Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Psychoprimate
Baron Samedi
Level 18
God Stats
2W - 8L
1,178 SR
Queue Stats
13W - 30L
1,258 Elo+
Party 1
Ravana
Ravana
ac Incisif
Ravana
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 174L
1,318 Elo+
Party 1
Anubis
Anubis
iRazux
Anubis
Level 38
God Stats
13W - 13L
1,474 SR
Queue Stats
42W - 70L
1,360 Elo+
Solo
Hachiman
Hachiman
isatonner
Hachiman
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 150L
1,268 Elo+
Party 1
Team Averages
Level 44
1,430 SR
1,341 Elo+

VS

Team Averages
Level 73
1,427 SR
1,425 Elo+
Set
Set
 
Set
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Kiyöshi
Merlin
Level 55
God Stats
4W - 3L
1,387 SR
Queue Stats
21W - 39L
1,292 Elo+
Party 2
Sobek
Sobek
Liseck
Sobek
Level 121
God Stats
6W - 9L
1,460 SR
Queue Stats
375W - 342L
1,569 Elo+
Solo
Apollo
Apollo
PyroXD
Apollo
Level 49
God Stats
9W - 18L
1,376 SR
Queue Stats
38W - 54L
1,317 Elo+
Solo
Hun Batz
Hun Batz
jcbg7633
Hun Batz
Level 57
God Stats
8W - 3L
1,414 SR
Queue Stats
199W - 199L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 3 / 2
7,979
469
5,526
12,054
12,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Psychoprimate
Baron Samedi
12
0 / 4 / 0
7,679
452
2,924
6,419
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
ac Incisif
Ravana
12
2 / 4 / 2
7,782
458
4,842
9,430
4,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
iRazux
Anubis
13
1 / 4 / 1
8,380
493
5,797
9,823
3,858
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
isatonner
Hachiman
13
1 / 4 / 2
7,623
448
9,160
12,366
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
5 / 1 / 4
9,511
559
8,316
9,343
4,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
Kiyöshi
Merlin
16
4 / 1 / 6
9,579
563
8,045
6,243
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Liseck
Sobek
12
1 / 2 / 11
8,007
471
5,435
15,931
13,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
PyroXD
Apollo
14
6 / 1 / 4
8,678
510
4,771
8,467
2,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
jcbg7633
Hun Batz
17
3 / 0 / 10
9,895
582
8,591
10,712
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
19
19
Deaths
5
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
2
0.67
W
Set
 
Set
5
1
4
7
W
Merlin
Kiyöshi
Merlin
4
1
6
7
W
Sobek
Liseck
Sobek
1
2
11
3.25
L
Baron Samedi
Psychoprimate
Baron Samedi
0
4
0
0
W
Apollo
PyroXD
Apollo
6
1
4
8
L
Ravana
ac Incisif
Ravana
2
4
2
0.75
L
Anubis
iRazux
Anubis
1
4
1
0.38
L
Hachiman
isatonner
Hachiman
1
4
2
0.5
W
Hun Batz
jcbg7633
Hun Batz
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,249
Damage
35,158
50,092
Taken
50,696
25,920
Mitigated
26,056
14,733
Healing
18,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,526
810
1,840
1,809
12,054
12,515
0
4,933
7,121
23,080
0
W
Set
 
Set
8,316
3,922
0
2,917
9,343
4,592
2,570
3,712
5,631
0
49,628
W
Merlin
Kiyöshi
Merlin
8,045
293
0
1,485
6,243
1,874
486
2,418
3,825
61,946
0
W
Sobek
Liseck
Sobek
5,435
627
0
4,661
15,931
13,642
120
3,390
12,541
19,799
0
L
Baron Samedi
Psychoprimate
Baron Samedi
2,924
313
0
704
6,419
2,122
0
1,057
5,362
37,794
0
W
Apollo
PyroXD
Apollo
4,771
2,428
0
2,297
8,467
2,320
417
2,468
5,999
0
36,554
L
Ravana
ac Incisif
Ravana
4,842
1,155
0
2,554
9,430
4,068
0
2,557
6,873
0
54,952
L
Anubis
iRazux
Anubis
5,797
375
0
4,181
9,823
3,858
858
1,480
8,343
51,920
0
L
Hachiman
isatonner
Hachiman
9,160
5,071
0
3,645
12,366
3,357
672
3,453
8,913
0
38,127
W
Hun Batz
jcbg7633
Hun Batz
8,591
3,148
0
7,068
10,712
3,628
0
2,620
8,092
0
84,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,443
Gold Earned
45,670
369
Minions Killed
449
0
Camps Cleared
0
1,568,460
Distance Traveled
1,742,350
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,979
469
28
2
0
320,186
5
W
Set
9,511
559
105
6
0
341,538
4
W
Merlin
9,579
563
120
7
0
294,365
1
W
Sobek
8,007
471
22
1
0
341,888
4
L
Baron Samedi
7,679
452
59
3
0
312,080
2
W
Apollo
8,678
510
70
4
0
342,498
6
L
Ravana
7,782
458
84
5
0
368,484
3
L
Anubis
8,380
493
110
6
0
276,262
0
L
Hachiman
7,623
448
88
5
0
291,448
1
W
Hun Batz
9,895
582
132
8
0
422,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role