Player Matchup

Gilgamesh
Gilgamesh
CrrPrimetime
Gilgamesh
Level 26
God Stats
7W - 6L
1,524 SR
Queue Stats
144W - 143L
1,485 Elo+
Party 2
Nemesis
Nemesis
Dsvitox
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,186 Elo+
Solo
Apollo
Apollo
GenesisGoat
Apollo
Level 27
God Stats
5W - 3L
1,665 SR
Queue Stats
102W - 89L
1,590 Elo+
Solo
Kukulkan
Kukulkan
ShooterMcGRB
Kukulkan
Level 24
God Stats
2W - 4L
1,502 SR
Queue Stats
121W - 127L
1,464 Elo+
Party 2
Ymir
Ymir
sIvor29
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,615 Elo+
Solo
Team Averages
Level 17
1,538 SR
1,468 Elo+

VS

Team Averages
Level 37
1,811 SR
1,627 Elo+
Ares
Ares
DboneDill
Ares
Level 14
God Stats
2W - 0L
1,751 SR
Queue Stats
16W - 8L
1,611 Elo+
Party 1
Neith
Neith
KratosInmortal1
Neith
Level 8
God Stats
2W - 1L
1,893 SR
Queue Stats
17W - 10L
1,687 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RocketLove
Morgan Le Fay
Level 109
God Stats
3W - 1L
1,735 SR
Queue Stats
32W - 17L
1,636 Elo+
Party 1
Bellona
Bellona
Sundrie
Bellona
Level 28
God Stats
9W - 0L
1,965 SR
Queue Stats
61W - 56L
1,531 Elo+
Solo
Arachne
Arachne
Ticedaddy
Arachne
Level 27
God Stats
2W - 0L
1,712 SR
Queue Stats
20W - 9L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrrPrimetime
Gilgamesh
16
1 / 4 / 2
9,639
482
11,940
21,524
16,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
Dsvitox
Nemesis
15
3 / 9 / 1
9,458
473
5,381
16,813
7,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
17
9 / 9 / 0
11,272
564
18,685
23,095
8,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
ShooterMcGRB
Kukulkan
14
0 / 3 / 0
8,589
429
3,656
9,959
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
sIvor29
Ymir
6
0 / 3 / 4
6,744
337
1,399
5,667
3,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
6 / 4 / 12
11,943
597
9,770
14,127
14,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 2 / 8
12,923
646
14,152
14,016
5,483
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
RocketLove
Morgan Le Fay
18
6 / 1 / 5
12,165
608
10,768
10,410
4,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Sundrie
Bellona
17
1 / 3 / 5
11,098
555
12,569
13,569
19,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Ticedaddy
Arachne
18
10 / 3 / 5
11,920
596
10,950
15,396
7,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
13
Kills
28
28
Deaths
13
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CrrPrimetime
Gilgamesh
1
4
2
0.5
W
Ares
6
4
12
3
L
Nemesis
Dsvitox
Nemesis
3
9
1
0.39
L
Apollo
9
9
0
1
W
5
2
8
4.5
W
Morgan Le Fay
RocketLove
Morgan Le Fay
6
1
5
8.5
L
Kukulkan
ShooterMcGRB
Kukulkan
0
3
0
0
W
Bellona
Sundrie
Bellona
1
3
5
1.17
W
Arachne
Ticedaddy
Arachne
10
3
5
4.17
L
Ymir
sIvor29
Ymir
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,061
Damage
58,209
77,058
Taken
67,518
38,820
Mitigated
51,213
17,589
Healing
23,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CrrPrimetime
Gilgamesh
11,940
2,337
0
3,454
21,524
16,044
0
5,793
15,731
4,458
46,787
W
Ares
9,770
181
0
1,777
14,127
14,325
844
2,302
11,769
32,274
0
L
Nemesis
Dsvitox
Nemesis
5,381
1,836
0
2,671
16,813
7,295
0
5,422
11,391
0
45,706
L
Apollo
18,685
12,290
0
8,362
23,095
8,400
1,440
4,730
18,365
0
93,797
W
14,152
7,642
0
8,443
14,016
5,483
4,264
103
13,913
0
115,004
W
Morgan Le Fay
RocketLove
Morgan Le Fay
10,768
374
125
3,107
10,410
4,972
2,297
2,325
7,923
81,528
0
L
Kukulkan
ShooterMcGRB
Kukulkan
3,656
200
0
922
9,959
3,649
0
5,229
4,730
43,291
0
W
Bellona
Sundrie
Bellona
12,569
4,522
0
3,364
13,569
19,164
2,616
917
12,652
7,119
60,497
W
Arachne
Ticedaddy
Arachne
10,950
5,681
0
6,415
15,396
7,269
1,619
744
14,626
0
75,432
L
Ymir
sIvor29
Ymir
1,399
274
216
1,964
5,667
3,432
0
1,266
4,401
9,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,702
Gold Earned
60,049
451
Minions Killed
595
0
Camps Cleared
0
1,657,630
Distance Traveled
1,981,956
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,639
482
95
5
0
397,556
7
W
Ares
11,943
597
33
2
0
396,220
2
L
Nemesis
9,458
473
81
4
0
386,321
4
L
Apollo
11,272
564
156
8
0
363,461
5
W
Neith
12,923
646
189
9
0
370,721
11
W
Morgan Le Fay
12,165
608
147
7
0
391,527
5
L
Kukulkan
8,589
429
103
5
0
386,181
0
W
Bellona
11,098
555
132
7
0
348,928
0
W
Arachne
11,920
596
94
5
0
474,560
4
L
Ymir
6,744
337
16
1
0
124,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role