Player Matchup

Danzaburou
Danzaburou
BubbaMelee
Danzaburou
Level 127
God Stats
15W - 11L
1,617 SR
Queue Stats
775W - 769L
1,556 Elo+
Party 1
Sun Wukong
Sun Wukong
DarkBlizzard724
Sun Wukong
Level 28
God Stats
60W - 41L
1,683 SR
Queue Stats
151W - 156L
1,537 Elo+
Solo
Raijin
Raijin
Infect Mercy
Raijin
Level 14
God Stats
1W - 3L
1,750 SR
Queue Stats
23W - 18L
1,597 Elo+
Party 1
Yemoja
Yemoja
RedSilkHeart
Yemoja
Level 20
God Stats
3W - 4L
1,591 SR
Queue Stats
80W - 69L
1,567 Elo+
Solo
Apollo
Apollo
TheShey28
Apollo
Level 26
God Stats
19W - 18L
1,554 SR
Queue Stats
49W - 47L
1,452 Elo+
Party 1
Team Averages
Level 43
1,639 SR
1,542 Elo+

VS

Team Averages
Level 25
1,608 SR
1,530 Elo+
Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Anmolpreet188
Chaac
Level 26
God Stats
17W - 6L
1,753 SR
Queue Stats
89W - 77L
1,582 Elo+
Solo
Cthulhu
Cthulhu
AnthonyCR17
Cthulhu
Level 23
God Stats
25W - 19L
1,580 SR
Queue Stats
98W - 106L
1,431 Elo+
Party 3
Kukulkan
Kukulkan
EarthboundForte
Kukulkan
Level 27
God Stats
1W - 1L
1,456 SR
Queue Stats
21W - 19L
1,514 Elo+
Party 2
Ullr
Ullr
Encebollado69
Ullr
Level 23
God Stats
1W - 0L
1,749 SR
Queue Stats
26W - 15L
1,621 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BubbaMelee
Danzaburou
12
2 / 6 / 3
7,474
467
9,641
14,251
5,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
DarkBlizzard724
Sun Wukong
14
1 / 6 / 1
8,291
518
7,442
11,107
7,356
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
14
2 / 2 / 1
8,207
513
3,991
8,716
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
9
0 / 5 / 2
6,251
391
4,652
9,515
7,617
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
TheShey28
Apollo
13
5 / 4 / 1
8,038
502
6,772
9,589
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
10 / 1 / 0
10,442
653
12,613
12,313
4,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 0 / 1
11,137
696
6,702
8,950
4,558
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
AnthonyCR17
Cthulhu
12
3 / 2 / 6
8,344
522
4,288
11,326
8,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
12
0 / 5 / 2
7,849
491
2,277
7,692
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 2 / 7
8,879
555
14,798
10,956
5,538
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
10
Kills
23
23
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
10
1
0
10
W
6
0
1
6.5
W
Cthulhu
AnthonyCR17
Cthulhu
3
2
6
3
L
Danzaburou
BubbaMelee
Danzaburou
2
6
3
0.58
L
Sun Wukong
DarkBlizzard724
Sun Wukong
1
6
1
0.25
W
Kukulkan
0
5
2
0.2
W
4
2
7
3.75
L
Raijin
2
2
1
1.25
L
Yemoja
0
5
2
0.2
L
Apollo
TheShey28
Apollo
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,498
Damage
40,678
53,178
Taken
51,237
26,092
Mitigated
27,122
10,333
Healing
16,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,613
3,286
0
5,804
12,313
4,933
0
1,205
11,044
0
83,105
W
6,702
2,273
0
6,478
8,950
4,558
0
832
8,118
0
70,260
W
Cthulhu
AnthonyCR17
Cthulhu
4,288
308
276
2,110
11,326
8,916
208
3,140
8,041
21,403
0
L
Danzaburou
BubbaMelee
Danzaburou
9,641
3,475
0
3,635
14,251
5,185
0
1,640
12,611
0
51,578
L
Sun Wukong
DarkBlizzard724
Sun Wukong
7,442
2,342
0
820
11,107
7,356
0
0
11,107
6,291
39,149
W
Kukulkan
2,277
293
119
1,032
7,692
3,177
934
1,649
5,891
39,834
0
W
14,798
6,063
0
636
10,956
5,538
248
2,807
8,067
0
60,361
L
Raijin
3,991
549
0
3,008
8,716
2,560
124
1,653
7,063
50,908
0
L
Yemoja
4,652
1,523
667
585
9,515
7,617
0
3,028
6,487
16,101
0
L
Apollo
TheShey28
Apollo
6,772
3,018
0
1,618
9,589
3,374
0
417
9,172
0
46,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,261
Gold Earned
46,651
377
Minions Killed
503
0
Camps Cleared
0
1,464,311
Distance Traveled
1,598,188
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,442
653
128
8
0
382,577
4
W
Chaac
11,137
696
156
10
0
295,955
1
W
Cthulhu
8,344
522
28
2
0
319,569
2
L
Danzaburou
7,474
467
86
5
0
295,910
5
L
Sun Wukong
8,291
518
87
5
0
317,325
0
W
Kukulkan
7,849
491
91
6
0
271,881
8
W
Ullr
8,879
555
100
6
0
328,206
1
L
Raijin
8,207
513
108
7
0
306,783
10
L
Yemoja
6,251
391
18
1
0
208,054
3
L
Apollo
8,038
502
78
5
0
336,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role