Player Matchup

Sobek
Sobek
CensingTidalT
Sobek
Level 105
God Stats
6W - 8L
1,518 SR
Queue Stats
172W - 175L
1,546 Elo+
Party 2
Tyr
Tyr
EnLPsychic
Tyr
Level 76
God Stats
1W - 0L
1,557 SR
Queue Stats
1W - 2L
1,233 Elo+
Party 2
Sol
Sol
RiddlingArc533
Sol
Level 118
God Stats
7W - 5L
1,293 SR
Queue Stats
304W - 303L
1,533 Elo+
Party 2
Izanami
Izanami
TeNasciT
Izanami
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Thatdudet117
Cliodhna
Level 123
God Stats
3W - 3L
1,444 SR
Queue Stats
344W - 335L
1,624 Elo+
Party 2
Team Averages
Level 93
1,463 SR
1,487 Elo+

VS

Team Averages
Level 75
1,416 SR
1,454 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
EzyFromStateFarm
Janus
Level 96
God Stats
7W - 5L
1,617 SR
Queue Stats
157W - 141L
1,426 Elo+
Party 1
Cliodhna
Cliodhna
IndraMundo_Yyami
Cliodhna
Level 88
God Stats
2W - 5L
1,216 SR
Queue Stats
475W - 449L
1,550 Elo+
Party 1
Ganesha
Ganesha
ItzzSnaxx
Ganesha
Level 67
God Stats
0W - 1L
1,295 SR
Queue Stats
223W - 270L
1,415 Elo+
Party 1
Kuzenbo
Kuzenbo
lChiquis F
Kuzenbo
Level 43
God Stats
3W - 5L
1,451 SR
Queue Stats
289W - 317L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
6,584
439
4,752
11,386
8,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 2 / 6
7,992
533
5,827
9,915
7,348
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
9 / 1 / 3
10,067
671
13,227
12,216
4,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
TeNasciT
Izanami
10
0 / 3 / 0
6,487
432
3,422
6,531
1,717
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
Thatdudet117
Cliodhna
14
10 / 4 / 4
8,920
595
11,516
12,042
4,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 3 / 0
7,463
498
4,254
8,620
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 7 / 0
7,391
493
8,787
9,037
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 5 / 4
8,097
540
8,696
12,957
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
ItzzSnaxx
Ganesha
12
0 / 6 / 3
7,039
469
5,750
10,954
6,360
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
lChiquis F
Kuzenbo
10
0 / 2 / 6
6,463
431
3,150
11,334
10,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
22
Kills
10
11
Deaths
23
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
0
1
W
0
1
5
2.5
W
3
2
6
3
L
3
7
0
0.43
L
4
5
4
1.2
L
Ganesha
ItzzSnaxx
Ganesha
0
6
3
0.25
W
9
1
3
10.5
W
Izanami
TeNasciT
Izanami
0
3
0
0
W
Cliodhna
Thatdudet117
Cliodhna
10
4
4
3
L
Kuzenbo
lChiquis F
Kuzenbo
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,744
Damage
30,637
52,090
Taken
52,902
26,038
Mitigated
26,505
21,317
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,254
1,333
0
1,243
8,620
2,457
0
2,894
5,726
0
40,577
W
4,752
520
227
4,856
11,386
8,046
0
4,003
7,247
15,168
0
W
5,827
1,868
0
2,884
9,915
7,348
610
3,730
6,185
0
28,715
L
8,787
442
0
1,136
9,037
2,619
0
4,260
4,777
36,515
0
L
8,696
905
0
4,272
12,957
4,261
0
3,903
9,054
0
51,541
L
Ganesha
ItzzSnaxx
Ganesha
5,750
851
30
1,218
10,954
6,360
0
2,010
8,944
34,041
0
W
13,227
6,161
0
9,252
12,216
4,781
942
4,809
7,151
60,306
10,364
W
Izanami
TeNasciT
Izanami
3,422
2,824
0
1,194
6,531
1,717
0
2,013
4,402
0
40,401
W
Cliodhna
Thatdudet117
Cliodhna
11,516
989
0
2,904
12,042
4,146
746
2,526
9,418
0
52,509
L
Kuzenbo
lChiquis F
Kuzenbo
3,150
1,643
258
3,002
11,334
10,808
14
3,467
7,867
11,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,050
Gold Earned
36,453
387
Minions Killed
314
0
Camps Cleared
0
1,463,337
Distance Traveled
1,518,202
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,463
498
86
6
0
297,114
3
W
Sobek
6,584
439
15
1
0
311,080
6
W
Tyr
7,992
533
65
4
0
272,824
4
L
Janus
7,391
493
70
5
0
299,048
2
L
Cliodhna
8,097
540
87
6
0
347,115
2
L
Ganesha
7,039
469
58
4
0
273,089
0
W
Sol
10,067
671
136
9
0
278,791
4
W
Izanami
6,487
432
93
6
0
262,279
2
W
Cliodhna
8,920
595
78
5
0
338,363
2
L
Kuzenbo
6,463
431
13
1
0
301,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role