Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
StormSupport
Tiamat
Level 128
God Stats
25W - 16L
1,699 SR
Queue Stats
336W - 261L
1,642 Elo+
Party 1
Ymir
Ymir
fazingfazer
Ymir
Level 67
God Stats
37W - 22L
1,814 SR
Queue Stats
175W - 134L
1,651 Elo+
Party 1
Team Averages
Level 101
1,671 SR
1,598 Elo+

VS

Team Averages
Level 79
1,679 SR
1,572 Elo+
Zeus
Zeus
D34thSkaar
Zeus
Level 68
God Stats
11W - 6L
1,635 SR
Queue Stats
35W - 35L
1,530 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Daefir
Kumbhakarna
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
LonelyGamer32
Anhur
Level 127
God Stats
4W - 1L
1,901 SR
Queue Stats
74W - 40L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 1 / 0
4,642
663
3,054
2,694
1,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
6
0 / 1 / 0
4,292
613
1,047
2,022
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 2 / 0
4,423
632
407
5,434
3,568
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 3
5,173
739
4,606
1,579
428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Daefir
Kumbhakarna
7
0 / 0 / 4
5,117
731
501
2,568
1,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 0 / 1
5,392
770
3,082
3,984
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
4
4
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
1
0
0
W
1
0
3
2.5
W
Kumbhakarna
Daefir
Kumbhakarna
0
0
4
2
W
3
0
1
3.5
L
Tiamat
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,508
Damage
8,189
10,150
Taken
8,131
5,608
Mitigated
3,540
670
Healing
1,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
3,054
197
0
0
2,694
1,003
0
1,513
1,181
0
15,511
W
4,606
102
0
599
1,579
428
0
224
1,301
16,208
0
W
Kumbhakarna
Daefir
Kumbhakarna
501
45
0
612
2,568
1,514
0
437
2,075
1,743
0
W
3,082
1,045
0
642
3,984
1,598
141
787
3,087
0
18,613
L
Tiamat
1,047
0
0
620
2,022
1,037
0
1,409
613
8,405
0
L
407
79
0
50
5,434
3,568
0
2,391
3,043
3,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,357
Gold Earned
15,682
56
Minions Killed
82
3
Camps Cleared
4
365,642
Distance Traveled
349,545
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,642
663
37
5
0
139,501
2
W
Zeus
5,173
739
34
5
1
127,591
2
W
Kumbhakarna
5,117
731
2
0
0
92,119
2
W
Anhur
5,392
770
46
7
3
129,835
3
L
Tiamat
4,292
613
12
2
2
95,096
1
L
Ymir
4,423
632
7
1
1
131,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role