephone
Persephone
lordaeron23
Persephone
Level 153
God Stats
3W - 7L
1,608 SR
Queue Stats
149W - 168L
1,552 Elo+
Solo
Team Averages
Level 123
1,527 SR
1,618 Elo+

VS

Team Averages
Level 108
1,537 SR
1,544 Elo+
Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Edakk
Cthulhu
Level 81
God Stats
1W - 0L
1,731 SR
Queue Stats
105W - 70L
1,583 Elo+
Party 1
Zeus
Zeus
Manicman28912
Zeus
Level 67
God Stats
4W - 1L
1,454 SR
Queue Stats
155W - 112L
1,573 Elo+
Party 1
Cerberus
Cerberus
repoman22
Cerberus
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dmangolden
Osiris
13
2 / 5 / 5
7,934
721
7,213
12,694
18,019
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
2 / 6 / 3
8,249
750
5,443
17,025
21,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Quansmite
Apollo
13
1 / 4 / 1
7,515
683
9,606
8,143
4,058
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
TrophyThor
Scylla
15
2 / 4 / 3
8,237
749
11,347
7,163
3,109
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Persephone
lordaeron23
Persephone
14
2 / 4 / 4
8,158
742
11,673
8,208
3,636
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
8 / 4 / 11
9,967
906
7,626
16,021
12,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
 
Zhong Kui
15
4 / 3 / 13
9,392
854
11,453
11,055
8,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Edakk
Cthulhu
17
3 / 1 / 19
10,078
916
9,839
14,488
16,570
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
6 / 2 / 12
9,590
872
12,688
4,975
2,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
repoman22
Cerberus
16
2 / 2 / 20
9,572
870
6,750
16,859
17,973
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
98
9
Kills
23
23
Deaths
12
16
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
8
4
11
3.38
W
Zhong Kui
 
Zhong Kui
4
3
13
3.5
L
Osiris
Dmangolden
Osiris
2
5
5
0.9
W
Cthulhu
Edakk
Cthulhu
3
1
19
12.5
W
6
2
12
6
L
2
6
3
0.58
L
Apollo
Quansmite
Apollo
1
4
1
0.38
L
Scylla
TrophyThor
Scylla
2
4
3
0.88
L
Persephone
lordaeron23
Persephone
2
4
4
1
W
Cerberus
repoman22
Cerberus
2
2
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,282
Damage
48,356
53,233
Taken
63,398
50,067
Mitigated
58,632
11,088
Healing
22,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
7,626
2,282
2,179
4,556
16,021
12,886
165
6,209
7,921
0
14,971
W
Zhong Kui
 
Zhong Kui
11,453
2,853
1,058
2,478
11,055
8,884
1,488
4,775
6,280
26,765
0
L
Osiris
Dmangolden
Osiris
7,213
1,720
1,113
2,203
12,694
18,019
0
9,287
3,407
0
9,765
W
Cthulhu
Edakk
Cthulhu
9,839
404
1,940
2,776
14,488
16,570
522
7,539
6,949
19,502
0
W
12,688
1,102
634
19
4,975
2,319
1,350
1,678
3,297
33,476
0
L
5,443
1,149
0
1,730
17,025
21,245
0
13,748
3,277
7,967
0
L
Apollo
Quansmite
Apollo
9,606
5,610
286
1,331
8,143
4,058
0
6,787
1,356
0
14,754
L
Scylla
TrophyThor
Scylla
11,347
526
52
823
7,163
3,109
0
5,504
1,659
30,694
0
L
Persephone
lordaeron23
Persephone
11,673
401
1,736
1,814
8,208
3,636
0
5,403
2,801
28,058
0
W
Cerberus
repoman22
Cerberus
6,750
587
2,656
4,498
16,859
17,973
400
8,262
8,597
15,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,093
Gold Earned
48,599
103
Minions Killed
141
0
Camps Cleared
0
976,910
Distance Traveled
1,101,790
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,967
906
16
1
0
232,181
1
W
Zhong Kui
9,392
854
36
3
0
195,992
0
L
Osiris
7,934
721
6
1
0
209,157
0
W
Cthulhu
10,078
916
22
2
0
241,944
1
W
Zeus
9,590
872
37
3
0
222,494
0
L
Ymir
8,249
750
3
0
0
191,409
0
L
Apollo
7,515
683
17
2
0
199,733
0
L
Scylla
8,237
749
45
4
0
180,976
2
L
Persephone
8,158
742
32
3
0
195,635
0
W
Cerberus
9,572
870
30
3
0
209,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role