Player Matchup

Sol
Sol
CleighMan
Sol
Level 13
God Stats
2W - 2L
1,393 SR
Queue Stats
6W - 6L
1,445 Elo+
Party 1
Anhur
Anhur
DeviousCRYO
Anhur
Level 159
God Stats
34W - 22L
1,550 SR
Queue Stats
380W - 401L
1,420 Elo+
Party 1
Sylvanus
Sylvanus
Ragnarok_Slayz
Sylvanus
Level 129
God Stats
18W - 22L
1,468 SR
Queue Stats
239W - 275L
1,390 Elo+
Party 1
Khepri
Khepri
The Blaqsith
Khepri
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 17L
1,139 Elo+
Solo
Loki
Loki
The_BeardedWolf
Loki
Level 67
God Stats
18W - 13L
1,428 SR
Queue Stats
165W - 192L
1,381 Elo+
Party 1
Team Averages
Level 81
1,468 SR
1,355 Elo+

VS

Team Averages
Level 60
1,615 SR
1,392 Elo+
King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CheeseNow57
Bellona
Level 28
God Stats
1W - 1L
1,518 SR
Queue Stats
26W - 36L
1,448 Elo+
Party 2
Chronos
Chronos
NewPlayer364
Chronos
Level 45
God Stats
1W - 1L
1,775 SR
Queue Stats
25W - 35L
1,456 Elo+
Party 2
Zeus
Zeus
Selassie_023
Zeus
Level 49
God Stats
9W - 13L
1,727 SR
Queue Stats
47W - 63L
1,253 Elo+
Solo
Cliodhna
Cliodhna
coyotl22
Cliodhna
Level 48
God Stats
11W - 10L
1,556 SR
Queue Stats
57W - 98L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
8,802
463
7,035
10,221
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
15 / 2 / 5
11,827
622
14,250
12,881
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
16
5 / 1 / 7
10,012
527
15,759
11,524
11,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
14
2 / 2 / 16
10,257
540
7,286
14,721
17,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
9 / 2 / 4
10,320
543
10,169
12,194
5,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 6 / 0
7,912
416
6,625
17,641
6,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
CheeseNow57
Bellona
11
2 / 6 / 1
7,518
396
5,125
15,530
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
NewPlayer364
Chronos
16
7 / 3 / 2
10,104
532
10,966
14,298
5,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 11 / 1
9,017
475
7,267
13,615
2,222
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
coyotl22
Cliodhna
14
3 / 8 / 5
9,159
482
9,764
13,911
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
34
Kills
14
14
Deaths
34
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
6
0
0
L
Bellona
CheeseNow57
Bellona
2
6
1
0.42
W
3
7
3
0.64
W
15
2
5
8.75
L
Chronos
NewPlayer364
Chronos
7
3
2
2.67
W
Sylvanus
5
1
7
8.5
L
2
11
1
0.23
W
Khepri
2
2
16
5
W
9
2
4
5.5
L
Cliodhna
coyotl22
Cliodhna
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,499
Damage
39,747
61,541
Taken
74,995
42,890
Mitigated
27,480
26,009
Healing
14,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,625
772
0
5,932
17,641
6,645
0
7,402
10,239
0
52,328
L
Bellona
CheeseNow57
Bellona
5,125
1,451
0
725
15,530
9,256
620
7,769
7,761
0
24,936
W
7,035
3,564
0
2,865
10,221
3,770
2,274
6,848
3,373
35,531
3,830
W
14,250
6,121
0
4,260
12,881
4,809
2,405
3,203
9,678
0
60,051
L
Chronos
NewPlayer364
Chronos
10,966
4,403
138
4,236
14,298
5,496
1,254
5,105
9,193
59,601
4,225
W
Sylvanus
15,759
5,207
3,700
5,929
11,524
11,434
1,456
1,184
10,340
59,851
14,416
L
7,267
814
0
1,374
13,615
2,222
1,084
2,760
10,855
44,536
0
W
Khepri
7,286
1,198
197
3,760
14,721
17,859
634
3,870
10,851
28,863
0
W
10,169
3,033
0
5,298
12,194
5,018
975
2,041
10,153
0
59,406
L
Cliodhna
coyotl22
Cliodhna
9,764
2,009
0
1,998
13,911
3,861
850
4,650
9,261
0
38,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,218
Gold Earned
43,710
452
Minions Killed
436
0
Camps Cleared
0
1,611,847
Distance Traveled
1,573,869
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,912
416
92
5
0
335,239
0
L
Bellona
7,518
396
67
4
0
309,187
0
W
Sol
8,802
463
82
4
0
297,324
4
W
Anhur
11,827
622
109
6
0
330,161
1
L
Chronos
10,104
532
128
7
0
317,270
1
W
Sylvanus
10,012
527
132
7
0
264,898
5
L
Zeus
9,017
475
85
4
0
268,450
1
W
Khepri
10,257
540
42
2
0
319,651
3
W
Loki
10,320
543
87
5
0
399,813
0
L
Cliodhna
9,159
482
64
3
0
343,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role