Player Matchup

Ullr
Ullr
JustFF15
Ullr
Level 28
God Stats
4W - 6L
1,476 SR
Queue Stats
57W - 61L
1,469 Elo+
Solo
Kuzenbo
Kuzenbo
PHKarpinski
Kuzenbo
Level 28
God Stats
5W - 6L
1,481 SR
Queue Stats
93W - 97L
1,491 Elo+
Solo
Sol
Sol
Raghman36
Sol
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,485 Elo+
Solo
Thanatos
Thanatos
Toastyfingers45
Thanatos
Level 8
God Stats
9W - 14L
1,520 SR
Queue Stats
56W - 59L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
totorales
Ao Kuang
Level 27
God Stats
0W - 2L
1,284 SR
Queue Stats
21W - 25L
1,481 Elo+
Solo
Team Averages
Level 19
1,452 SR
1,478 Elo+

VS

Team Averages
Level 34
1,549 SR
1,518 Elo+
Cerberus
Cerberus
BlissInHysteria
Cerberus
Level 15
God Stats
4W - 3L
1,721 SR
Queue Stats
19W - 13L
1,615 Elo+
Party 1
Ymir
Ymir
HoneyExaminer
Ymir
Level 4
God Stats
2W - 1L
1,260 SR
Queue Stats
2W - 2L
1,285 Elo+
Party 1
Guan Yu
Guan Yu
JavierVelázquez
Guan Yu
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 38L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Swuntalingous
Xbalanque
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 46L
1,641 Elo+
Party 1
Pele
Pele
Ѕkipper13
Pele
Level 29
God Stats
7W - 3L
1,763 SR
Queue Stats
63W - 58L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
2 / 7 / 6
8,257
435
7,321
12,759
3,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
PHKarpinski
Kuzenbo
13
3 / 2 / 5
9,193
484
6,654
14,338
17,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 10 / 3
8,077
425
8,060
10,485
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
14
2 / 7 / 1
8,975
472
9,791
16,438
11,241
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
totorales
Ao Kuang
14
9 / 7 / 2
10,717
564
16,450
20,410
6,636
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 1 / 8
9,945
523
10,071
15,386
15,825
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
0 / 4 / 12
8,174
430
4,040
14,467
11,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 4 / 9
10,311
543
11,802
15,720
9,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xbalanque
Swuntalingous
Xbalanque
17
2 / 5 / 5
10,410
548
9,358
13,792
4,981
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

19
21 / 2 / 3
12,757
671
21,962
16,901
6,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
16
Kills
33
33
Deaths
16
17
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
1
8
8
W
0
4
12
1.5
W
6
4
9
2.63
L
Ullr
2
7
6
0.71
L
Kuzenbo
PHKarpinski
Kuzenbo
3
2
5
2.75
L
0
10
3
0.15
W
Xbalanque
Swuntalingous
Xbalanque
2
5
5
0.9
L
Thanatos
2
7
1
0.36
L
Ao Kuang
totorales
Ao Kuang
9
7
2
1.43
W
21
2
3
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,276
Damage
57,233
74,430
Taken
76,266
41,450
Mitigated
49,108
19,325
Healing
23,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
10,071
942
132
7,037
15,386
15,825
630
5,653
9,733
45,046
0
W
4,040
1,246
0
1,478
14,467
11,635
171
8,916
5,551
8,806
0
W
11,802
1,545
1,291
2,487
15,720
9,703
0
4,139
11,581
0
63,958
L
Ullr
7,321
4,376
0
2,199
12,759
3,471
866
1,084
11,675
0
40,115
L
Kuzenbo
PHKarpinski
Kuzenbo
6,654
2,692
0
3,752
14,338
17,319
250
3,174
11,164
21,914
0
L
8,060
1,514
0
928
10,485
2,783
382
1,350
9,135
33,633
1,977
W
Xbalanque
Swuntalingous
Xbalanque
9,358
5,135
0
5,073
13,792
4,981
3,885
5,417
8,375
0
81,340
L
Thanatos
9,791
2,349
0
7,691
16,438
11,241
187
6,403
10,035
0
45,759
L
Ao Kuang
totorales
Ao Kuang
16,450
5,303
0
4,755
20,410
6,636
737
2,100
18,310
54,828
0
W
21,962
5,709
0
5,522
16,901
6,964
530
6,701
10,200
0
92,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,219
Gold Earned
51,597
320
Minions Killed
483
0
Camps Cleared
0
1,655,086
Distance Traveled
1,815,377
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,945
523
94
5
0
307,264
3
W
Ymir
8,174
430
13
1
0
359,104
3
W
Guan Yu
10,311
543
104
5
0
378,830
1
L
Ullr
8,257
435
65
3
0
308,463
4
L
Kuzenbo
9,193
484
36
2
0
412,536
7
L
Sol
8,077
425
64
3
0
295,781
0
W
Xbalanque
10,410
548
149
8
0
347,457
4
L
Thanatos
8,975
472
86
5
0
316,658
3
L
Ao Kuang
10,717
564
69
4
0
321,648
0
W
Pele
12,757
671
123
6
0
422,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role